and then throw in my idea for gravity simulation (if that would be at all possible), and we have an easy way to do what we are doing in the combat federation. We can do ground assaults. It's a ***** to fred, but it's happening. instead of zoning negula density, what are the chances of overall nebula density? a slider like the "number of stars", or even entering an integer. it would effect the entire nebula, and then the nebula would have to actually be overlaid on a "standard background." so the switch wouldn't toggle between standard and full nebula, but would actually work in conjunction with one another. Maybe setting a separate control for distance from object to begin nebula, and distance to end nebula, this would cover clouds. and if both are left as a zero, the nebula is standard full nebula at the density of your choosing. once again i'm not a programmer, nor do i pretend to be one. so i don't know how dificult something like this would be.
Icefire when you figure out how this is all going to come together let me know. Ground assault plays about 25% of the role in my mod, and i would like it to be as good as possible.