Hard Light Productions Forums
Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: karajorma on March 07, 2007, 12:11:32 pm
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Here's Admiral Nelson's half finished update. Play it and report bugs.
Alright, here is my WIP Lightning Marshal folder:
Click (http://files.filefront.com//;6880014;;/)
For the LM1 and LM2 missions I added Lightspeed backgrounds and nameplates. There are bugs in these missions that need to be fixed before they are playable. You will also note the LM prequel campaign "Sirius" in the folder; I have not yet touched this campaign as it too has bugs. We'd need to go thru all of the LM1 and 2 missions and crush any bugs along the way.
BTW does this folder include the voice acting? Given the size I'm assuming it does.
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No, Lm1 and 2 aren't voice acted. It does have its own music, which is where the size comes from.
The first mission of Lm1 is oddly designed. Reading the events it is clear that the enemy destroyer is meant to spend the entire mission in system. However, its initial orders are to fly to the warp point and jump. Once it leaves, the mission continues forever as the mission ending presumes that the ship is still in system.
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If you need any of the originals, I might just be able to find the voice acting files I did for later LM chapters.
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Was that campaign ever finished? If no, is there a possibility to finish it?
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I don't think the project should be about finishing campaigns. Finishing off a campaign can be a huge task.
Now once we've gotten all the old campaigns working it might be worth it. :)
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Should I post the bugs here? And I should post them in the post or through an attachment?
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I don't think the project should be about finishing campaigns. Finishing off a campaign can be a huge task.
Now once we've gotten all the old campaigns working it might be worth it. :)
Oh, I know that, I just asked because I dont remember if it was finished or not.
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Post any bugs here. If you've fixed them and the new file as an attachment.
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So, did anyone play these? I found people interested in Titan Rebellion and in Warzone, but not a peep here....
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I played some of it... my problem is I keep forgetting to create a new pilot for different mods, so they get corrupted and I don't wanna start the campaigns all over again, takes a long time... :ick:
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I haven't had time yet. Tomorrow, maybe?
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I made a fix to LMarshal 1 that fixed the problem with the liberty (Unknown Ship) leaving before the mission goals were complete. The mission had been set up for the NTD liberty to do waypoints once and then leave. The mission goal required you to destroy gemini wing to protect the Actium. You are not supposed to be able to destroy the Liberty. There are 3 waves of Gemini wing and only 2 were being launched before the Liberty departed. I changed the departure to rely on the destruction of Gemini wing to fix the problem. I forgot to ask are we trying to keep the campaign compatible with Retail FS2? I made the changes using Fred 3.6.9
[attachment deleted by admin]
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I checked only the first 3 missions of the Regulus Campaign due to RL issues. I wanted to post this file when I finished checking everything, but I'll start posting this so you can tell me if it's the kind of work you need.
[attachment deleted by admin]
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These are good. Probably better to just post the text here so that its easy for anyone to read.
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I forgot to ask are we trying to keep the campaign compatible with Retail FS2? I made the changes using Fred 3.6.9
:drevil: Nah... This way, ppl have to upgrade to SCP ;7
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:drevil: Nah... This way, ppl have to upgrade to SCP ;7
And what if some people can't or prefer not to?
There are plenty of ways to add SCP features without making the campaign retail-incompatible.
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..Then they must upgrade their computers, and convert their brains to SCP format!
muahahahah!
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:drevil: Nah... This way, ppl have to upgrade to SCP ;7
And what if some people can't or prefer not to?
There are plenty of ways to add SCP features without making the campaign retail-incompatible.
Here is a retail compatible version of the fix to Lmarshal1.
[attachment deleted by admin]
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LMarshal1 seems to be better now. I note that I need to provide an XMT to correct the vertical guns on the Liberty. The player seems to start out uncomfortably close to the Actium, too.
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yeah, you got to love a campaign where the very first thing you start out doing is crashing into your own ships!
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OK, a series of posts will probably follow with more bugs, but here's one off the start:
Warning: Can't open model file <starfield01.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1904
[This filename points to the location of a file on the computer that built this executable]
Call stack:
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model_load() stars_set_background_model() stars_post_level_init() game_post_level_init() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7()
------------------------------------------------------------------
Getting that when loading mission 1. It's not a showstopper, clicking no kicks you back to the load screen and you continue from there.
(Note that I'm running this campaign through the debug build expressly to identify these little issues).
Oh, and you start in the engine wake of the Actium in Mission 1... literally almost in the engine.
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One more thing... this is my nitcpicking coming out again, but the grammar in the briefings is absolutely atrocious. Which brings me to a question about the scope of this project... are we merely updating campaigns to run with the latest SCP build and remove bugs, or are we improving them too? I'd be quite happy to go through and edit the briefings.
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Feel free to change that. As long as we're not talking about massive edits I think minor changes to text should be permissible.
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Was that campaign ever finished? If no, is there a possibility to finish it?
Yes and No.
LM was released in chapters, so while the full campaign was never actually completed, four out of the proposed seven (I think) chapters were released as fully playable independent minicampaigns.
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Yes and No.
LM was released in chapters, so while the full campaign was never actually completed, four out of the proposed seven (I think) chapters were released as fully playable independent minicampaigns.
Then aside from just restoring it, would it be possible to make a effort to finish it?
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That's outside our scope, isn't it? We restore them. We don't finish them. If we finished them, then we might not have time to restore others, I'm guessing. (Although I do precious little here*)
*read: none yet... :(
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Nobody seemed terribly interested in Lightning Marshal. I did post up LM1 with all LS backgrounds and nameplates, but got little feedback or interest. Oh well.
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Nobody seemed terribly interested in Lightning Marshal. I did post up LM1 with all LS backgrounds and nameplates, but got little feedback or interest. Oh well.
That's a campaign new members will surely play. And we started with Warzone, not a campaign like S:AH ;)
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LM 1 and 2 are kind of crap. But LM 3 and 4 are very good.
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Out of boredom, I made a quick reskin of the HTL Orion to make it look like the Liberty.
[attachment deleted by admin]