Author Topic: BP: War in Heaven discussion  (Read 723852 times)

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Offline ssmit132

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Re: BP: War in Heaven discussion
Spoiler:
I tried the capship flying mission yesterday (or was it the day before? Anyway). I don't know how I went, other than the fact that I was blown up by the meson bomb because I was skeptical that it could destroy my frigate from 10km away (I think it was about that). Needless to say I was wrong.

How come that bomb was more powerful than the ones that were used to destroy the Knossos? Couldn't you survive them from only 3km away (in a fighter! But there was a Sobek there too, at a simliar distance if I recall correctly and it wasn't vaporised)? Not that I don't think there's a reasonable explanation, it's just that I don't know what it is  :nervous:

Also, I forgot to mention this - I recognised one particular bit of music in the Saturn mission as having been used on Top Gear before. :p

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: BP: War in Heaven discussion
The meson bomb is a plot device that runs on phlebotinum. It's stated specifically that you won't be able to escape the blast (I forget when), so you'll have to consider options other than running from it.

In-universe, it was probably a modified bomb for military purposes, using more explosive material (and denser/better material- this is decades after FS2, after all).

 

Offline -Norbert-

  • 211
Re: BP: War in Heaven discussion
Will there be a glide mod, like the one that came as part of the old 3.6.12 feature pack?

 
Re: BP: War in Heaven discussion
Well at least it took 28 pages before it got asked.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Klaustrophobia

  • 210
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Re: BP: War in Heaven discussion
what he means is, no.  unless someone else hacks it in.
I like to stare at the sun.

 

Offline Viko

  • 23
Re: BP: War in Heaven discussion
Well i am a little late (28 pages of reply) i've just finished the campaign and i can't wait to see the second part.

You guys did an outstanding work and thank you so much for the very good Time playing this campaign  :p

 

Offline Delta_V

  • 26
Re: BP: War in Heaven discussion
Hi everyone

Just finished the campaign and would like to congratulate you on an outstanding job.   :D  I've played the Director's Cut of AoA and loved the voice acting, and really want to see WiH voice acted as well.

Again, terrific job, although cliffhangers like that are just plain mean.  :doubt:

 

Offline Nissan

  • 26
Re: BP: War in Heaven discussion
The short version: "Well worth the wait" doesn't even begin to cover it. :D

The longer version:
Spoiler:
War in Heaven evoked emotion like no other campaign I've played. The way you guys set up seemingly hopeful events, then dashed them to the ground... tragic every time, but unbelievably well done. The events leading up to the arrival of the Imperiuse made it clear that the UEF force was doomed, but that didn't make it any more horrifying to see a GTVA destroyer emerge onto the scene. (Well, I say horrifying, but I was happy to see a Titan make an appearance since that's my favorite capship. :p)

But the most powerful scene for me was, by far, the arrival of the second UEF frigate in "What Binds Us". By that point I had conditioned myself to expect GTVA surprises, and the whole mission I was expecting a Deimos or an Aeolus to appear and blast the Indus. To instead see another UEF ship enter the area and destroy the "first sane thing that's happened since the start of this war"... I was too shocked, too deflated to react. I couldn't bring myself to shoot at any of the GTVA ships and just watched my wingmen and the Indus take care of things.

On that note, I think one of the neatest things you guys did, as far as creating the atmosphere, was to portray the GTVA as a completely foreign enemy. As much as it stung to have to kill Xinny and Zero, to battle the 212th, and to attack the Carthage, these were all just constant reminders of how little these names meant to Noemi and the rest of the good guys. I went into it thinking the UEF warriors might be hoping for a peaceful resolution (like me), but everything that transpired made me realize how little the main characters would want that and how unlikely such a resolution would be even if they did.

Awesome as it was, I have to echo the complaints about lag throughout the campaign. People were mentioning 20-30 fps during Delenda Est... honestly, I would've been happy to get something like that over the 7-8 fps I was often playing through in that mission (which, granted, is in some part because I play on a laptop). In all honesty, I found myself playing more for the story and it was good enough to make me overlook the choppy gameplay, which I understand was mostly just a result of the ship models, but I know you guys worked just as hard to make the gameplay excellent and would like to experience that as it's meant to be.

Other than that, though, there wasn't much in the way of errors, though there was one weird issue I found in "One Perfect Moment"...

Spoiler:
Just for fun, I decided to fly close to the surface of the Moon while on the way to the city. As I started to get kinda close, the city started to vanish, like a giant eraser was being dragged across from one side to the other (yeah I suck at explaining these things), and after the city had completely vanished I collided with something invisible. After I turned and flew up a few meters, the city was there again and there weren't any more problems. It doesn't seem like a terribly important issue, but figured it was worth mentioning.
"Uh, yeah, I mean it's tough to say, woulda-coulda-shoulda, ifs and buts like candy and nuts, you know, you never know.  This, that, and the other thing.  Who knows?  You know, there are a lot of what-ifs.  You know, my whole life is a lot of what-ifs."
- San Antonio Spurs F Matt Bonner

 

Offline Madcat

  • 26
Re: BP: War in Heaven discussion
Shift+T twice happens to select the next buoy.

Thanks for that, I mapped that to a joystick button and now it works great!
Still, I wonder how Axem did the nav points in Vassago's Dirge, they selected the next one automatically (and had green rings!).

Now I managed to get 2:24 with the Kentauroi and 2:01 with the Lao Tze. The latter one is ridiculously fast and maneuverable...  :eek2:  :yes:

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
The short version: "Well worth the wait" doesn't even begin to cover it. :D

The longer version:
Spoiler:
War in Heaven evoked emotion like no other campaign I've played. The way you guys set up seemingly hopeful events, then dashed them to the ground... tragic every time, but unbelievably well done. The events leading up to the arrival of the Imperiuse made it clear that the UEF force was doomed, but that didn't make it any more horrifying to see a GTVA destroyer emerge onto the scene. (Well, I say horrifying, but I was happy to see a Titan make an appearance since that's my favorite capship. :p)

But the most powerful scene for me was, by far, the arrival of the second UEF frigate in "What Binds Us". By that point I had conditioned myself to expect GTVA surprises, and the whole mission I was expecting a Deimos or an Aeolus to appear and blast the Indus. To instead see another UEF ship enter the area and destroy the "first sane thing that's happened since the start of this war"... I was too shocked, too deflated to react. I couldn't bring myself to shoot at any of the GTVA ships and just watched my wingmen and the Indus take care of things.

On that note, I think one of the neatest things you guys did, as far as creating the atmosphere, was to portray the GTVA as a completely foreign enemy. As much as it stung to have to kill Xinny and Zero, to battle the 212th, and to attack the Carthage, these were all just constant reminders of how little these names meant to Noemi and the rest of the good guys. I went into it thinking the UEF warriors might be hoping for a peaceful resolution (like me), but everything that transpired made me realize how little the main characters would want that and how unlikely such a resolution would be even if they did.

Awesome as it was, I have to echo the complaints about lag throughout the campaign. People were mentioning 20-30 fps during Delenda Est... honestly, I would've been happy to get something like that over the 7-8 fps I was often playing through in that mission (which, granted, is in some part because I play on a laptop). In all honesty, I found myself playing more for the story and it was good enough to make me overlook the choppy gameplay, which I understand was mostly just a result of the ship models, but I know you guys worked just as hard to make the gameplay excellent and would like to experience that as it's meant to be.

Other than that, though, there wasn't much in the way of errors, though there was one weird issue I found in "One Perfect Moment"...

Spoiler:
Just for fun, I decided to fly close to the surface of the Moon while on the way to the city. As I started to get kinda close, the city started to vanish, like a giant eraser was being dragged across from one side to the other (yeah I suck at explaining these things), and after the city had completely vanished I collided with something invisible. After I turned and flew up a few meters, the city was there again and there weren't any more problems. It doesn't seem like a terribly important issue, but figured it was worth mentioning.

Thank you, good sir! I hope we can get those models optimized for you.

 

Offline Leeko

  • Computer ketchup
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Re: BP: War in Heaven discussion
Crawling out of my lurking hole once again to deliver my accolades.

Spoiler:
This is a masterpiece. Somehow, WiH is one of the few gaming experiences I've ever had that genuinely moved me. The writing is excellent, the plot is a bit too good at raising your hopes and stomping all over them, and the use of music was superb. I especially liked the track from Half-Life 2, which is one of the other games that has the distinction of having a real, deep impact on me (Episode 2's ending, my goodness). The Kentauroi and Uriel were a real pleasure to use. They both made me feel godlike. The former because it can afterburn for ages and fly backwards at a decent speed (SO USEFUL for dogfights) and the latter because it can neuter capships from 3km away. But back on the topic of the emotional component, the writing does an excellent job of characterizing the cast. Noemi's instability and internal conflicts are both evident and believable, and very easy to empathize with. A rare sort of protagonist, in that the character development is strong but you have no problem getting into their shoes. Hats off to whoever was responsible for character design and writing. I have been blown away.
[/spoilers]

 

Offline Klaustrophobia

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Re: BP: War in Heaven discussion
oh campus internet how i've missed you!  downloading the update at 6 megabytes/second.  will be done before i'm through typing this :)
I like to stare at the sun.

 

Offline Flak

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Re: BP: War in Heaven discussion
The music I recognize is the Emperor Battle for Dune Harkonnen theme by David Arkenstone.

 

Offline Commander Zane

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  • Spoot Knight of Anvils
Re: BP: War in Heaven discussion
That was used on AoA, the music on Laporte's personal logs on Chapter 1 were also used then, but I don't remember the name of that track.

And of course the awesome AoA theme music (Main menu, also used in the Admiral escort mission and docking to the Sacred Keeper).

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
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Re: BP: War in Heaven discussion
You might also recognize Summon the Worms by Brian Tyler.

 

Offline Kolgena

  • 211
Re: BP: War in Heaven discussion
Who does vocals on ending song? There's an accent in it that sounds almost asian.

Spoiler:
Woot. Didn't expect the ending to be the mission right after pull-my-hair-out-mission, but it was nice to get back to it and finish it off. Simms dying(?) was kinda sad, but a bit predictable at that point.

Oh, and audio seems to be asynch from the video in the credits. Warp sounds are way late, and the "horror-scree" sound that pops up when you see the eye again comes a fair bit after the eye actually pops up. Not sure if that's intentional, but it does seem more than a coincidence that the delays were about the same.

So uh, we're to expect Laporte and Sam to get together in the same wing in part 2? Whichever you play, the other better have maxed out AI :P

Also, because of Nagari and all, I was half expecting a fleet of Shivans to show up and save the Indus. My speculation is probably way off, but I bet Laporte will later convince the Shivans to come own the GTVA in some random deus ex. I can only hope that it doesn't happen.

 

Offline Androgeos Exeunt

  • Captain Oblivious
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Re: BP: War in Heaven discussion
Who does vocals on ending song? There's an accent in it that sounds almost asian.

Read the credits. :p
My blog

Quote: Thursday, 14 January 2021, 1958 hrs UTC, #general
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Nobody's allowed out over here anyway.   I nominate E (as a fair and just overlord) to arrange a Zoom HLP Social.

The_E
wait what

 

Offline Ravenholme

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Re: BP: War in Heaven discussion
Who does vocals on ending song? There's an accent in it that sounds almost asian.

Read the credits. :p

Origa, she's Russian, but she lives in Japan.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 
Re: BP: War in Heaven discussion
ZOMG so awesome! I just barely started playing (had to wrap up AoA:DC first), and had great fun in just the first mission. I actually had to use tactics and attack runs and stuff, which is a big departure from my usual flight plan of: target nearest fighter (or bomber if necessary) kill it, repeat.

In that first mission, during the big attack after the checkpoint, the bombers kept taking out the Ironside. After multiple runthroughs trying different things and failing, I settled on: Arm double Dirk missiles. Put all energy to engines, afterburn straight toward Tev formation. Dirk the first two light bombers, then carry past the remains of that wing and it's escorts. Hit the first Boa with everything I can until I pass it. Go about 1000m past the formation, loop around, and burn straight into it again, firing all available missiles at nearest bombers. My wing took out most of the escorts, and the Ironside finally survived. I had 1% hull integrity left.

I just had to hop on here and say that.  :yes: :yes:

 
Re: BP: War in Heaven discussion
Hi, brand new to the boards so I'm unsure if this is the right place to be posted, but I appear to have encountered a bug on the Delenda Est mission (which I know is such happy happy news to you all  :D )

Details in the spoiler

Spoiler:

Basically, the event timings are severely out of whack.  The main offender is the Jackknife attack group.  Over the course of the 30 (not an exaggeration) attempts it took to finally beat this mission the Jackknife attack group never entered the engagement at the same time twice.  I had them never show up, I never had them jump in at what I assume is the correct point (after the final strike squadrons from the Tev destroyer are wiped out), but I had them show up everywhere else.  The vast majority of the time they jumped early, usually either before or immediately after the 30+ strike craft are launched.  Once they even arrived before the Jackknife order was given, I did not load from the checkpoint in that instance working on the possibility that that may be the source of the insanity, leaving me 10 clicks away and completely unable to do anything before they were diced into confetti.

Obviously, this makes the mission extremely difficult because 1) You're nowhere near the Tev corvettes you need to disarm and 2) there are still 30+ strike craft who will eat you and your wingmates alive should you ignore them and focus on the corvettes.  As mentioned earlier, it took me 30-ish tries to actually complete the mission, and I suspect my success is mainly based on lucky torpedo hits from the frigates and not any exceptional flying by myself.

there are other little oddities too, like the 2nd Tev corvette in the initial fight never wanting to jump out ever, and gamma wing starting out 5 clicks from you if you load from checkpoint 1 (making them basically useless for the massive charlie-foxtrot that immediately ensues) that kind of mar the whole fun factor as well.

I hate to give bad feedback because, on the whole, I have enjoyed AoA and WiHp1 immensely.  But unfortunately the finale got reduced to an incredibly frustrating experience for me.

I had something like that happen to me too. Although what I kind of realized is that maybe I was using the checkpoint too quickly. More specifically, I already unlocked checkpoint 1 and right when the mission starts I would open the communication window and use it. Then after the checkpoint loaded I would see the frigates moving at really high speeds and then decelerating, sort of like how large ships move really fast right after coming out of subspace and decelerate to normal speeds. So I thought that perhaps loading the checkpoint while the frigates are coming out of subspace causes them to retain their speed. Anyway after that realization I would just wait until the frigates slowed to around 100 m/s to load the checkpoint and that stopped the
Spoiler:
jacknife group from appearing too quickly