Updated to version 2.2 which includes a new sexp and adds more functionality to another existing sexp.
Added `move-to-face-object` which has all the bells and whistles of `move-to-orientation` but is for rotating to face a ship or waypoint, not a specific orientation. Useful if you want one or more cap ships to rotate naturally to face a specific point or another ship. You might say, hey how is this different from the existing sexp 'set-object-facing'? With that sexp you have to call it every frame, and it is difficult to manually tune how long a rotation should take. With this new sexp, set it all once (including a delay, specific rotation time, or default natural rotation time) and let the sexp do the rest of the work for you.
Updated `add-waypoint-track-ship` sexp to now also be able to track another waypoint. The name remains the same for backwards compatibility, though the help text has been updated accordingly. This is useful if you want your waypoints to track other waypoints instead of just ships.