Author Topic: controls  (Read 1690 times)

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Offline Nico

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I was wondering if it was possible to have descent-like controls, say, you control the rotation of your ship with the mouse, and the movements with the keys ( whatever is your key config, I use the numpad for that, for exemple ).
If you're not familiar with descent, think any quakelike, but where jump/crounch is used for slide vertical strafe, and with two more keys for roll left/right ( so you don't have a constant speed, but move forward only when you push the forward key, and stop when you don't push it anymore -tho a variant where you have to push back to stiop would be useful too- )
That would be handy for something I have in mind. Could something like that be possible?
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Offline Bobboau

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  • 213
if you mean you want to enable binding of slideing controles to whatever I've got that done already
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Offline mikhael

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Quote
Originally posted by venom2506
I was wondering if it was possible to have descent-like controls, say, you control the rotation of your ship with the mouse, and the movements with the keys ( whatever is your key config, I use the numpad for that, for exemple ).
If you're not familiar with descent, think any quakelike, but where jump/crounch is used for slide vertical strafe, and with two more keys for roll left/right ( so you don't have a constant speed, but move forward only when you push the forward key, and stop when you don't push it anymore -tho a variant where you have to push back to stiop would be useful too- )
That would be handy for something I have in mind. Could something like that be possible?


At that point, aren't you just one step from I-War style controls and physics?
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Offline Nico

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    Parlez-vous Model Magician?
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well, I don't play IW2 with the mouse ;)
No, I don't imply newtonian physics or anything, i just mean descent-like controls, which are much more reflex based.
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
yet still a step closer to it.

I'm sure TBP would benefit.
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