Author Topic: Boomerang  (Read 11604 times)

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Offline Admiral Nelson

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A small campaign, only three missions.  In mission dialog is fully voice acted, briefings / debriefings are WIP.  I have added LS backgrounds and nameplates.  Should just need some playtesting and be good to go.

WIP Download
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

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Ok :)

I have to play through the campaign another time, I don't remember it :rolleyes:
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Excalibur

  • 28
  • Forsee a new beginning.
Affirmative, we will download your target!
 ;) ;) ;)
His legacy will last until the beginning.

 

Offline Mobius

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Anyways, Nelson, I'm skilled enough to add LS nebulae. Don't do everything by yourself the next time :P
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Admiral Nelson

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It was already done, just clearing out stuff on my hard drive. :)
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

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Please inform me the next time.

I'm working on INFA right now but I think I can find time for Boomerang tonight :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline karajorma

  • King Louie - Jungle VIP
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I have fond memories of this campaign. It's also one of the first ones that ever made me open a mission in FRED to see how something was done. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline MP-Ryan

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As I said with Warzone.... tomorrow! =)  I feel like Annie.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline Mobius

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I'll play the campaign ASAP, trust me :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Fabian

  • AI Code Modulator
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I saw the amount of work you put in Warzone and I feel this campaign could need some polishing too:

I'll just write down my thinking while playing through it (for the first time). As I was lazy I played through it on "Very Easy", but I thought that would need some playtesting too for balancing.

- First of all:

Where am I? Where in time and space, what is the context? A bit background information would be really nice.

- First mission:

Okay a normal defend those transports mission.

Nice was the addition of the SC Sciva, but unnice was:

I put out both beam cannons via trebuchets as soon as it arrived. It still made much damage to the GTC. (hull from 100% down to 18%) And afterwards the GTC was killed by the Flak and lasers of the SC, before we could come even close to putting it down 50%.

That felt "unfair". I dunno if that was because I was playing on "Very Easy", but I really dunno how I can save the GTC.

Else I have found no apparent errors and that debriefing though its quite short is quite okay.

It also felt "strange" to have the bonus objective secured, but not the secondary one.

On another more general note regarding convoy protection:

It again feels strange that no bomber wings have stillettos on board. One hit and you have a ship with engines disabled, which then is an easy target, because either the whole convoy needs to stop and have one ship repair the broken one or its left behind its escort. It might be very unfair to have bombers with stillettos from a playpoint point-of-view, but it was something I ever wondered about.

- 2nd mission:

I lost the GTVI Installation to the bombers and the beam cannons of the SC Sciva, I dunno if you can save it, but the briefing was a failure, but I could still "Accept". That felt strange too.

When that mining vessels arrived and I defended them, I suddenly got a "objective accomplished", but they were still in transit. That also felt strange. Could they jump out perhaps? Or have some other ship arrive that defends them and only them ...

But that also feels strange as there is a much more huge fight taking place and I can't see why command so much worries about some vessels when there is risk to have an installation destroyed.

- Last mission:

Now that one was weird. We destroyed all enemy craft in no time and there was no resistance whatsover. Then all goals unless the one to protect the GTD Blair were true, even though there was still one watchdog left.

And I was like, WTF. Should I leave now?

Then a shivan armada jumped in 10 clicks away, and then after some time the GTD Blair jumped in heavily damaged. It didn't make too much sense to me. Especially with the goal always present to protect a ship, that is not present at all ...

The timing just seemed wrong ... (though I haven't looked into the mission file, yet).

I was told not to engage the cruisers, but then they came nearer and nearer and they screamed that the cruiser come nearer, but no order to engage them.

I finally thought: Well, I could use the time and use those trebuchets to put out the beam cannons ...

But then the "friends" together with all vulnerable freighters arrived and were put into pieces by the beam cannons ... Especially the lower hull transports.

That did not make any sense at all to me ... I mean its okay that they arrive to help and that they could not just leave the transports behind, but anyway a huge risk of all goals of the first mission.

Perhaps have them arrive after all beam cannons are destroyed.

In the debriefing was nothing about the destroyed "friends". If I had gotten this order earlier to put out the beam cannons they might have lived.

Another thing: There are enough bomber wings to take out those three cruisers, but when Gemini jumps in, they especially destroy the fighters.

It makes no sense at all to have the bomber wings sitting there like sitting ducks and have them not even protected by the other fighter wings or let them attack if you want to suicide them.

Either return them to the destroyer or assign the fighter wings to protect the bomber wings instead of assigning all to defend the GTD Blair.

Also all debriefings are very short and miss some "feeling" ...

Overall the campaign is a nice short enjoyable campaign, but if you want to do some restoration, I think it could also get some serious restoration :).

cu

Fabian

 

Offline Flaser

  • 210
  • man/fish warsie
I saw the amount of work you put in Warzone and I feel this campaign could need some polishing too:

I'll just write down my thinking while playing through it (for the first time). As I was lazy I played through it on "Very Easy", but I thought that would need some playtesting too for balancing.

- First of all:

Where am I? Where in time and space, what is the context? A bit background information would be really nice.

- First mission:

Okay a normal defend those transports mission.

Nice was the addition of the SC Sciva, but unnice was:

I put out both beam cannons via trebuchets as soon as it arrived. It still made much damage to the GTC. (hull from 100% down to 18%) And afterwards the GTC was killed by the Flak and lasers of the SC, before we could come even close to putting it down 50%.

That felt "unfair". I dunno if that was because I was playing on "Very Easy", but I really dunno how I can save the GTC.

Else I have found no apparent errors and that debriefing though its quite short is quite okay.

It also felt "strange" to have the bonus objective secured, but not the secondary one.

On another more general note regarding convoy protection:

It again feels strange that no bomber wings have stillettos on board. One hit and you have a ship with engines disabled, which then is an easy target, because either the whole convoy needs to stop and have one ship repair the broken one or its left behind its escort. It might be very unfair to have bombers with stillettos from a playpoint point-of-view, but it was something I ever wondered about.

- 2nd mission:

I lost the GTVI Installation to the bombers and the beam cannons of the SC Sciva, I dunno if you can save it, but the briefing was a failure, but I could still "Accept". That felt strange too.

When that mining vessels arrived and I defended them, I suddenly got a "objective accomplished", but they were still in transit. That also felt strange. Could they jump out perhaps? Or have some other ship arrive that defends them and only them ...

But that also feels strange as there is a much more huge fight taking place and I can't see why command so much worries about some vessels when there is risk to have an installation destroyed.

- Last mission:

Now that one was weird. We destroyed all enemy craft in no time and there was no resistance whatsover. Then all goals unless the one to protect the GTD Blair were true, even though there was still one watchdog left.

And I was like, WTF. Should I leave now?

Then a shivan armada jumped in 10 clicks away, and then after some time the GTD Blair jumped in heavily damaged. It didn't make too much sense to me. Especially with the goal always present to protect a ship, that is not present at all ...

The timing just seemed wrong ... (though I haven't looked into the mission file, yet).

I was told not to engage the cruisers, but then they came nearer and nearer and they screamed that the cruiser come nearer, but no order to engage them.

I finally thought: Well, I could use the time and use those trebuchets to put out the beam cannons ...

But then the "friends" together with all vulnerable freighters arrived and were put into pieces by the beam cannons ... Especially the lower hull transports.

That did not make any sense at all to me ... I mean its okay that they arrive to help and that they could not just leave the transports behind, but anyway a huge risk of all goals of the first mission.

Perhaps have them arrive after all beam cannons are destroyed.

In the debriefing was nothing about the destroyed "friends". If I had gotten this order earlier to put out the beam cannons they might have lived.

Another thing: There are enough bomber wings to take out those three cruisers, but when Gemini jumps in, they especially destroy the fighters.

It makes no sense at all to have the bomber wings sitting there like sitting ducks and have them not even protected by the other fighter wings or let them attack if you want to suicide them.

Either return them to the destroyer or assign the fighter wings to protect the bomber wings instead of assigning all to defend the GTD Blair.

Also all debriefings are very short and miss some "feeling" ...

Overall the campaign is a nice short enjoyable campaign, but if you want to do some restoration, I think it could also get some serious restoration :).

cu

Fabian

IIRC the Corvettes in Boomerang have a reactor system for a reason :D .
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline MP-Ryan

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I'm sorry I haven't gotten to this... my schedule at work is crazy, and what little time I have had has been spent on Warzone or my other project.

I'm off for 4 days as of Thursday... I'll try to give it a go one of them and do a detailed bug report.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline Admiral Nelson

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Darkblade has completed the voice acting, so I will post that up shortly.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline MP-Ryan

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So, have you got the additional voice acting?  I might as well test everything if we've got it.  Then I can delve into FRED for bugfixing.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline Admiral Nelson

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Here are Mauri's lines.

Thanks.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline MP-Ryan

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Too slow!  I'm visiting the GFs parents.  Will be back with a few days off next week.  It's really too bad I can install FSO at work :P
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline MP-Ryan

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The only problem with having the briefings voice-acted already is that I can see a few instances of awkward and/or bad grammar that could use correcting.

IF I correct them, is it possible to rec-record the voice acting?

I'm also going to listen to the files here, because it may not be as noticeable when heard versus read.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 
I lost the GTVI Installation to the bombers and the beam cannons of the SC Sciva, I dunno if you can save it, but the briefing was a failure, but I could still "Accept". That felt strange too.

That's how I felt when, in the main FS2 campaign, I killed the civilian transport in the SoC loop, got the courtmartial debriefing, I violated BETAC, I'm a disgrace, yadda yadda I'd be prosecuted, blah blah blah, and could accept and go to the next mission.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline jr2

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Ya, you're not supposed to kill the transport... y'know what I do?  I could sense what was coming, so I thought "screw it" and began pegging my wingmen... after I'd destroyed a couple or three of them, they finally changed to hostiles.. :lol: but I'd gotten the jump on them.  :drevil: muhahahahha!  take that, you racist NTF scum-buckets!

 
*slowly piviots to the guy flying next to you and lets go a barrage of tempests*