Any progress with INF:A2 ? or all workforce is put in INF:A stand alone (I don't remember, does INF:A SA is INF:A + INF:A2 in SA pack of INF:A2 will be released later than INF:A SA)?
I have a great monitor that is a LCD flat screen 2ms refresh rate and 1280x1024 resolution. Also, can you direct me to a thread that gives me a list of custom flags and gives me a description of each?
I have a great monitor that is a LCD flat screen 2ms refresh rate and 1280x1024 resolution. Also, can you direct me to a thread that gives me a list of custom flags and gives me a description of each?
"My gf is pregnant!" <---common, ask DySkO ;):wtf:
"My gf is pregnant!" <---common, ask DySkO ;):wtf:
Mines a new system, only problem with it is the drivers for Vista are currently crap and most OGL applications have issues.
Guh.
More eyecandy!
I have some shots of the Erinome from the mission you just posted, will that do?
Makes me want that campaign more and more... which I guess is exactly what this thread was designed to do... :pI totally agree with you ;)
Good; Steadfast sounds like fun. I hope that is what you are FREDding.Even if he is FREDding Steadfast, each team member has a different tables set :p
Good; Steadfast sounds like fun. I hope that is what you are FREDding.
Even if he is FREDding Steadfast, each team member has a different tables set :p
We'll need months only to standardize tables.
In short: do not expect its release before september-october.
Needs completion. :PI hear it's undergoing a huge overhaul.
Needs completion. :PIt's nearly complete :D
(http://media.moddb.com/images/games/1/13/12022/INFASA_Screenshot_10.jpg)
Think I fixed it yes, it also is compatable with our extension models
That starfield in most of the INFA pictures on this page is really blurry.That would be because it's the old one from 3.6.9, just slightly modified. Remember when Mobius said he didn't like the new starfield?
That starfield in most of the INFA pictures on this page is really blurry.That would be because it's the old one from 3.6.9, just slightly modified. Remember when Mobius said he didn't like the new starfield?
Neither INF mods are media vps compatable, all the stuff we want from those VPs are included with the mod as standard.
It can be up to date with VP standards without being super eye candy. Can't it use files from the FSO VPs as well and also the models can use some improved FSO textures to overlap the corresponding retail textures that are on parts of certain ships (using FSO replacements to the old retail textures already on certain ships)?
Yeah, I heard that one before long ago and I think I recall that being said as I was typing the previous comment, but if it isn't being improved graphically, then what is holding the release back? It surely couldn't take this long unless no work is being done on it or only very small amounts are being done each month since the graphics haven't been touched much for the last few years, apparently. It takes years to make missions?In the style of High Max, this post has been edited. :)
Yeah, I heard that one before long ago and I think I recall that being said as I was typing the previous comment, but if it isn't being improved graphically, then what is holding the release back? It surely couldn't take this long unless no work is being done on it or only very small amounts are being done each month since the graphics haven't been touched much for the last few years, apparently. It takes years to make missions?Make a top-notch campaign like INFASA or INFSCP, then complain.
the Lilith has 3 main forward beams. Are you going to modify the Lilith HTL for this?Juggernauts? Who needs those with that refit? :P
Oh, and don't expect the Lilith to fire beams in INFASA... :pDuuuuh. :P
Still has those big Shivan plasma blobs though right?
and no shield :nervous:
All Shivan fighters have shields, you know... :)
You got it, I want unshielded dogfights! :drevil:Quite simple, really, play on Insane.
I want an impossible enemy.
I want to fear while playing.
I think I ask too much, but what the hell!
Quite simple, really, play on Insane.
Raw difficulty doesn't really matter. Without shields, every single shockwave and blob turret is dangerous and makes missions much more interesting under many points of view. INFASA's FSPort mode should be definitely boosted by at least one single mission featuring Terran and/or Vasudan units battling superior Shivan foes in the early stages of the Great War. In such a scenario, shields would really make the difference.His request was to face impossibly difficult enemies. Playing on insane should fulfill this request.
You got it, I want unshielded dogfights! :drevil:
Oh, Insane does not remove shields by default. If it did, it should've been renamed Truly InsaneTM... :nervous:
Not if the mission or campaign takes place before the reverse engineering of Shivan shield technology during the Great War...Obviously. But you can't just randomly disallow shields on certain missions without reason.
You can do whatever you like in a campaign to fit your own vision in the FS universe and still making it seem plausible.And contrived.
Still, I know INFA's missions will most likely not feature unshielded fights, but well... I was just excited about the idea.
One mission of the main campaign probably will, but sshhh!!!
Watch the Metal Sphere... ;)
Alright, less chat and more eyecandy... I'll try to post more screenies after next week's 4 exams.
Can you link to the Ehton then? I know the Leviathan has a new model.Can't seem to find any pictures. Might still be under lockdown. :nervous:
And is the Tartarus the GTT Corsair model?No.
Could you post more pictures of new INFA ships? It seems rather odd to promote a campaign like this using pictures of retail and other previously seen ships.
The Aphaea has already been revealed, it's the Athena-like bomber seen in the first page of this thread.
The Geryon is a high-poly Apollyon. It's relatively rare, being largely supplanted by the Aphaea. I think it's used mainly by Pluto.
The Ethon is a Fenris derivative. It's already been revealed.
The Tartarus is a heavy Elysium variant.
And is the Tartarus the GTT Corsair model?
No.
Can you link to the Ehton then? I know the Leviathan has a new model.Can't seem to find any pictures. Might still be under lockdown. :nervous:
Well, its shape is different from that of the Apollyon and no, it's not used mainly by Plutonians.Still used mainly by squadrons on that one Martian destroyer right? Or have things changed? :P
No, it's dark because I wanted to. :)Spooky!
I'll try to handle that.
$On Game Init:
[
if not mediavps then
mediavps = {}
end
if mediavps then
mediavps.explosionsOverride = true
end
]
Just like the name suggests, INFASA is standalone (it isn't even in my FS2 folder) and doesn't need the MVPs as a mod folder to boost the quality of its assets: we take what we need from the MVPs (especially FSPort's, giving the FS1-ish nature of the project) and update the modpack accordingly.
Since when making things easier to use and less vulnerable to problems is to be considered a shame? :p
I'm working on it, but it may take a while because I intend to add a special graphical effect to the screenshot... ;7Nice one.
(The current version has a perfect cockpit and much better textures, so don't worry.)
Those missile pods are awful....
Do you like being an idiot? What he said has pretty much nothing to do with what I said, seeing as how I was talking about the missile pods and not the cockpit or textures. I guess I could see how you could confuse them.(The current version has a perfect cockpit and much better textures, so don't worry.)
They would still be just a cube. A cube with a good texture is still a cube.Yeah, you're right.
I think the same way, a modding team should share whatever it's holding, but that's just personal preference.Finish it already then. :P
You can also see it this way: The faster this project is finished, the faster you'll get access to all it's cool content.
Prototype-like cutscene presenting the 36th Blazing Eagles squadron. Please note that the screenshot hasn't been modified: it's an actual image from the game showing a template I created a while ago. Disregard the small squad logo, it's just a placeholder.
In the future, such cutscenes will be used to introduce other important squadrons, friendly and hostile alike. You may even get to see epic battles with enemy aces and other skilled units, so stay tuned!
Snail, there's a difference between creating new models for the sake of expanding a modpack and upgrading old models to bring them to current standards. Many INF ships haven't been touched in years, and I'd try to let someone upgrade them rather than leave them as they are. Ask the BWO developers how much they like to release the campaign without upgrading their models... it's utopian, and perfectly understandable. :rolleyes:You cannot deny the fact that over the years Inferno has accumulated a wealth of models. I think the best thing Inferno has done in recent years is donating the Ancient warships to the Ancient-Shivan War project, and I'm sure I wouldn't be the only one who would be grateful to see more asset giveaways in the future.
I'm still a bit unsure about the enemy aces, though. IMHO, they're a powerful storytelling tool but risk becoming a bit unpopular.I think enemy aces are cool.
It's another feature of the Martian Republic: many pilots have been trained to operate in multirole squadrons. Other factions have more specialized pilots.
I'm still a bit unsure about the enemy aces, though. IMHO, they're a powerful storytelling tool but risk becoming a bit unpopular.
still you risk adding a lot of text that might not get even read during mission.
A number of messages sent in random order may work, I tried it in the past. Aces will also be harder to kill than regular enemies thanks to advanced AI and new ship classes (e.g., GTF Hercules and GTF Hercules#Ace).
In my previous experience with aces I learned that using advanced AI profiles is helpful, but not sufficient. IMHO, improving maneuverability
shields
and energy reserves
Better shields, for example, represent those aces' skills at managing their own shield quadrants.
That can be done with a custom AI class.
Quoteshields
That can be done with armor.tbl
Quoteand energy reserves
That...might be able to be done with a custom AI class.
QuoteBetter shields, for example, represent those aces' skills at managing their own shield quadrants.
If you can set the AI shield manage delay on a per-class basis just make an AI class that manages shields faster.
But armor.tbl doesn't influence maneuverability and energy reserves, so... :)
But armor.tbl doesn't influence maneuverability and energy reserves, so... :)
Custom AI classes can change maneuverability, energy reserves I'm not sure.
As far as I know rotation times and dampening are both defined in ships.tbl, and advanced AI classes just give the illusion of a more maneuverable spacecraft.
Here we go, Mobius:
$AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
Set to values less than 1. Enjoy. :cool:
You can also make them cheat at rate of fire.Here we go, Mobius:
$AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
Set to values less than 1. Enjoy. :cool:
Holy crap, you can get the AI to cheat at turning, that's awesome.
You can also make them cheat at rate of fire.Here we go, Mobius:
$AI Turn Time Scale: 1.0, 1.0, 1.0, 1.0, 1.0
Set to values less than 1. Enjoy. :cool:
Holy crap, you can get the AI to cheat at turning, that's awesome.
It'd definitely help but still doesn't solve the problem. If energy reserves were completely customizable via AI profile multipliers, the need for alternate ship classes would be nullified.
And lol, that's what happens when modders stay away for so long: I completely forgot that shield resistance can be edited in FRED! :lol:
The 137th is not an elite squadron, it's the player's squadron at the beginning of the campaign. At the time of writing, it's the only non-elite squadron to be presented that way.So the player is part of a grunt squadron and issued old tech for fighting pirates? Sounds plausible.
The Angel is a cheap solution in patrol missions, so that's why it's still employed... but don't expect to see a great many Angels in the most critical engagements.Is it still used in the Hornet's Nest equivalent (if that mission still exists?).
Hornet's Nest? Hehe... if things go well, you'll fly a prototype fighter in that mission. ;7Some Claymore derivative maybe?
Kinda. We have a nice model for that role, but need some modelling help to get it ingame. I asked Rga_Noris to take care of it, but he has other WIPs to work on at the moment.So it's like a stealth Claymore?
Not stealth by default but thanks to special treatment and a special OCP. But we're going too much into details here. :)So it jams enemy sensors with like a computer virus or something?
137th Scarlet Lions. The player will start the main INFASA campaign as a pilot of this squad:Hey Mobius, you know there's an HTL Zagreus these days...
(http://media.moddb.com/images/games/1/13/12022/INFASA_Screenshot_27.jpg)
That one? I remember it having a buggy turret at the bottom, right below the fighterbay. Basically, the turret was supposed to be there but I couldn't see it. I could still manage to disarm it, though.Ah. Well. It's not really spectacularly better than Woomeister's HTL Zagreus anyway.
Tell the pros about that Latin maxim. :p
Why do I have the impression that the subject is being discussed on IRC? :rolleyes:
At the beginning, it was meant to show the Lucifer and some text. Then I decided to add something that was relevant to the plot and discussed the addition with starwolf: it was and still is about INF's plot, not graphics. Because, you know, game graphics are hardly related to such pics.
Well, is a good thing you are making the mod for yourself, then...
*snip*
If necessary, the pic will be prettified when the time to use it comes.
Only one contributor seems interested on playing FreeSpace, the others don't seem to like FreeSpace (despite being awesome at creating things which may be used in the game). [/color]
I do think the blue filter got a bit overused. Makes the planet look all washed out and ugly.
Showing off the GTF Spatha, with red textures made by the original author himself (Vengence).
(http://www.moddb.com/games/infasa/images/gtf-spatha-1)
(http://www.moddb.com/games/infasa/images/gtf-spatha-2)