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Off-Topic Discussion => Gaming Discussion => Topic started by: The E on January 26, 2017, 11:28:05 am

Title: Ace Combat 7 - All the strangereal please
Post by: The E on January 26, 2017, 11:28:05 am

Oh yes.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on January 26, 2017, 11:37:01 am
Is that Big Boss in the Sukhoi? :P
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 26, 2017, 11:40:45 am
What I want to know is who's so suicidal as to hop into a Starfighter :P
Title: Re: Ace Combat 7 - All the strangereal please
Post by: DahBlount on January 26, 2017, 03:21:24 pm
I'm just glad to hear we're getting PC support. Hopefully the game play returns to the days of AC4, AC5, ACZ, and AC6.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Scotty on January 26, 2017, 03:47:38 pm
That story sounds right about like it's So Bad It's Good (from the trailer), and the images of an F/A-18 Hornet firing a centerline mounted laser cannon have me ****ing sold.  Also UAVs/drones taken to their illogical conclusion sounds fun.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Torchwood on February 25, 2017, 03:24:23 am
But will it have unnecessarily flamboyant Idolmaster aircraft?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on February 25, 2017, 06:15:57 am
I have not played much of any of the series so I don't know any of the story or characters, but this looks like fun! I have about a couple of hours each in AC6 and Assault Horizon.  I know AH is viewed negatively by many AC fans, and I'm not sure yet what I think of the QTE mechanic, but I've had fun playing so far.

What I want to know is who's so suicidal as to hop into a Starfighter :P

[Deathspeed sheepishly raises his hand]
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Klaustrophobia on March 17, 2017, 11:04:10 pm
Have any of the previous games been available on PC?  I assumed no but never really looked.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on March 17, 2017, 11:35:38 pm
Have any of the previous games been available on PC?  I assumed no but never really looked.

Assault Horizon is the only one on PC that I am aware of.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on March 18, 2017, 10:05:53 am
Yes, Assault Horizon is the only Ace Combat game with a PC port but you can emulate the older games since PCSX2 recently added mipmapping support, the lack of which was previously causing emulation issues for AC4, 5, and zero.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Klaustrophobia on March 18, 2017, 11:33:11 am
Is Assault Horizon any good?  I know these are arcade games but I want to play them at least sorta sim-like with my X45 so I'm not terribly interested in emulating the old ones.  And beyond that, emulating in general I find rather meh.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on March 18, 2017, 12:01:37 pm
If emulation isn't your thing that's fine but it would be completely possible to remap a HOTAS as a gamepad and rig the controls using Lilypad. The AC games on the PS2 use the DS2's pressure-sensitive buttons so it's also possible to use an axis for accurate yaw and speed control since the game will read it as a very precise pressure-sensitive button. It would make the menus... quite difficult to navigate though.

If you're looking to play sim-like Asssault Horizon is definitely not what you're looking for. It uses a system called "dogfight mode" which makes your plane fly on rails and this system is forced on you quite often. It also has horrible door gunner and AC-130 gunner segments straight out of cod, I can't imagine those playing well on a joystick.



Also, Vector Thrust is 75% off on Steam right now. It's an arcadey AC-like flight sim with some really fun(if completely unrealistic) post-stall manoeuvring and a huge variety of planes for challenge and skirmish modes. It's quite buggy and unpolished with the only story campaign being pretty short but for ~6$ it's completely fine and there are a few decent mod campaigns for it.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on March 18, 2017, 11:08:23 pm
Is Assault Horizon any good?  I know these are arcade games but I want to play them at least sorta sim-like with my X45 so I'm not terribly interested in emulating the old ones.  And beyond that, emulating in general I find rather meh.

Fires of Liberation might be a better bet.  Assault Horizon introduced a lot of funky mechanics to the combat system while AC6 was still the over the top arcade flight game feel.  I had to mess around with the settings quite a bit to get Assault Horizon to play more like the old games.  Fires of Liberation doesn't lose out to much to the newer titles in the looks department either.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on March 19, 2017, 02:44:11 am
Well I know what my next must have ps4 game is.
Ace combat gear solid.

If it comes with PSVR support I might even consider saving for that...


Edit-

From last December VR seems likely based on the experience and VR tags.
https://youtu.be/O9kLbrO2vBI
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on March 19, 2017, 08:16:56 pm
Vector Thrust lost me at "cel shaded."  I don't know why but i just cannot stand that style, even though I know I am missing out on some great games that use it.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on June 09, 2017, 09:53:42 am

all of my yes
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on June 09, 2017, 10:43:03 am
My face was delighted when I saw the little steam icon at the end. I just hope it steps away from the direction that they took with assault horizon and shift a bit back to the older games. I did get that impression from this trailer so, yeah. Looks good!
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on June 09, 2017, 12:22:46 pm
Kono confirmed it would play more like AC5 and ACZ than AC:AH. DFM isn't making a comeback but high-G turns are and it'll be the same simplified system they used in the recent ACs.
Not sure how I feel about that since it reduces turnfights to spamming the airbrake because you get a big boost in turnrate every time you press and release it.

The story looks like it'll be like AC5 too with a "war is bad and all sides are terrible" theme, I just hope they handle it with a bit more subtlety.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on June 09, 2017, 12:54:04 pm
The story looks like it'll be like AC5 too with a "war is bad and all sides are terrible" theme, I just hope they handle it with a bit more subtlety.

Subtlety is about the last thing I am expecting from an AC game.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on June 09, 2017, 04:02:07 pm
My face was delighted when I saw the little steam icon at the end.


I can has PC version?
(https://cdn.dribbble.com/users/195791/screenshots/701863/cat-pilot.jpg)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on June 11, 2017, 09:43:19 am
There isn't even a pre-oorder page on Steam, though, I wanted to at least put it in mi wishlist.

If you're looking to play sim-like Asssault Horizon is definitely not what you're looking for. It uses a system called "dogfight mode" which makes your plane fly on rails and this system is forced on you quite often. It also has horrible door gunner and AC-130 gunner segments straight out of cod, I can't imagine those playing well on a joystick.

They do play well on a joystick actually, at least personally I didn't have any issue with those sections.

I hated the elicopter missions though.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on June 12, 2017, 08:52:56 am
"Osia attacks indiscriminately, and has remorsefully injured countless innocent civilians"

Well at least they're remorseful about it
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on June 12, 2017, 09:04:06 am
That is some good ****. I bet we'll also have confirmation about a strong Erusian foothold in Erusia.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on June 12, 2017, 03:20:14 pm
"Foothold" is obviously the correct term when your subhuman enemies have no homes and only the most tenuous grasp on existence.

How many planes can I date in this game???
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on June 12, 2017, 03:25:40 pm
More importantly, which Idolm@ster girls will be on which planes? There's no point if you can't fly a pink F-22 raptor with Haruka Amami on it or at least a Su-33 with Miki Hoshii.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on June 12, 2017, 03:35:18 pm
Agreed
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on June 15, 2017, 03:18:12 pm
*sparkles* Behold *sparkles*



Looks like Ace Combat to me....
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on June 15, 2017, 03:37:40 pm
ah yiss
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on June 16, 2017, 10:02:05 am
Time to show the other squadrons that we get wet, wild, and do dirty things
Title: Re: Ace Combat 7 - All the strangereal please
Post by: OneOneThree on June 16, 2017, 12:50:47 pm
Just be glad we're not still dancing with the angels.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on June 16, 2017, 01:43:44 pm
I wanted to replay that but no PC ver :(
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on June 16, 2017, 03:35:05 pm
If you've bought it legit then emulate I say!
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on June 16, 2017, 08:57:09 pm
Is there a 360 emulator?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on June 16, 2017, 09:15:01 pm
Xenia exists as the only 'working' 360 emulator. AC6 is unplayable on it though, if you're really lucky you might get in-game and get the HUD to load. Then if you're extra lucky you'll get about 10 seconds of gameplay at 7 FPS before Xenia crashes.


For Ace Combat emulation you're pretty much stuck with the PS1 and PS2 classics since those work pretty well. The PS2 games now support hardware mode with a higher internal resolution too if you're using PCSX2 dev builds with mipmapping.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on August 19, 2017, 06:14:57 pm
AC's immersion and combat chatter is second to none. It's really amazing as to how much it adds to the sense that you're a cog in a massive warmachine... like another well known action sim we love. ;)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on August 19, 2017, 06:44:22 pm
Yeah except the line writing and delivery is tosh.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on August 19, 2017, 06:52:20 pm
(https://vignette3.wikia.nocookie.net/starcraft/images/b/b2/GabrielTosh_SC2_Head2.jpg/revision/latest/scale-to-width-down/328?cb=20151129213441)
?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on August 19, 2017, 08:07:19 pm
Were we playing the same AC games? The ones that are all about propping you up as the ultimate superbadass who is stated to be able to turn entire wars BY HIMSELF.
Because that's not what a cog in the machine usually does.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on August 19, 2017, 08:23:51 pm
You do, but that's a rep you earn. Even in the later missions, allies are a big deal. It's no different from FS2 in which Alpha 1 is apparently the cog on which the entire GTVA turns, yet is part of massive allied operations. AC5 even has a kill counter for your wingmen, and while they'll only earn about 1/5 of your the kills during a normal campaign, they're not doing nothing.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on August 19, 2017, 08:30:46 pm
Nobody in FS ever says something like "I feel like Blaze could win the war by himself, it's scary".

In Ace Combat, your action is the most important, you can and most of the time need to blow up every fighter, tank, guard tower, and battleship yourself. You can essentially ignore any allies as they're either invulnerable as story characters or not important, you can do absolutely everything yourself if you pick a jet with enough missiles. You encounter massive battleship or flying fortresses and proceed to take them down yourself or with a few wingmen. AC is at its core a power fantasy.

Maybe nostalgia goggles are clouding your vision here a bit, because allies at no point matter in any AC game I've played. Maybe some of handheld spinoffs have allies that do something, but I doubt it.

In Freespace you shoot some fighters and some bombers. Sometimes you do a bombing mission where your bombs contribute like 20% of the total damage to a capship. Most of the time you won't have the majority of the kills in a mission. You're not going to take on massive capitalships yourself or with only 1 wing and come out ahead. That's the big difference. You even fail quite a few missions and are completely helpless to do anything. Despite JAD's memery, Alpha 1 is definitely not the crux of the GTVA. The most you do in the retail campaigns is not die while shooting down lots of strikecraft, but you almost always have support from friendly capitalships whose beams will do most of the work against hard targets. Yes, you can get the SJ Sathanas on your fraglist but that's only because beam damage doesn't count for kill awards in retail. You're not really the one who killed it.

Nobody marvels at your skills. Nobody says you can win the war by yourself. Nobody talks about you like they're talking about a superhuman. Nobody is going to call you a demon or feel fear for the first time only in your presence. Enemies aren't going to panic just because you appeared. Freespace presents you with the limits of what a single pilot can do, in both narrative and gameplay.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on August 20, 2017, 01:34:10 pm
We're talking a difference of degrees I think. In the failure debriefs of FS2, Command always whines about how the entire war effort grinds to a halt after your one failure, so while Alpha 1, you're right, doesn't get the credit, he is indispensable.

Of course the player is expected to do the heavy lifting when it comes to combat, the same can be said in FS2 where for 99% of missions, you can frag or order home your own wingmen in order to hog all the kills and glory. And while there are a few missions that "require" capital ships, the same can be said for allied superweapons or bombers/ground forces that show up in the AC games.

My point is that both games do a good job of involving you in a large scale conflict which is immersive, how immersive it is is up to the player. But I don't think it's right to say, in the story of AC, the player does literally ALL the work in context of the story. The only game that's true in is AC4, where Mobius 1 is equated with the strike power of an entire air wing. 
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on August 22, 2017, 05:47:39 am
New trailer fresh from gamescom:

Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on August 22, 2017, 06:39:10 am
Princess looks pretty kawaii

We're talking a difference of degrees I think. In the failure debriefs of FS2, Command always whines about how the entire war effort grinds to a halt after your one failure, so while Alpha 1, you're right, doesn't get the credit, he is indispensable.
The first FS2 mission failure debriefing is hilarious in this regard.

"As officers of the GTVA, we have sworn to protect all citizens of the Alliance. The destruction of both Iota transports is a travesty, pilot. You have disgraced the 53rd Hammerheads, and I will recommend your immediate discharge from the fighter corps.

The Alliance's offensive is now in shambles. Only 25 percent of the Vasudan refugees have been recovered, while the NTF continues to massacre thousands without mercy.

Command reports we have lost the GTD Aeneas, the GTC Coriolanus, and the GVC Mirage. Our efforts to blockade the Alpha Centauri and Sirius jump nodes have failed. The Security Council will order the fleet to withdraw from Deneb and negotiate terms with the NTF."


The GTVA literally collapses when Alpha 1 fails to escort a few Vasudan refugees
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on August 22, 2017, 01:19:10 pm
New trailer fresh from gamescom:

Gorgeous but man who writes this stuff
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on August 22, 2017, 02:07:39 pm
New trailer fresh from gamescom:

Gorgeous but man who writes this stuff

Arthur C Clarke...

This is obviously the The Fountains of Paradise screenplay adapted for Michael Bay.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on August 22, 2017, 02:21:14 pm
I think the better question is, who is translating this and why they are always choosing the most anime translation possible
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on August 22, 2017, 02:26:43 pm
It sells, I for one can't wait and have already started to discretely siphon £££ from the mini-dekker fund toward this and a PSVR set as this in VR will make all my  UNHHHHHHHHHHHHHHH manifest.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on August 22, 2017, 02:37:01 pm
Well, judging by the last trailer and its Japanese version(which was basically just the international version with subtitles) this was probably written in Japan in English then quickly sent off for voicing, I doubt the lines from this trailer are the final takes.
Or it could've been written in Japanese then fast-translated just for the trailer, in any case I doubt this went through proper localisation.
So that would explain why it sounds so... anime.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on August 22, 2017, 04:42:20 pm
Go dance with the angels.

AC7 is just following traditions here.

I think the better question is, who is translating this and why they are always choosing the most anime translation possible

What's an 'anime translation'?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on August 22, 2017, 06:47:42 pm
Who are "THEY"?! Is it THAT GROUP? Are they, behind EVERYTHING?

There was a lot of that with the Greyman group. You have other things like pilots debating war and pacifism during combat missions, Hamilton's nonsensical heel turn tc.

I personally love the AC ham factor, but it is ultra-max anime when it comes to story and characters. AC5 is the best example.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on August 22, 2017, 07:13:39 pm
That's just japanese writing in general though, have you guys ever seen any of their live action movies? In addition to ham writing, they go full ham with the acting too. Happens in a lot of their games too. It's not an anime specific thing.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on August 22, 2017, 09:00:34 pm
Well, judging by the last trailer and its Japanese version(which was basically just the international version with subtitles) this was probably written in Japan in English then quickly sent off for voicing, I doubt the lines from this trailer are the final takes.
Or it could've been written in Japanese then fast-translated just for the trailer, in any case I doubt this went through proper localisation.
So that would explain why it sounds so... anime.
No see, this is just what you get when you take a japanese written script, and do a 'literal', accurate translation of it. The unfortunate sideeffect of this being, that you get these slightly odd sounding english phrases, and sentence structures. In the defense of the localization team, they are just doing their job properly, they translated a ****ty hammy japanese script. It's not their job to rewrite the script, add in BP style military jargon, or to change riceballs into hamburgers.
That's just the way AC is written, and for better or worse, its also part of its charm.

Japanese has these quirks that sound downright odd when you take the script to english. For example:
Person A: "We have to intercept the meteor before it impacts with earth!"
Person B: "Intercept the meteor?"
It's a common thing Japanese do, to make sure everyone involved in the conversation is on the same page.
Which results in:

And it's not that the Japanese are somehow incapable of writing good scripts, but the game/anime industry has a strong tendency to reach for the 'safe' style of writing (ergo, common japanese cliche's and tropes). Especially when it comes to character interaction. If I had a euro for ever time I had to suffer through yet another character doing his cookie cutter "tomodachi mamorimasu" speech or a stoich soldier declaring he's going to return to his hometown after this... I'd probably have some degree of money now. To what degree I don't know, but it'd be some degree. Of money. Yeah.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on August 23, 2017, 12:58:02 am
Oh yeah, and in the case of AC and Metal Gear and a few others, I love all of the melodrama and more.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Firesteel on August 23, 2017, 01:14:47 am
I'm not going to say FromSoftware has always been a paragon of writing but for quite a while they've done well with having less hammy dialogue. Not necessarily amazingly written but less over the top than a lot of other Japanese studios. From their older games I'd say Chromehounds is probably the best example of that. It's got its fair share of weird lines and you can tell it's written by a Japanese studio but it doesn't have quite the same ridiculousness found in a lot of Japanese games.

Now I'll also bring up that FromSoftware has long had the weird habit of only having English voice acting in their games and that may have something to do with it.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on August 23, 2017, 03:41:23 am
No see, this is just what you get when you take a japanese written script, and do a 'literal', accurate translation of it. The unfortunate sideeffect of this being, that you get these slightly odd sounding english phrases, and sentence structures. In the defense of the localization team, they are just doing their job properly, they translated a ****ty hammy japanese script. It's not their job to rewrite the script, add in BP style military jargon, or to change riceballs into hamburgers.
That's just the way AC is written, and for better or worse, its also part of its charm.

I agree that the not-entirely-natural lines are part of AC's charm by now, but I disagree that translation must be literal; I'd much prefer translations that keep the meaning and tone intact while using naturalistic language.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on August 23, 2017, 05:13:05 am
I agree that the not-entirely-natural lines are part of AC's charm by now, but I disagree that translation must be literal; I'd much prefer translations that keep the meaning and tone intact while using naturalistic language.
Well that's an age old debate, in which there is no real right or wrong, only preferences. Translation is more of an art than a science.
Ideally yes, the translation is as natural sounding while keeping meaning and tone intact. But I've personally seen a few too many 'liberal translations', in which they're more concerned in making things sound natural to a western(american) audience, that they just completely fail to properly translate the more subtle intentions and meanings of the japanese language (Or in the case of subtitles, they sometimes just straight up add bad jokes in subtitles that are not actually being said by the jp voice acting.  :blah:). Which results in characters just completely changing personalities between a western and japanese release.

Then again, it also kind of depends on the type of game, on a case by case senario. Character interaction heavy games such as RPG's should imo be as accurately translated as possible.
Though amusingly enough, with a game like AC, I'd actually be a lot more lenient with my opinion, if they actually did end up doing a far more liberal, natural sounding translation/dub. It's not a game where character interaction is really deep, plentiful and meaningful. And it'd be hard to ruin the overal storyline these games have going too. And some more military style writing would probably do its immersion good.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on August 23, 2017, 07:45:40 am
Well, with translation you'll usually have subtitles as the more literal and dubs as the more liberal translation. Things that sound really creepy and wrong when said can be completely fine when read, especially when accompanied by voice clips in a different language, I think it helps your brain get around the weird phrases. This is sometimes used in Horror games where they intentionally translate it all wrong to weird people out and set the mood.
In the PS2 era it was very uncommon to even have the JP + sub option in games, but since it's commonplace now dubs can go for a more liberal style without angering the purists, who probably won't even care about the dub.

As someone who consumes a probably unhealthy amount of anime I've seen way too many extremes on both ends. Fansubbers are often massive weebs whose translations only seem English on the surface while big licensors often goo too far with localisation. Though usually if the spoken language is English I'd prefer slight inaccuracies to language-butchering. Seriously, I never want to hear phrases like "lend me your strength"(in the context of helping someone, not DBZ style energy transfer) or "I shall be your opponent" in spoken English again, they just don't belong.

AC is mostly fine but at times it sounds like someone hired professional VAs to read fansubs.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Spoon on August 23, 2017, 08:25:47 am
If this was reddit or some other degenerate site with an upvote system, I would have upvoted your post to show my agreement. You'll have to do with this ****ty post for now.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on September 21, 2017, 04:36:41 pm
I am excite:

https://www.youtube.com/watch?v=sej7U2xdMTg

https://www.youtube.com/watch?v=P3ALwKeSEYs
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on August 21, 2018, 07:23:53 pm
It's Gamescom again!

New trailer:

New gameplay footage:

New release date: 18th of January, 2019
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on August 21, 2018, 08:00:18 pm
Every time I see you've posted in this thread I know there's good stuff inbound.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on August 25, 2018, 02:39:58 am
The color of the sky matters to me damnit!
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on September 19, 2018, 02:40:39 pm
And we got the Preorder info for the consoles:
1. Prices are as expected for modern console games
2. PS4 owners get AC5 as a preorder bonus
3. xbone owners get AC6
4. Steam users get .... we don't know what. Presumably nothing.

There's also some airplane skins, but who cares. Getting AC5 on PS4 means I'll get it for PS4.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on September 19, 2018, 04:55:17 pm
Yep.   I admit I snoopy danced a bit when I read that.   

Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on September 19, 2018, 07:16:22 pm
Steam users could get ACAH as that's the only AC game with a PC port, but nobody wants that one. Or they could just give us an ACZ .iso and the latest version of PCSX2  :lol:
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 11, 2019, 03:24:59 am
Does the colour of the sky mean anything special to you?


Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on January 11, 2019, 08:12:10 am
Not Strange Real, but Holy ****...


Still one of the sexiest machines to take to the skies IMHO.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: HLD_Prophecy on January 11, 2019, 09:02:38 am
Eh. It got nothin' on my F-4. Phantom didn't need to look good to be a beast in the skies.  :lol:

I am an old old fan/junkie of US air power. I KNOW the Tomcat was basically there to replace the Phantom. Don't say it.  :D
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 11, 2019, 12:11:19 pm
Does the colour of the sky mean anything special to you?


I genuinely teared up a bit during that takeoff sequence.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 11, 2019, 12:28:31 pm
I got goose bumps and laughed histerically after watching the vid.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: HLD_Prophecy on January 11, 2019, 12:30:19 pm
@The E: you said it. I want that Avril DLC!  ;)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on January 11, 2019, 12:52:58 pm
I wonder if they also repair Swordfish Mk IIs?

(https://www.overthinkingit.com/wp-content/uploads/2010/06/they-didnt-die.jpg)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: HLD_Prophecy on January 11, 2019, 01:46:11 pm
Feel like some of those shots are based on older AC artwork/wallpapers/stills/etc...  :)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 12, 2019, 03:39:20 pm

I see the Osean defence industry is just as enamoured with shiny promo material as the Lockheeds of our world
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Asteroth on January 12, 2019, 11:37:48 pm
I'm really excited to finally play some Ace Combat, I've always wanted to play it, but I've never had the consoles to do it. I tried emulating it but my ISP slapped me as soon as I tried, which is fairly surprising for such old games. How heavily do the games rely on each other, story or character-wise?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Rhymes on January 12, 2019, 11:54:35 pm
With the exception of Zero, which is an explicit prequel to 5, none of the games have very much to do with each other. At most you will see some minor references in terms of character names, recurring nations, and old superfighters making a comeback.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 13, 2019, 05:03:38 am
Yeah they're all pretty self contained but read here too...

http://acecombat.wikia.com/wiki/Strangereal
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on January 13, 2019, 09:30:48 am
I'm sincerely tempted to preorder this since it has a slight discount on Fanatical, Joystick support is the big issue since the only "official" support is for the Thrustmaster HOTAS 4 which is basically a HOTAS-shaped PS4 controller and nowadays there is the strong possibility of not being able to rebind awkwardly positioned buttons in tripla A games.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on January 13, 2019, 09:46:12 am
nowadays there is the strong possibility of not being able to rebind awkwardly positioned buttons in tripla A games.
For dinput controllers? No way, it would make them pretty much unusable. It's semi common with xinput but for KBM or any dinput device you'll have rebinding in some form. Might not be in-game but you'll have a utility or launcher that does it.

For PC at least. Obviously on consoles you're stuck with what you get.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on January 13, 2019, 10:36:07 am
nowadays there is the strong possibility of not being able to rebind awkwardly positioned buttons in tripla A games.
For dinput controllers? No way, it would make them pretty much unusable. It's semi common with xinput but for KBM or any dinput device you'll have rebinding in some form. Might not be in-game but you'll have a utility or launcher that does it.

For PC at least. Obviously on consoles you're stuck with what you get.

Battlefront II supported Dinput but no remapping, it just had a couple of pre-defined configurations to choose from. I had to both to use 360CE and make a Control Manager profile to be able to map the buttons properly otherwise I woud have had to use the pinky button to fire lasers.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Rhymes on January 13, 2019, 12:11:06 pm
Battlefront II is also a **** game, so...
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on January 14, 2019, 06:44:45 am
And tons of people complained about it for SWBF2 because trying to share the same control scheme between multiple gamepad types, joystick variations, and whatever other HID device you can think of simply doesn't work.


So it's not even AAA games killing off rebinding, it's just DICE being silly twats.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 14, 2019, 01:27:21 pm
On a side note: Can anybody point me to a decent gamepad for PC?
I'm not the joystick guy, but my Xbox360 gamepads are no longer working.
Currently I think about just getting the Steam Controller, but, well I don't know^^
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Rhymes on January 14, 2019, 01:32:29 pm
If you've got either a PS4 or a switch, it's pretty easy to get a Dualshock 4 or Switch Pro Controller to talk to your computer, and they're both excellent controllers.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 14, 2019, 01:41:13 pm
Nope, didn't own a console since my Xbox360 thought about going ROD :D
And if even Assault Horizon was unplayable with mouse and keyboard, I need a gamepad for the new game.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: FrikgFeek on January 14, 2019, 03:53:50 pm
Really depends on what you want. If you're looking for a cheap all-rounder I'd recommend the Logitech F310. If you really want vibration you can spend a bit more on the F510 which has that.

It's got a PS2-style layout with sticks in the middle but Xbox-type buttons (X, A, B, Y). Comes with analogue triggers too, so basically identical functionality to the Xbox360 pad. The real reason you might want it is the dinput/xinput selector switch which means you don't have to mess with controller emulators for games which don't support one of those types(any older game won't support xinput as it didn't even exist back then and newer games sometimes only support xinput).

It's around $20ish so a lot cheaper than an X360 pad.

Potential downsides are that it's wired(there's a more expensive wireless version if you're into that) and that the triggers are a bit hard. It makes it easier to precisely control the pressure in games where that's needed but it can get annoying if you need to use them a lot in fast-paced action games(they're often used as lockon buttons).
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 14, 2019, 05:10:30 pm
Get a dualshock 3 from cex/webuy.com for cheap. 
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 14, 2019, 11:35:54 pm
Get a dualshock 3 from cex/webuy.com for cheap. 

Don't. Getting a DS3 to work on PC is a hassle; I would honestly recommend you get an XB1 controller or one of its cheaper knockoffs.
The Steam controller is, in my opinion, rather uncomfortable to use; unless you have rather large hands, the buttons are a bit of a pain. Also, while the haptic feedback for the trackpads is quite an accomplishment, I found that they made it rather hard to do precise inputs reliably.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Rhymes on January 14, 2019, 11:45:38 pm
Spoiler:
OH HI STONEHENGE

Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 15, 2019, 12:34:29 am
I have zero issues using a dualshock 3.    None at all.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 15, 2019, 12:38:50 am
Thing is though, you can get a DS4 quite a bit cheaper, and (provided you're playing a Steam game) you don't need to install some weird third-party thingie to make it work.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 15, 2019, 01:28:44 am
Ah, well I agree completely then.  If you can get a 4 cheaper jump on it and strangle it til it's yours.  :)  I've seen 3's cheaper than 4's is all.   

Wireless for the win mind you.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 15, 2019, 06:31:16 am
I love AC trailers :D
Thanks for the advices guys.
A friend of mine has a Steam controller he doesn't use at all, because he cannot play games with it even if the fate of the world would depend on it.
He'll lend it to me, so I can test it out.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on January 16, 2019, 07:57:24 pm
Took the plunge and pre-ordered it on Steam via Fanatical (normal edition) because of the discount.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 18, 2019, 01:31:01 am
Because I haven't been hyped for a game as much as I've been hyped for this for a loooooong time, I did a stupid and staid up until the game unlocked for me at midnight, then played for about 2 hours.

And, wow, is this game good. It is absolutely buttery smooth on my PS4 Pro, it's filled with the sort of cool callbacks that will make long-time fans of the series go "Ahhhh" while possibly not even registering for newcomers; The flight physics are probably the best in the series so far, and the addition of clouds and winds give the gameplay a depth that the series has lacked thus far.

Let me expound on that last part a bit more: One of the difficulties in mission design for a game like Ace Combat (and, to a much larger extent, for games like FreeSpace) is that most of the gameplay happens in empty space. There is no terrain to speak of to hide in, nothing that allows you to break contact easily and, conversely, nothing that makes it easy or natural for the AI to ambush you. By introducing clouds and air currents, AC7 gives you these options and adds a layer of navigational challenges that previous games had to artificially enforce (by restricting your altitude so that you have to fly in canyons, for example). This makes the game, in my opinion (and bear in mind that this is a very preliminary opinion) the best in the series so far.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 18, 2019, 01:50:24 am
I'm definitely going to get it. But....I want to see what all this season pass nonsense relates to, if it's for single player I'll most likely claw my eyes out and go back to the free multi player one for a while. . https://en.m.wikipedia.org/wiki/Ace_Combat_Infinity
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 18, 2019, 01:54:46 am
Umm

You do know that that game has been shut down, yes? You can't play it anymore.

Anyway, the "season pass" doesn't seem in any way essential to the game. Project ACES has never done story-DLC so far, and I'm definitely curious to see what they're going to release in that regard.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 18, 2019, 05:21:50 am
I didn't know lol.   My PS3 has been mothballed for a while.

I'm hoping to see some classic campaigns remastered though.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on January 18, 2019, 05:58:09 pm
Any ideas if the PC version will be worth picking up? 
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Phantom Hoover on January 18, 2019, 06:20:01 pm
Unless it's a really bad port I can't see why it wouldn't.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: RangerKarl on January 18, 2019, 10:09:09 pm
https://www.pcinvasion.com/review/ace-combat-7-pc-steam-review/ doesn't seem to imply any actual technical issues with the PC review version, but who knows, they might staple a ****e version of Denuvo on it or something
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 19, 2019, 06:48:14 am
They have not kept the thingy from AC& were you could order allies to attack targets?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 19, 2019, 07:42:59 am
No. Having actual control over your allies was something that's exclusive to 5.

Title: Re: Ace Combat 7 - All the strangereal please
Post by: Buckshee Rounds on January 19, 2019, 09:41:06 am
You could point your allies to shoot at things in AC6, not sure how that stacks up against 5 because I never played it.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 19, 2019, 11:09:34 am
Was a dpad /crosspad thing?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on January 19, 2019, 12:20:43 pm
AC6 for Xbox 360 is now backward compatible with Xbox 1.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: HLD_Prophecy on January 19, 2019, 05:26:54 pm
You could give orders to your lone wingman in Zero. Actually it was even more useful than in 5 since they packed much more intelligence/capability into the one wingman to make up for not having three of them.  :p

Basically in 5 my wingmen might get one or two or three ground target kills and VERY rarely an AA kill in 5, while my wingman in Zero would get much more.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Buckshee Rounds on January 19, 2019, 07:16:02 pm
Was a dpad /crosspad thing?

It was. It sort of rewarded you for completing objectives by allowing the allied units assigned to those objectives to be freed up for pew pewing things.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Rhymes on January 19, 2019, 09:06:40 pm
Holy **** the railgun on the Super Hornet is so goddamn fun.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on January 20, 2019, 12:18:54 am
I have to wait two weeks you console peasants.  :lol:
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 20, 2019, 03:03:01 am
I've got a one year old and a pregnant wife.    I have to wait longer than everyone. :( :( :(
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 20, 2019, 06:26:57 am
So, I got a Steam Controller and will test it with AC Assault Horizon, just to be sure.
But while watching Ace Combat streams, I figured, I'm one of the few who will play the F-14D for most of the time.
And I'm wondering, if the plane selection will encompass all unlocked planes, as in flying air superiority with an A-10 :lol:
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 20, 2019, 07:12:54 am
You are completely free to take any plane you unlocked on any mission. You can do ground assault runs in an F-104 and air superiority missions in an A-10, noone's gonna stop you.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 20, 2019, 09:08:51 am
Yeah same as every other ace combat game right.     ;)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on January 20, 2019, 11:17:10 am
Well, no airplane is actually superterribad at air superiority in the two Ace Combat games I played apart from the bombing set piece missions in AH, if it's anything like 4 there is likely no equivalent to the "Tie Bomber" so to speak. In one 4 mission it switched from ground attack to superiority and I did fine with an A-10. Hell, if anything being slow helped a bit when playing with a pad since you can't really slow down for long using L1, less chance of overshooting your target.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 20, 2019, 12:42:05 pm
Played the multiplayer a bit. It's literally the PvP parts of Ace Combat Infinity, just without the F2P bull****.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: General Battuta on January 20, 2019, 01:36:28 pm
The Ace Combat universe exists in the fantasyscape of plane nerds, where the A-10 is still useful, MiGs aren’t tied to ground control by a very long string, and the Tomcat can hit things at long range.

(Actually the Iranians allegedly got some Phoenix kills, so maybe ‘Tomcat is good’ is less of a meme than the A10.)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Buckshee Rounds on January 20, 2019, 07:04:57 pm
The A-10 still does quite well against Toyota trucks. ¯\_(ツ)_/¯
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 21, 2019, 01:46:09 am
So does a little C6H6N12O12 if memory serves ;)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Phantom Hoover on January 21, 2019, 05:24:43 am
The Ace Combat universe exists in the fantasyscape of plane nerds, where the A-10 is still useful, MiGs aren’t tied to ground control by a very long string, and the Tomcat can hit things at long range.

(Actually the Iranians allegedly got some Phoenix kills, so maybe ‘Tomcat is good’ is less of a meme than the A10.)

the cult of BRRRRRT will have your head for this just as soon as you drive a hundred miles from the nearest air defence
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 21, 2019, 06:01:03 am
Speaking of air defence: It's certainly a change to suddenly have air defence installations that actually do ****. The common AA guns throw up a lot of metal, SAMs seem more plentiful than before, and we now also have CIWS guns (on ships, platforms, and those goddamn "AD Tank" enemies) capable of shooting down your precious missiles.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 21, 2019, 07:07:32 am
Like Shilka?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 21, 2019, 07:27:09 am
I'm not sure if those carry CIWS and a SAM launcher.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 21, 2019, 07:48:35 am
To a degree.
https://en.m.wikipedia.org/wiki/ZSU-23-4_Shilka

Just wondered if it's all strangereal new stuff or real world analogue :)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 21, 2019, 10:26:23 am
Since when has it become common to shoot down IRBMs?
I know it from fiction like Tom Clancy books, but before Ace Combat Assault Horizon I wasn't aware of it.
Considering the gamepad: It brings back memories of playing AC6, but the gamepad is darn big.
The rockers on the underside are an interesting addition, but the setup I uise has either MG and missile switch or if the gamepad deactivates and I activate it again, the right rocker changes the controller setup :D
Likewise the missing right stick is odd. The pad which replaces it works just the same, but dunno, feels strange, same goes for the "cross" on the other side.
Sometimes it can be used to switch missiles, fire flares and change targets and then at the most inconvenient low-altitude flights, when switching radar mode it works as flight controll stick :D
Other then that, I guess Assault Horizon is not the best game to get back into the series :D
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 21, 2019, 11:06:49 am
(https://i.imgur.com/ZgQc8yl.jpg)

Good use of scale birds here

(https://i.imgur.com/PdY3xlC.jpg)

my prrreeeeecccciiiooouusss

A few other, more spoilery, pics can be found here: https://imgur.com/gallery/i0OzM2F
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Phantom Hoover on January 21, 2019, 12:23:45 pm
Since when has it become common to shoot down IRBMs?

due to a spate of anxiety in 2017 that turned me into a missile defence nerd i can confidently tell you that missile defence is fake news
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 21, 2019, 12:49:41 pm
So after spending the weekend with the game, here's my final thoughts (all spoiled to protect the innocent).

Non-spoilery opinion: Game good. Go buy. Flat doggo is best doggo.

Spoiler:
I'm not going to talk about the gameplay much in here; it's polished to a degree that only a team that hasn't done anything but games like this for a long time can do.

Storywise, this continues AC's trend of being like "What if Metal Gear Solid, but with airplanes?"; This game's theme, oddly enough, is nostalgia. At one point, one of your enemies says "As long as you're here, this country will never know peace!", and I am almost certain that this is a statement directed at us players just as much as it is directed at the characters involved. Nostalgia comes into play via the enemy ace's desire to keep flying forever, despite his failing body; he takes part in a project to upload his skills to an AI just so that a part of him can keep flying forever. The world is plunged into chaos, wars devastate nations, all because one man doesn't want to stop flying -- and again, I can't help but feel that, on some level, this is a representation of us fans: We too want to keep flying forever, but because we do, Strangereal is plunged into war again and again, over and over (Fun fact: Ace Combat X, which is actually a really good AC, takes place only a few months after the end of AC7!). 
There are also undercurrents from AC Zero resurfacing -- In that game, your friend-nemesis Pixy talks about borders and how they're invisible, unnecessary and harmful, thoughts directly echoed by characters in this game. In this, several characters echo those feelings; even the takeoff sequence of the last mission gets in on it. It's baked into the backstory of the war, with a refugee crisis being one of the instigating factors, Osea's imperialism making everything worse despite best intentions (like, seriously, there's some backstory about the space elevator and how it was borne out of a genuine desire to help but how it ended up making things a LOT worse) being the other.

It's a complex story, y'all.

But it is being told ... suboptimally, I feel. At several points, I felt like watching a movie that's been edited badly. Characters enter and leave the narrative, scenes end and begin, and there's not much rhythm to it all. The war progress is unclear, and unlike AC04, we do not have the benefit of a "ground level" POV to see what it's like to be caught up in it. The script and translation (despite the best efforts of the voice cast) make me wish I knew Japanese; Maybe in that language with its own cultural concepts, the lines flow better than they do in english.

Regardless, it is SO ****ING GOOD TO BE BACK IN STRANGEREAL. I WANT MORE. GIMME MORE. GIVE PLANES NAO, KONO-SAMA!
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 21, 2019, 04:20:39 pm
I just found out that our very own Max Sterling (yes, the one who made the robotech mod way back when) does the voice of Fencer.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Buckshee Rounds on January 23, 2019, 03:06:52 pm
<SEX DUNGEON>

Please point on the plane where the AA touched you.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 24, 2019, 05:56:23 am
I want this version (@6:35) but have . . . . . . ADULT RESPONSIBILITY.




Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on January 31, 2019, 11:17:06 am
Five more hours to go (Steam version). Been waiting over a decade for this.

It's (almost) Time.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on January 31, 2019, 01:43:04 pm
Yeah I Pre Loaded it yesterday, hopefully its a good port.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on January 31, 2019, 01:50:57 pm
I don't see why it shouldn't.
Mind me, I'm no IT-expert, but with the game looking dope on console, what should go wrong by porting it?
If anything, I expect the game being polished since console release.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on January 31, 2019, 02:03:23 pm
I expect it to be identical at best.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on January 31, 2019, 02:06:36 pm
I'm not too familier either, but if it's anything; there's an indie game called Project Wingman which also runs on the Unreal Engine. That game runs pretty dang well, so I'd imagine a full-on company can definitely do it justice.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on January 31, 2019, 02:56:05 pm
Spoiler alert:

(https://i.imgur.com/3tOYmD5.jpg)

This is probably the first AC with a good bombing hud.

(Also pictured: Me, shortly before a massive warcrime happens)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on January 31, 2019, 08:17:20 pm
Well, it seems that a bug prevents the game to recognize basically any joystick on PC including those sold as officially supported by Thrustmaster.

I really wonder how something this big slipped under the radar.

Also, the game refuses to run in 4k unless you modify an ini file for most people.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on January 31, 2019, 09:44:27 pm
I hope they get that fixed; I would like to pick this up for PC someday.  But if controller is the only viable option, I'll consider a console version instead.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on February 01, 2019, 12:04:14 am
They have not kept the thingy from AC& were you could order allies to attack targets?

Having just started on the PC version. You can't control your allies, but they can still make kills just like in earlier games.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 01, 2019, 07:54:45 pm
Now that I got the HOTAS to work somehow I did a couple of rounds of multiplayer before the campaign (first round was a disaster because of inverted pitch control that couldn't be corrected during gameplay, woopsie-daisy) to test if everything was ok and then did a couple of missions plus some free-flight to admire the scenery.

Apart from the screwy "anything that isn't a Xbox pad" support (even mouse and keyboard controls are kinda weird as per japanese console ports tradition) the game looks gorgeous and runs like a dream.

The game uses the two analog triggers for throttle so mapping it to the throttle slider works really well and it seems I got it right on first try, and using flares is obviously less awkward.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Aesaar on February 01, 2019, 09:17:09 pm
Tried playing this with my XB1 gamepad, then tried with M+KB, and the M+KB controls work just fine and I'll be sticking with that going forward.  The only annoying thing is not being able to use the mouse to work the menus.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on February 03, 2019, 05:12:22 pm
Re: Osean motivations, I feel like that's being way too harsh.
Spoiler:
No body MADE the idiot Eurseans rearm and try to settle old scores after their last disastrous, insane war which nearly ENDED THE WORLD via asteroid impacts. They were chomping at the bit to rearm with Belkan tech and settle old injuries perceived and otherwise.

Also, the Oseans play dirty real politik with the best of them, but this game was shocking in that there was no "magical" third front forming around 444 squadron fighting extremists on both sides like in 5. If anything, it was intentionally averted. The Princess is the one who got played for a chump, and her people and the rest of the Useans suffered again for it.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on February 04, 2019, 10:40:08 pm
So um, has any one tried "Rescue" with a Mig 21 sporting double guns?  I wonder how it resolves if you don't Fox at all.  :P
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 04, 2019, 10:55:34 pm
So um, has any one tried "Rescue" with a Mig 21 sporting double guns?  I wonder how it resolves if you don't Fox at all.  :P

Spoiler:
I didn't try that but the next mission if you abuse the guns like I did they comment that you must have used the guns to do what you did.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on February 05, 2019, 02:20:49 am
Just my opinion, but I think AC7's OST is the best of the entire series. Daredevil, Faceless Soldier, Transfer Orders, the list goes on.
Werewolf gave me some big AC5 vibes. Reminds me of Heartbreak One.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: crizza on February 05, 2019, 05:16:13 am
I like the game. Yesterday I played several Battle Royale games and I have to say: It is quite different to fight humans like the AI.
In my first game I used high G turns and was killed. I noticed, that other player actually slowed down, the biggest surprise was the Strike Wyvern, simply slowing down, I overshot and he killed me with the EML.
Afterwards I won several times, guess I'Ll try Team Deathmatch today.
Edit: Just learned the Cobra and... culbit(?) maneuver, dang, usefull stuff  :yes:
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on February 05, 2019, 09:08:45 am
I'm a little sad they took the Sparrows off the Tomcat.  I was pretty good at using Semi Active in previous games, plus the replacement Aim 120 Pods look very goofy.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 08, 2019, 08:33:29 pm
So, using the multiplayer to grind MRP I managed to get all the MP medals but one. According to the internet it wuld requires 50 wins in team deathmatch which is gonna take a looong time if I keep meeting pilots who can blast me out of the sky with 6 or 7 QAAM at a time (at the moment I got only 17 victories).
But it also means that I have an extra reason for grinding in multi before the servers dry up, team deathmatch rooms are not as common as Battle Royale and I had to make presets for the various restrictions that might apply, this is good thinking on the part of the Ace team since this way you may have a plane available for any situation without losing time in the hangar while in the lobby.
It's rather interesting that the more points you make the more points you are worth if they manage to slag you which usually means that the last few minutes of a winning match are usually passed inside clouds dodging missiles if you did particularly well otherwise your death might mean a results reversal if the two teams are close enough.
Also it's probably one of the few multiplayer games I'm actually decent at and has players on-line at least for now so for now I'm trying to make the best of it.

I have managed to unlock the F-22 via the F-35, my initial intentions were to unlock the last of the Sukhoi branch but, heh, I like the way the F-22 looks and wanted a superplane with stealth capabilities for the later half of the game though I don't know how useful it might be in multiplayer.
It seems my copy didn't have the pre-order bonus so Fanatical has sent me a key for in the mail (I never noticed since I preordered mostly for the slight discount rather than any bonuses), the plane is very similar to the MiG-21bis I've been using as a SAAM launcher for 2000 and under matches but looks much less odd and is a bit more agile which definetively doesn't hurt, also SASM are almost as good as SAAM but are fire and forget so no more getting picked off when I try to keep the target in my sights.

Also it seems I should have went for the Deluxe since now it has come out that there will be three extra missions in the Season's Pass which are indeed a better incentive than the bunch of skins and extra planes originally rumored.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on February 09, 2019, 01:18:20 am
I'm a bit wary that all but one MP medals can be unlocked in under 20 matches.   Is the multi a bit diluted?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on February 09, 2019, 02:35:44 am
I'm a bit wary that all but one MP medals can be unlocked in under 20 matches.   Is the multi a bit diluted?

I've had no problem (or good luck?) finding full matches in the sub-2000 games quickly. Trying out different parts for planes gives it replayability. Map variety is alright, though a couple more would be cool. Lack of Co-op is disappointing. Currently there's only two modes; TDM and BR (FFA), so hopefully future updates beefs it up.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on February 09, 2019, 03:28:21 am
Sorry I meant to say "bit easy to unlock all those medals?!".
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 09, 2019, 09:47:40 am
I'm a bit wary that all but one MP medals can be unlocked in under 20 matches.   Is the multi a bit diluted?
I have about a 100 sorties under my belt at the moment, one medal requires 100 sorties to unlock.
It's just that I have 17 victories in team deathmatch, I mostly played the classic deathmatch (AKA Battle Royale) until I noticed I needed a certain number of wins in TD for the last medal and while I'm not bottom of the barrel I'm not even particularly good at multiplayer.

Sorry I meant to say "bit easy to unlock all those medals?!".

There aren't many in the first place and I've been lucky, a couple of those are quite difficult to get if you are a rather mediocre player like me.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on February 15, 2019, 02:08:37 pm
So um, has any one tried "Rescue" with a Mig 21 sporting double guns?  I wonder how it resolves if you don't Fox at all.  :P

Spoiler:
I didn't try that but the next mission if you abuse the guns like I did they comment that you must have used the guns to do what you did.

Spoiler:
I flew the mission again only making gun runs around the Osprey and a missile comes flying in from a third party to pop Harling, I kinda want to hunt down the JAG officers and hang them off my F-15E rails after that.

So I finished the campaign and have started dipping my toes in the multi.  The campaign was fun overall with the derpy story I expected, plus I got to fight Big Boss.  Missions were varied and enjoyable with only a few being frustrating (Mostly due to time restrictions or not having an optimal aircraft unlocked for the mission profile).

Mechanics wise, while I realize Ace Combat is about spamming ordinance like it's a Macross series, I seem to recall being able to have proper dogfights against AI in AC6 and ACAH(minus the silly rails QTEs).  For example I could load up Invasion of Gracemeria and so long as I didn't trip Strigon Team's arrival I could fly in the Merge for days.  In AC7 it seems like no matter how much I brake or maneuver I cannot stay slotted in on an AI's six and constantly overshoot.  Also I don't know if its an artifact of the upgrade system but the guns seem really anemic in this version.  Because of this I end up having to rely on arcade spam and dance gameplay instead of treating it like the really dumbed down Sim I could with previous titles. Though I concede I could setup the old console and find I'm misremembering things and just full of ****.  I also wish they added the strangereal Special Weapons as a fourth choice rather than remove some of the older loadout options.  Death lasers are nice and all but I find I miss having Mavericks/SAAM/ect on certain aircraft.  Minor gripe is not being able to assign multiple emblems to different places in the plane customization, separate tail art at least would be a big step up.

Multi is kinda fun, though it typically devolves into a repetitive cluster flock.  I've been having some luck using BnZ with SASMs, its easier to catch someone not in a wild turn and the SASMs at least get a little chip damage which adds up over the match.  The Devs missed a lot of opportunity by not having some objective modes in the larger maps, most of the strike aircraft are pretty useless in multi without something to bomb.  Having some strike targets to attack/defend would add a little dynamism from the typical furball QAAM meta.

Anyway time to get thrown in solitary!
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 15, 2019, 03:41:18 pm
So um, has any one tried "Rescue" with a Mig 21 sporting double guns?  I wonder how it resolves if you don't Fox at all.  :P

Spoiler:
I didn't try that but the next mission if you abuse the guns like I did they comment that you must have used the guns to do what you did.

Spoiler:
I flew the mission again only making gun runs around the Osprey and a missile comes flying in from a third party to pop Harling, I kinda want to hunt down the JAG officers and hang them off my F-15E rails after that.

So I finished the campaign and have started dipping my toes in the multi.  The campaign was fun overall with the derpy story I expected, plus I got to fight Big Boss.  Missions were varied and enjoyable with only a few being frustrating (Mostly due to time restrictions or not having an optimal aircraft unlocked for the mission profile).

Mechanics wise, while I realize Ace Combat is about spamming ordinance like it's a Macross series, I seem to recall being able to have proper dogfights against AI in AC6 and ACAH(minus the silly rails QTEs).  For example I could load up Invasion of Gracemeria and so long as I didn't trip Strigon Team's arrival I could fly in the Merge for days.  In AC7 it seems like no matter how much I brake or maneuver I cannot stay slotted in on an AI's six and constantly overshoot.  Also I don't know if its an artifact of the upgrade system but the guns seem really anemic in this version.  Because of this I end up having to rely on arcade spam and dance gameplay instead of treating it like the really dumbed down Sim I could with previous titles. Though I concede I could setup the old console and find I'm misremembering things and just full of ****.  I also wish they added the strangereal Special Weapons as a fourth choice rather than remove some of the older loadout options.  Death lasers are nice and all but I find I miss having Mavericks/SAAM/ect on certain aircraft.  Minor gripe is not being able to assign multiple emblems to different places in the plane customization, separate tail art at least would be a big step up.

Multi is kinda fun, though it typically devolves into a repetitive cluster flock.  I've been having some luck using BnZ with SASMs, its easier to catch someone not in a wild turn and the SASMs at least get a little chip damage which adds up over the match.  The Devs missed a lot of opportunity by not having some objective modes in the larger maps, most of the strike aircraft are pretty useless in multi without something to bomb.  Having some strike targets to attack/defend would add a little dynamism from the typical furball QAAM meta.

Anyway time to get thrown in solitary!
Some maps allow to abuse the clouds quite a bit and there seem surprisingly few pilots following me under the clouds on the Alps map, though once I get the remaingin three victories in team deathmatch required for the last MP medal I'll finish the single player on normal, then do easy Vulcan-only (there is a medal for that I gather) because apparently the achievement for all difficulties doesn't unlock if you don't play it on easy too and then I'll work my way through all the single player medals and achievements remaining (I'm at 34 out of 49 currently done mission 16).
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on February 16, 2019, 03:29:38 am
I'm hoping it has this sort of stuff coming in the future.

Title: Re: Ace Combat 7 - All the strangereal please
Post by: Buckshee Rounds on February 16, 2019, 09:56:05 am
Holy **** why have I never seen that before?!
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on February 16, 2019, 02:06:17 pm
It was a free to play,
Way back in the day,
we all used to wing up,
you hear what i say?

Lizard be splashin'
laser be smashin'
I did a victory loop and ended up crashing :C
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 16, 2019, 02:32:57 pm
In the meanwhile: got all MP achievements and finished the single player.
Unfortunately the achievement for the take off, refueling and landing sequences didn't unlock which means I might have skipped one without noticing while repeating one of the early missions, dang.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Rhymes on February 16, 2019, 10:05:07 pm
Too bad infinity had some really nasty freemium bull**** going on. Would have liked to get into it.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Autohummer on February 22, 2019, 03:03:21 am
In the meanwhile: got all MP achievements and finished the single player.
Unfortunately the achievement for the take off, refueling and landing sequences didn't unlock which means I might have skipped one without noticing while repeating one of the early missions, dang.

IIRC you also can't skip landings and takoffs if you went and use the return line. Don't worry, I think it remembers which mission you did all the stuff on so you don't need to finish the entire campaign to get it if you did the rest. I got mine in the middle of my 2nd playthrough.

I played a lot of Infinity and, even though I hated its F2P features, it is the only AC in which I can mod the Typhoon into something more agile than an F-22A and faster than a MiG-31 (4500 km/h max speed, friend says it flies like a rocket and has no problem chasing and crashing into the Comona rocket when it launches.) I haven't started MP yet, but I think we can start a Hard Light Squadron of something if players are scarce.

Apart from joystick problems (solvable with x360ce) I am glad to report AC7 is a solid instalment to the series. Though I think the last 5 missions should have been expanded to around 15. The fall of the satellite network seems to me more like a mid-plot turning point (Ala 8492 in AC5) that leads to us leaving the chain of command and finding and fighting the "true" enemy. The last 5 mission seems to be rushed to me.

Mage 2 Mage 2 Mage 2
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 22, 2019, 09:47:39 am
In the meanwhile: got all MP achievements and finished the single player.
Unfortunately the achievement for the take off, refueling and landing sequences didn't unlock which means I might have skipped one without noticing while repeating one of the early missions, dang.

IIRC you also can't skip landings and takoffs if you went and use the return line. Don't worry, I think it remembers which mission you did all the stuff on so you don't need to finish the entire campaign to get it if you did the rest. I got mine in the middle of my 2nd playthrough.

I played a lot of Infinity and, even though I hated its F2P features, it is the only AC in which I can mod the Typhoon into something more agile than an F-22A and faster than a MiG-31 (4500 km/h max speed, friend says it flies like a rocket and has no problem chasing and crashing into the Comona rocket when it launches.) I haven't started MP yet, but I think we can start a Hard Light Squadron of something if players are scarce.

Apart from joystick problems (solvable with x360ce) I am glad to report AC7 is a solid instalment to the series. Though I think the last 5 missions should have been expanded to around 15. The fall of the satellite network seems to me more like a mid-plot turning point (Ala 8492 in AC5) that leads to us leaving the chain of command and finding and fighting the "true" enemy. The last 5 mission seems to be rushed to me.

Mage 2 Mage 2 Mage 2

The achievement did unlock when I repeated one of the early missions, why in the hell did I skip the sequence there is anyone's guess.

MP can be incredibly frustrating at times, I stopped the moment I got all the medals.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on February 22, 2019, 03:38:52 pm
I'm getting more comfortable with the MP, matches are quick and it's the most efficient way to grind out the trees.  I find Team Battles are the more dynamic of the two modes since teammates allow you to break out of the furball and extend, which again leads me back to the devs needing to add objective based matches for long term diversity.  I've have a few different fighter setups that work well for me and cover the different Tiers, but a lot of planes just don't have competitive configurations for the furball meta.  Just having some stuff to bomb would give strike packages a reason to exist and spread the combat out across the map. 

I also wish the F-16 wasn't saddled with being the trash starter plane, a Viper would be able to **** on a lot of its competitors in the Merge but instead it has bottom barrel garbage stats.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 22, 2019, 05:17:13 pm
I finished the Ace run, mission 19 on that difficulty is a bit of a pain but according to google you have to clean out the UAVs before taking out the arsenal bird, I didn't try it because I thought they respawned and it would take too much time.
In the end I cleaned out all the UAVs and with the 8AAM missiles the arsenal bird was easy to bring down, got even a S rank right away, same with the final mission.
Now the issue is getting the S rank in the few missions I got an A, mission 9 always drives me crazy on Ace.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 23, 2019, 08:12:51 pm
Mission 9 proved to be impossible to S rank for me on Ace, after twenty or so tries I decided to uninstall the game because it had become a bit of an obsession, a rather stressing one I might add and byt this time I put an inordinate amount of hours into the game and unlocked all achievements but two plus a bunch of medals in-game and all the aces.
I’ll probably try again later on in a few weeks or months but for now better let it rest.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: StarSlayer on February 26, 2019, 10:54:58 pm
(https://steamuserimages-a.akamaihd.net/ugc/1005896969811310083/ED06C121045C50220344B0A4A1FC9B039429439B/)

(https://steamuserimages-a.akamaihd.net/ugc/1005896969811310008/DD3CCADBD678F2817F55FD40F599DCBDF984B5DD/)

(https://steamuserimages-a.akamaihd.net/ugc/1005896969811013418/9527760596B5C9E8455A34810C3B57478A53F523/)

Whelp for 2500+ no special weapons matches, this is my best bird.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Scourge of Ages on February 27, 2019, 11:13:10 am
yeee, carry much?
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on February 27, 2019, 12:23:57 pm
I'm quite surprised the enemy team didn't gang up on him, that's what usually happened to me when I got at that score range.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Mobius on March 09, 2019, 07:04:14 pm
Does anybody know how to get the Mobius and Scarface logos?

By the way, I have the Strangereal Edition of the game ever since day one, it features codes for downloading a couple of extra planes and paint schemes, it has pins and patches, the Aces at War sketchbook and a scale model of the Arsenal Bird.

I played through the main campaign six times already. Earlier today I completed my guns-only run in order to get one of the three challenge medals (the other two being no-damage and speedrun in less than four hours). I've taken out all of the featured aces except one (Bogen from Giant's Step).

I haven't played the MP mode yet.

My opinion about the game? Well, considering how disappointing Assault Horizon was, I'm glad to have what really seems like a true Ace Combat game. As a guru of the series I find all of the references to other games very intriguing, pieces of a puzzle that gets closer to completion episode after episode, and there's a number of interesting references to AC3 which takes place in Usea some 20 years after AC7.

When I first read the names of some of the fictional places featured in AC7, I was like 9 years old and playing AC2. I find this amazing.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Autohummer on March 15, 2019, 02:37:51 pm
I was also about that age when I first played AC2. One of my persistent memories is flying a YF-23 in the mission "Calvary" while eating pizza-flavoured pretz, then noticing a similarity between the red pixels being thrown out by the plane's engines and the red specks of food colouring/flavour on the biscuit stick.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Scotty on April 20, 2019, 06:02:11 pm
Picked this game up, finished it, liked it.

Stonehenge was probably my favorite set-piece to ply around in.  The mission with the canyon ****ing sucked, please make that like a solid minute shorter next time.  Arsenal Bird felt properly intimidating.  Good game.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on April 20, 2019, 06:55:51 pm
Picked this game up, finished it, liked it.

Stonehenge was probably my favorite set-piece to ply around in.  The mission with the canyon ****ing sucked, please make that like a solid minute shorter next time.  Arsenal Bird felt properly intimidating.  Good game.

That was one of the easier ones for me, what drove me insane was trying to get the S-rank in the one with the satellite missiles.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on April 20, 2019, 07:24:37 pm
Picked this game up, finished it, liked it.

Stonehenge was probably my favorite set-piece to ply around in.  The mission with the canyon ****ing sucked, please make that like a solid minute shorter next time.  Arsenal Bird felt properly intimidating.  Good game.

That was one of the easier ones for me, what drove me insane was trying to get the S-rank in the one with the satellite missiles.

Ugh, not looking forward to doing that one.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Scotty on April 20, 2019, 08:20:26 pm
There are a few missions I'm not looking forward to S-ranking, mooooost of them were missions I expected to have a lot more ground attacking where I took an A-10 and that was just not fast enough to do get anything resembling a time bonus, or otherwise made intercepting things on different corners of the map a giant pain.  Like First Contact.

Hoo boy was the A-10 a mistake on that mission.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on April 20, 2019, 10:30:31 pm
Oof, I feel you there. First time playing, nearly went with the A-10 for Lost Kingdom. Contemplated about it when considering the castle's name and what to expect, so I went with an F-35. Dodged a bullet there (literally!)

I've probably S-ranked all the missions on one difficulty or another. Then again I'm an SU-57 Pulse Laser noob  :D
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Scotty on April 20, 2019, 11:41:09 pm
I'll be going back through with an Su-37 here pretty soon, I think.  Having multi-AAMs is so stupidly useful in bossfights.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Autohummer on April 24, 2019, 08:13:50 am
I made an irresponsible F-22 QAAM truck with all the sp missile upgrades as a backup in my ace difficulty s rank run. My main is the Typhoon, though. The A-10 is seriously nerfed in this game by the big maps, time bonus, weakened brrt and somehow, the A-10 became surprisingly fragile too. I almost never fly attackers in this game, a fast multirole or fighter with UGBs is strictly better in ground attack missions.
The Su 47 got seriously nerfed too, but it is the best bomb truck in the game. I used that for pizza delivery.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: The E on April 24, 2019, 09:50:38 am
Bombs are great, but have you tried the Rafale and its cruise missiles
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Scotty on April 24, 2019, 11:02:35 pm
I am a big believer in the Su-37's LASM on Fleet Destruction.  That mission is definitely my favorite to just fly around on.  There's something ridiculous (and ridiculously satisfying) about sinking a carrier and multiple cruisers in a matter of seconds that's just fantastic.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Autohummer on April 25, 2019, 01:57:15 am
Bombs are great, but have you tried the Rafale and its cruise missiles

Yeah, too bad I tend to shoot two per ship out of muscle memory and waste my LACM supply. I managed to nail the arsenal bird with them and is surprised it still takes four to blow the props and the explosion radius was still not enough to blow the aams on its back.
If I am not under pressure to get a s rank, I use Typhoon 8AGM/HCAA in fleet destruction. I usually end up spending a lot of time shooting at disarmed ships with the gun.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Rhymes on April 25, 2019, 01:06:39 pm
The A-10 is seriously nerfed in this game by the big maps, time bonus, weakened brrt and somehow, the A-10 became surprisingly fragile too.

As I understand it, those are some of the problems the A-10 faces in real life, and is part of the reason the USAF keeps trying to get rid of it: it's slow, but not slow enough to linger effectively; BRRT is a great morale booster but useless against anything tougher than a truck (modern tank armor is just too thick for BRRRT to be that effective); and modern air-to-air and surface-to-air weaponry is either very accurate, very powerful, or both, so the armor can't protect it as well.

Caveat: not military. Take with requisite grains of salt.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on April 25, 2019, 02:10:46 pm
(modern tank armor is just too thick for BRRRT to be that effective)
Bet they get one hell of a headache though.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on April 25, 2019, 02:33:15 pm
It absolutely can **** up modern tanks.

For the record the GAU-8 the plane is built around is also what the gatekeeper ship defence system is built around.    (Caveat- ex military)


Video for kicks

Title: Re: Ace Combat 7 - All the strangereal please
Post by: IronBeer on April 25, 2019, 06:38:20 pm
Ooh ooh ooh is this a chance to post the

A-10 Pilot's Coloring Book??? (https://imgur.com/gallery/fd4sK)

I think it is.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on April 26, 2019, 12:54:22 am
If that's the one in thinking of, my favourite page is the underneath.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Cobra on April 26, 2019, 04:25:00 am
If y'all want a laugh, sortie in multiplayer with the A-10. As long as you keep your speed up and do quick bursts of high-g you basically can't be touched while you send double-homing missiles everywhere. Other fun planes to fly are the F-4E, MiG-21 and F-14. Everyone seems to underestimate them as they flock to the shiny jets.

Sleep, the Ace Combat pages have released a teaser for the newest DLC. A flyable ADF-11 with PLSL instead of guns and a TLS for the special weapon. Multiplayer is going to become cancer. :shaking:

Also, tips: Faceless Soldier on Ace practically requires the Rafale with upgraded blast radius cruise missiles. It's damn near impossible otherwise. Same for Fleet Destruction if you're going for the no damage run. (It's also possible to take out the platform cores before Wiseman does. I love finding alternate dialogue in this game)
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colt on April 26, 2019, 11:50:46 am
Another special weapon for the Raven are the little laser uav's they launch in the final level, however they seem to be armed with pulse lasers instead of the TLS they had.




-MISSION UPDATE (bwing bwing bwing bwing)

This dropped a few hours ago.



Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on March 29, 2020, 08:03:50 am
Still no price cut for PC more than a year after release, although the console versions are cheaper now.  This is now available on Xbox Game Pass, so I can at least play via streaming from my son's Xbox One to my PC.  I'd still buy it for PC though if the price would drop.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on March 29, 2020, 10:02:38 am
It's one of the best games of last year, especially for an arcade/action sim fan. If you ask me its worth the hit.
https://www.youtube.com/watch?v=hN74PMk4IBQ
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on March 29, 2020, 01:41:33 pm
The VR campaign is pretty fun for something just tacked on as well 👍👍
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on March 29, 2020, 02:14:59 pm
The VR campaign is pretty fun for something just tacked on as well 👍👍
It's not on PC because Bamco decided to go full exclusives also with that not just with the HOTAS support.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on March 29, 2020, 02:50:02 pm
I bought it on ps4 so am covered.  They're cheap e ough nowadays.  Can probably get one with VR for under 300 quid.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on March 29, 2020, 03:23:31 pm
The VR campaign is pretty fun for something just tacked on as well 👍👍
Not to mention they brought "HIM" back for another war...
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on March 31, 2020, 03:09:59 pm
I plan to get it if it ever drops to $20.  I may even consider it at 30.   Just watching for sales and price drops!  meanwhile I have been playing AC6 (streaming from the Xbox One).
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on March 31, 2020, 04:51:53 pm
It's exactly what you expect, the multilayer is horrendously brutal though.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on April 11, 2020, 05:26:44 pm
I picked it up from Humble Bundle for 66% off, and I am loving it so far.  And, I just figured out how to get my Sidewinder Force Feedback 2 to work with it, so i may be up late tonight playing.  :)  I need to read back thru this thread for tips, etc.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: manwiththemachinegun on April 11, 2020, 06:02:11 pm
It's generally thought of as the most difficult Ace Combat for the uninitiated, but if you've played any of the other games, you'll do just fine. Just make sure to follow your briefing and mid-mission updates and you'll do fine.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on April 11, 2020, 06:53:10 pm
Thanks!  I've played a couple of hours of Assault Horizon, and maybe 8 hours of AC6. 


Here is my journey with the Microsoft Sidewinder Force Feedback 2 joystick and Ace Combat 7.  I remembered reading a Reddit post about getting the game to work with Logitech sticks, and applied the info in that thread to my stick.  And omgoodness it worked!  Well, mostly.  While everything works out of the box in the menus, it took a little more to get the hat switch to work to change views during flight.  More on that later.

https://www.reddit.com/r/acecombat/comments/bty5xn/logitechsaitek_sticks_and_hotas_now_supported_on/

I started the game with my joystick plugged in but none of the controls did anything.  I exited the game, and when I went to the input.in file at C:\Users\[username]\AppData\Local\BANDAI NAMCO Entertainment\ACE COMBAT 7\Config, I saw this:

[Joystick-001B045E-0000-0000-0000-504944564944]
ProductName=SideWinder Force Feedback 2 Joystick
Flight_Gun=
Flight_Missile=
.
.
.

So the game was at least acknowledging the joystick, and it appeared that I just needed to add values for each parameter.  I made a backup of the existing input.ini, then I pasted the values from the reddit post over the existing values in input.ini.  It worked right out of the box, but I adjusted a few values to match my play style.  Those are pasted here.

Flight_Gun=Button1
Flight_Missile=Button2
Flight_Weapon=Button6
Flight_Target=Button3
Flight_Radar=Button5
Flight_Flare=Button4
Flight_View=Button8
Flight_AccelerationDeceleration=
Flight_AutoPilot=Button7
Flight_Pause=
Flight_HatSwitchUp=
Flight_HatSwitchDown=
Flight_HatSwitchLeft=
Flight_HatSwitchRight=
Flight_Pitch=Y:R
Flight_Roll=X
Flight_Yaw=Rz
Flight_Throttle=Slider1
Flight_CameraPitch=POV_U1 + POV_D1:R
Flight_CameraYaw=POV_R1 + POV_L1:R
UI_B=Button2
UI_A=Button1
UI_X=Button3
UI_Y=Button4
UI_LB=
UI_RB=
UI_LT=
UI_RT=
UI_LeftStickPress=Button5
UI_RightStickPress=Button6
UI_DPadUp=POV_U1
UI_DPadDown=POV_D1
UI_DPadLeft=POV_L1
UI_DPadRight=POV_R1
UI_LeftStickUp=Y:N
UI_LeftStickDown=Y:P
UI_LeftStickLeft=X:N
UI_LeftStickRight=X:P
UI_RightStickUp=
UI_RightStickDown=
UI_RightStickLeft=
UI_RightStickRight=
UI_Menu=Button7


I don't know what "Flight_AccelerationDeceleration" is.  I can do high-G turns by sliding the throttle down as i turn, but maybe there is some other ability I have not discovered yet (I've only played three missions so far).  If so i can rebind Button7 to it since I rarely use autopilot anyway.


Edit: I found instruction for the POV hat here: https://steamcommunity.com/app/502500/discussions/0/1638661595064594449/ . 

"You can binding cameraPitch and Yaw to Hat switch this way
Flight_CameraPitch=POV_U1 + POV_D1:R
Flight_CameraYaw=POV_R1 + POV_L1:R
but it works only absolute, so you will look full up, full down, full left and right what mean back.

I recommend make empty this lines,
Flight_HatSwitchUp=
Flight_HatSwitchDown=
Flight_HatSwitchLeft=
Flight_HatSwitchRight=
or you will in multiplayer send message every time you press the HAT switch."

I made these changes and updated the above.  It's not quite the same action as if you are using a controller, but it is better than nothing.  And the thread gives instruction to make it even more like using a controller, utilizing vJoy and FreePIE and a script.  I may or may not try this.  As little as I look around it probably is fine for me.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Det. Bullock on April 21, 2020, 10:17:24 pm
So, stimulated by deathspeed's post above I decided to reinstall the game and after taking the x360ce files out of the game folder I ran the game once, looked into the input.ini and the game now detects CH products equipment without issues.

Here's my work in progress config:
[Joystick-C0F1068E-0000-0000-0000-504944564944]
ProductName=CH Pro Throttle USB
Flight_Gun=
Flight_Missile=
Flight_Weapon=
Flight_Target=
Flight_Radar=
Flight_Flare=
Flight_View=Button14
Flight_AccelerationDeceleration=
Flight_AutoPilot=Button13
Flight_Pause=Button16
Flight_HatSwitchUp=POV_U1
Flight_HatSwitchDown=POV_D1
Flight_HatSwitchLeft=POV_L1
Flight_HatSwitchRight=POV_R1
Flight_Pitch=
Flight_Roll=
Flight_Yaw=Button2 + Button3:R
Flight_Throttle=Z
Flight_CameraPitch=Y
Flight_CameraYaw=X
UI_B=
UI_A=
UI_X=
UI_Y=
UI_LB=
UI_RB=
UI_LT=
UI_RT=
UI_LeftStickPress=
UI_RightStickPress=
UI_DPadUp=
UI_DPadDown=
UI_DPadLeft=
UI_DPadRight=
UI_LeftStickUp=
UI_LeftStickDown=
UI_LeftStickLeft=
UI_LeftStickRight=
UI_RightStickUp=
UI_RightStickDown=
UI_RightStickLeft=
UI_RightStickRight=
UI_Menu=Button16

[Joystick-C0F4068E-0000-0000-0000-504944564944]
ProductName=CH Combatstick USB
Flight_Gun=Button1
Flight_Missile=Button2
Flight_Weapon=Button8
Flight_Target=Button3
Flight_Radar=Button5
Flight_Flare=Button4
Flight_View=Button14
Flight_AccelerationDeceleration=
Flight_AutoPilot=
Flight_Pause=
Flight_HatSwitchUp=
Flight_HatSwitchDown=
Flight_HatSwitchLeft=
Flight_HatSwitchRight=
Flight_Pitch=Y:R
Flight_Roll=X
Flight_Yaw=
Flight_Throttle=
Flight_CameraPitch=
Flight_CameraYaw=
UI_B=Button2
UI_A=Button1
UI_X=Button3
UI_Y=Button4
UI_LB=Button10
UI_RB=Button8
UI_LT=
UI_RT=
UI_LeftStickPress=Button6
UI_RightStickPress=Button5
UI_DPadUp=POV_U1
UI_DPadDown=POV_D1
UI_DPadLeft=POV_L1
UI_DPadRight=POV_R1
UI_LeftStickUp=Y:N
UI_LeftStickDown=Y:P
UI_LeftStickLeft=X:N
UI_LeftStickRight=X:P
UI_RightStickUp=
UI_RightStickDown=
UI_RightStickLeft=
UI_RightStickRight=
UI_Menu=
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Mobius on August 10, 2020, 07:11:09 am
Has anybody tried the latest DLCs? If so, how are they? I had to uninstall the game - temporarily - because I've got a couple of other games draining much of the memory.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Colonol Dekker on August 10, 2020, 07:20:10 am
I'll got a season pass on ps4,  can't see any new stuff on the store page.
Title: Re: Ace Combat 7 - All the strangereal please
Post by: Scourge of Ages on September 24, 2020, 10:21:30 pm
On sale on Humble Bundle, 66(?) off:

https://www.humblebundle.com/store/ace-combat-7-skies-unknown
Title: Re: Ace Combat 7 - All the strangereal please
Post by: deathspeed on September 25, 2020, 07:19:08 am
On sale on Humble Bundle, 66(?) off:

https://www.humblebundle.com/store/ace-combat-7-skies-unknown

Here is the Digital Deluxe edition:
https://www.humblebundle.com/store/ace-combat-7-skies-unknown-digital-deluxe-edition