Sure, Wings of dawn easily has the most varied mission design of any freespace mod/campaign
I had the most enjoyment from the atmospheric high-altitude mission, the one with the fleet disabled by EMP and the asteroid gauntlet :D
I found the disabled ship protection mission the least enjoyable, and would like to see less of those type of missions in all campaigns, forever.
I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.Hehe
I found the disabled ship protection mission the least enjoyable, and would like to see less of those type of missions in all campaigns, forever.I agree.
I like attack and bomber missions.
thanks for the feedback so far :)I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions
I had the most enjoyment from the atmospheric high-altitude mission, the one with the fleet disabled by EMP and the asteroid gauntlet :D
I found the disabled ship protection mission the least enjoyable, and would like to see less of those type of missions in all campaigns, forever.
I second this list.
thanks for the feedback so far :)I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions
POWER!!!!!!
I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.
Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions
I have to also agree that I would like to see more in atmosphere missions, as I find it interesting that it is possible to create missions with an in atmosphere setting, but almost no FS2 mod/campaign uses that capability.Welcome to HLP :)
I also liked the big battles at the end, although I found protecting the bombers with the anti crystalline missile rather annoying.
I think Wings of Dawn struck a good balance of it: the first two Infi missions were almost impossible to lose, and allowed us to have fun steamrolling the enemy. The last two, however, were up against things that could actually kill you if you weren't careful (the Armageddon in particular was still immensely dangerous, super-fighter or no), thus, they were challenging enough that you didn't feel invincible.Reading this pleases me (Well, this whole thread pleases me ;) )
I also liked the big battles at the end, although I found protecting the bombers with the anti crystalline missile rather annoying.This. Especially after a huge gauntlet where I got shot down half the time. But I attribute that more to not being a great pilot (I play on medium) rather than bad mission design. I don't particularly remember failing Stage 1 (I think - the one with all of the Nordera)
Missions in atmosphere certainly have the advantage of definate ups and downs.This device was scripted by Nuke and is available via his script thread.
I once saw a video for a FS2 mod that had an artificial horizon (not sure that's the correct english word for it - the round, compass-like things in real planes that shows you your angles compared to the surface) in the HUD, though I'm afraid I don't remember it's name - it wasn't released, just a tech-video really.
Having that would make the mission even more awsome.... that is if it's even possible to activate/deactive HUD elements on a misison-by-mission basis.
Yeah i think there are SEXPs to set certain HUD elements on or off, and to change the text on them too.
Of course, since the whole thing thing is a script, its kinda hard to do with "just FRED". :p
But certainly, you can control the HUD gauge's appearance in FRED (the script will probably keep running in the background though).
That is, unless the script draws on the screen directly, in which case you can't control it so easily in FRED unless it was designed that way.
Nobody does assault anymore. :(
Definitely untrue.
'You haven't played' is not the same as 'nobody does'.
'You haven't played' is not the same as 'nobody does'.
Unless it's in Ridiculous, which I have yet to transfer all the old files to the new computer, that'd be a lie.
'Does' is present tense and both SAFSO and WoD definitely have them.