On one hand, I love the idea of giving us a whole company, or one lance of mechs, then a support lance of vehicles, maybe aerospace assets and artillery.
Forgive my superficial knowledge of Battletech as a franchise but IMO that quickly stop being Battletech...
I am aware that industrial scale warfare still is a thing in the Battletech-universe, but to my estimation part of the essential components of Battletech's identity is that Mechwarfare is simply put early european Middle Ages warfare blown up to absurd proportions (and ammended through the inclusion of other cultural reference points for feudal warfare):
Mechwarriors and their Battle Mechs basicially serving as the stand-in for a martial Elite of Lords and Knights (hence also the whole SciFi-Feudalism), whose equipment and martial lifestyle are enabled by their removal for normal economic activity, while Infantry, Mechanized Armor, Airforces and DropShip crews are levies, critically important to the actual war effort but inconsequential in the heroic narrative of the war itself.
Plus, on a gameplay-side, I think it would also rob the individual battles some of their attraction as the "feats" of your pilots (e.g. "that
one headshot") or their distinct idenity as result of their gameplay traits (e.g. the meele pilot) might get lost if their are repeated too often in close temporal proximity (consistency being the enemy of remarkability, and all that)...
... but then again, I have always been a fan of smaller scale strategy games (e.g. which is why I never warmed up to Dawn of War 3 the way I did to Dawn of War 2, despite all the cool spectacle and the Eldar in that game being one of the best realisations of their army in a video game to date)
I like how Gog considers the "Who's Next?" achievement (For hiring 25 mercenaries) to be legendary, at 0.1%
It's one of those shame-achievements, considering the fully upgraded Argo only has 24 berths for pilots, OR it might be a collector's achievment considering there is a number of special "Ronin"-pilots and unique pilots based on KS-backers
Just defender Panzyr against a Taurian invasion, and I am calling bullsh*t on that mission... Seriously did no playtester catch that the proximity warning message for the enemy APCs only triggers when one of those is already on a move that will end in the zone you are tasked to NOT let them in?
(Granted I handycapped myself, even in the sucessfull run, by sending off my Tugboat-Hunchback-P, one of the two Mechs in my Lance with Split Fire, to chase the secondary objective.... which I failed because I'd have needed at least jumpjets if not a fast Mech in general to get there in time)
Just how difficult is it get a Salvage for Catapult C1?
Considering just how many Orions, Quickdraws, Jagermechs and Grasshopers the enemies in the random contracts seem to be able to hurl that my Lance, why can't they send one Catapult C1 at me? - I am already doing 2-3 contracts each month now, so lack of opportunity is not the issue here...
(Lack of Salvage isn't either, considering worked the past 6 contracts almost exclusively for Salvage)