Originally posted by Bobboau
hey, RandomTiger if you'r reading this could you try to tell me if this debug spew is caused by the oversized textures used in TBP, and if so is there any way to fix it, I havn't made any changes to the lower level graphics stuff were the Vram errors are from.
Nothing to do with me.
I think you should be very careful, dont get me wrong,
I think you are doing a truely fantastic job but that spew is very worrying, we need to be really careful not to introduce problems. I suggest you use my tester list to get someone to test your code on a low spec machine and see what happens.
Also if you dont start using CVS its going to be a lot of work for someone (probably Ed or Penguin) to sort all of this out. Myself and Inquistor are willing to spend all the time needed to get you into it. It really is quite simple. Please contact us about this.
The work you are doing here has implications for the DX8 branch, we should perhaps have some kind of discussion about this.
Im pushed for time at the moment, I'll come back to this later.