Hate this campaign because of story and that hippie pseudo psychological teleogicall bull*** - Chater is anoying, ppl in this universe talk like spooks they insideout theyselves in words too much like closest friends not like the military soldiers in wartime. Characters are simmiliar to this in books by Paulo Cohelo and i hate this hard. Also i have troubble to enter in to comm menu in mission near Saturn.
Technicaly campagin is very good executed and gameplay is also strong point of BP
Too bad that story and character development ruin pleasant feeling towards WiH as whole.
I found easteregg
Sathanas emerge from subspace and hug me
I am glad that you enjoyed the gameplay and mission design, but I find your interpretation of the storyline elements somewhat lacking, especially with regards to the offending elements you mentioned.
Saying you dislike the campaign because of the story is ok, but you don't really specify many elements of the actual storyline that you disliked, so I can not really help there.
With regards to "hippie" elements of the background and story line, I can say that you are first of all wrong - the UEF are not exactly hippies, as should be obvious if you read between the lines. They can actually be quite ruthless to fulfill their goals. Not just flowers and sunshine all the time.
The Ubuntu philosophy does prefer peaceful resolutions (as should all sensible sentient beings), but you'll notice they are ready and willing to defend themselves and theirs. Also, the Ubuntu philosophy has different influences depending on region. Some of the individuals do have serious difficulty fitting violent acts of war to their personal philosophies. However, there are very valid in-universe reasons to why the UEF culture developed (was guided to develope, really) as it did. Many of those are exposed in the WiH prose on the web pages, but some of the reasons have not been revealed yet. If the reason to "hippyness"as you called it were unclear, I hope this will help to clarify them. If you just plain dislike it, then I suppose I can not help you because the existence of Ubuntu philosophy and its influence on UEF was one of the primary reasons for GTVA to start the war in the first place.
None of Blue Planet series would exist in its current form if there were no reason for the war to begin with...
As far as "pseudo-psychological teleological bull****" goes, I am hesistant to ask if you are aware of what these terms actually mean
, so I'm going to have to assume what you actually mean to say.
If you mean to question the value of seemingly "supernatural" elements of the storyline, I can only say that there are no supernatural elements in Blue Planet. Everything that happens is natural. There are phenomena with unknown explanation, but that doesn't make them "supernatural", just unknown - so far. I am hesitant to further extrapolate on this tangent; I can just re-iterate my suggestion to read through the background material as thoroughly as you can.
What comes to annoying chatter, there is no excuse for that. There is simply too much of it - to appear as just text. Voice-acted, this problem would not really exist as you would hear each message spoken in real-time.
However, as far as the content
of the messages goes, I find your argument a bit off the mark. I don't know of you have any military experience, but front line units usually are pretty close-knit crews. From the Wargods crew, there's pretty much just Simms, Ng'Mei and Olefumi as the "old guard", rest are replacements that they are going through at rapid pace. Laporte has a very close relationship with Simms (what kind of depends on your character interpretation). They are close friends as much as soldiers in war time. In the first part of the campaign, Brie and Kassim are Laporte's relatives, so their familiarity is explained there.
It is true that combat communications should usually be as short, coherent and informative as possible, but that sort of utilitarian approach makes for a bad way of telling the story with FreeSpace missions. We have tried to include miltiary-style language as much as possible, but that's really to just give a semi-professional impression to what the pilots are doing.
If you look atthe retail FreeSpace campaigns, that's the way it was done there too.
I hope you'll be able to enjoy the next parts of Blue Planet despite the things you disliked.