Author Topic: How many lines of code in fs2_open  (Read 1567 times)

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Offline RandomTiger

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How many lines of code in fs2_open
Does anyone know?
Im guessing its quite a lot.

 

Offline EdrickV

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How many lines of code in fs2_open
It's gotta be at least 323,716. That's how many lines of code were in the original public release and we've been adding lots of stuff. :)
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Offline Killfrenzy

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How many lines of code in fs2_open
Why are you even asking that?:wtf:
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline RandomTiger

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How many lines of code in fs2_open
Really, I though there would be more than that.
Just like to know :)

Might be less DX8 has allowed me to kill off a lot of redundant code in favour of more high level code.

 

Offline EdrickV

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How many lines of code in fs2_open
But there is all this new OpenGL/SDL and Linux stuff. And the DIVX stuff. :) Not to mention all the changes designed at making the program less platform dependent. (Which consisted IIRC of moving platform specific API calls into seperate files and replacing them with generic functions that call the appropriate functions for the current OS. Or something like that.)
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