Author Topic: PS2Linux Update  (Read 2764 times)

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Offline EdrickV

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For anyone who's interested, I tried compiling the current CVS version of fs2_open on my PS2Linux kit. After adding some PS2 specific libraries to the library include list I got it to compile. When run it seg faults after SDL, apparently, complains that it can't retrieve the OpenGL functions. It fails in SDL_GL_SwapBuffers().

Size of bitmap info = 1121 KB
Size of bitmap extra info = 8 bytes
WARNING: "Cannot chdir to /home/hunter/games/freespace2: No such file or directory" at windows_stub/stubs.cpp:103
Building file index...
Found 5 roots and 6872 files.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened fs.log OK
Setting language to English
soundcard =
No video card defined...
GR_CPU: Family 0, MMX=No
Initializing opengl graphics device...
Couldn't set GL mode: Could not retrieve OpenGL functions
Segmentation fault
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline Inquisitor

I remember there being some issue with that stub.

Wanna chuck this into bugzilla? I'll add a linux category. It will get a low priority, but it's one of those things that's nice to know about...
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Offline EdrickV

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Stub? As far as I know, SDL_GL_SwapBuffers is a function built into SDL. And I'm not sure how good the SDL port was to the PS2 so that function may not work on the PS2. (PS2Linux doesn't have a full OpenGL as far as I know, unless you count Mesa.) I've had troubles compiling other things that wanted OpenGL. I'll see if I can figure out how to use Bugzilla though. The CVS version won't compile under Cygwin anymore.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline Inquisitor

Misread the spew: windows_stub/stubs.cpp
threw a wrench in my mental works :)
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Offline EdrickV

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Ohhh, that thing. I didn't mention that 'cause the PS2 was already in the right folder and it was finding the files so that didn't seem to matter. :)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline Azoele

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Ok, I'm trying to remain calm, but...

Will it ever run on Linux???

I will start my prayers everymorning and night then!
And my Linux box will never be resetted again  just to have the beautiful Freespace 2 run, it will always be in a window opened on some virtual desktop!

Freespace 2 on Linux, nah, that's just too much for today! :eek:
"Talk sense to a fool and he calls you fool" Euripide

 

Offline Inquisitor

Uhhh, it does run on Linux:

http://www.icculus.org/freespace2/

And the fs2_open will have a linux version as well.

Now, running it on the PS2 :) That will be something :)
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Offline Azoele

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Wow!
I tried it, and although it is a bit slower, I can still play it very effectively, unbelievable! :eek2:

I run OpenGL via Nvidia drivers on a TNT2, and the only problem apart from a bit poor performance is that the screen seems a bit blurred, not as clear as the windows version.

But impressive, though...
I think I'll spend lots of time playing instead of working with my Linux box now! :rolleyes:
"Talk sense to a fool and he calls you fool" Euripide

 

Offline Inquisitor

Icculus.org is not us, BTW, all the credit goes to folks over there ;)
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Offline Azoele

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I will write them immediately!
They did a hell of a job, praise them and Interplay for having released the monster! :rolleyes:
"Talk sense to a fool and he calls you fool" Euripide

 

Offline EdrickV

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Interplay didn't release anything. Volition released the source code without the stuff made by/for Interplay and Parallax. (sp?) Notably mve support, PXO support, and without the launcher source code.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline EdrickV

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Interplay didn't release anything. Volition released the source code without the stuff made by/for Interplay and Parallax. (sp?) Notably mve support, PXO support, and without the launcher source code.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers