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ISF Branch, Mission 5, Impassable

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Trivial Psychic:
Which file are you after?  One in specific, or all of them?

On another note, you may want to make some more anti-TrivialPsychic-kill-all changes to "Daddy Long-legs" to make sure no-one can destroy the Aracnas.  Here's my gameplay sequence:
Spoiler:Load Sekhmet with Proms, one bank Trebs, 2x banks Helios
Step 1 - Order Alpha to destroy the corvette.
Step 2 - Disable Gas minder with 1x Helios
Step 3 - Disable Corvette with 2x Helios
Step 4 - Head to Rakshasa cruiser and disable with 1x Helios.  This will cause heavy damage to the freighter, but you have to get in real close before you launch
Step 5 - Destroy freighter with a quick barrage of Proms
Step 6 - Use 2x Trebs to take-out AAA stinger turret of Lilith
Step 7 - Use 2x Helios to disable Lilith
Step 8 - If Corvette is destroyed, destroy AAA stinger turret of Cain once it arrives
Step 9 - Call for rearm, and assign a wing to protect the support ship.
Step 10 - Try to keep as many surviving fighters around to protect you, and give them all orders to ignore the station
Step 11 - Disable Cain with 1x Helios.
Step 12 - Pull all fighters and the support ship out of flak range and weapons range of all other ships and destroy subsequent waves of fighters until they stop
Step 13 - Use repeated Trebs to snipe off defensive turrets of station and of any other capital ships.  DO NOT DESTROY ANY BFRed TURRETS!
Step 14 - Use repeated Helios and Treb attacks to bring station damage down to about 7%.
Step 15 - Use 2X Helios combined with Trebs and primaries to bring each BFRed turret down to 1% strength.
Step 16 - Destroy remaining capital ships.
Step 17 - Rearm and use 1X treb on 2 of the station's turrets, then close and destroy the station with a few salvos of twin Helios.
Step 18 - Either evade or destroy wing of Gorgons that will have been launched once two of the BFRed turrets are destroyed.

I made it as far as Step 15, but was planning on destroying the cap-ships after, and instead tried to snipe off all of the BFRed turrets first, but my escort jumped and with 25% hull strength I couldn't hold out against the Gorgons on my own and I got shot down before I could destroy the station.  In any case, a ship-guardian-theshold on the station is probably in order.

TopAce:
Out of curiousity: Are you always specifically trying to break the missions or is it just Scroll that deserves this special treatment?

Goober5000:

--- Quote from: Trivial Psychic on May 07, 2021, 09:24:07 pm ---Which file are you after?  One in specific, or all of them?
--- End quote ---

All of them, so I don't have to ask again in case I need more than one.


--- Quote ---In any case, a ship-guardian-theshold on the station is probably in order.
--- End quote ---

Good idea.



--- Quote from: TopAce on May 07, 2021, 09:42:47 pm ---Out of curiousity: Are you always specifically trying to break the missions or is it just Scroll that deserves this special treatment?
--- End quote ---

:lol:

Trivial Psychic:

--- Quote from: TopAce on May 07, 2021, 09:42:47 pm ---Out of curiousity: Are you always specifically trying to break the missions or is it just Scroll that deserves this special treatment?
--- End quote ---

If I see an opportunity to get more ship-kills, I take it.  If you search through HLP archives, you'll find I a thread where I showed off my kill of the Sathanas in "Their Finest Hour"... well, I MYSELF didn't get the kill, but I did manage to do it without cheats.  I created a poll to see if anyone had done it, then once the poll closed I posted my step-by-step process for repeating it.  Unfortunately, I think that AI changes since have made my method unworkable.  I tried it recently and couldn't get the bombers to stick around.

Another time I was playing Unification War, and there was a mission where you have to try and stop an enemy carrier and two corvettes (or heavy cruisers, I can't exactly remember but it was those super-Fenris designs).  The mission seems designed with the idea that you can only stop two of them, as once any two have been destroyed or disabled, the third will jump out shortly after.  However, there is a bit of a delay between these two events, and I found that if I inflict heavy engine damage to one of them, then disable the other two, I could quick dash over and disable the third ship before it could jump.  I know you aren't supposed to be able to do it, because the debriefing gave me props for disabling each ship, but also told me that the same ship escaped and that I couldn't have prevented it.

Trivial Psychic:

--- Quote from: Goober5000 on May 07, 2021, 09:53:29 pm ---
--- Quote from: Trivial Psychic on May 07, 2021, 09:24:07 pm ---Which file are you after?  One in specific, or all of them?
--- End quote ---
All of them, so I don't have to ask again in case I need more than one.

--- End quote ---
I rar-ed them into one file to make it easier to post.

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