Author Topic: Anyone tested the multiplayer?  (Read 2528 times)

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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Anyone tested the multiplayer?
nt
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Fury

  • The Curmudgeon
  • 213
Anyone tested the multiplayer?
Hmh, could someone at some point look at the multiplayer code and see if there's some bugs or restrictions on how FS2 supports mod or total conversion multiplayer missions.

I have this multiplayer mission made for TBP, but for some reason it crashes for clients. It works when played as single player mission and in multiplayer it works for hosts. More than likely it crashes for clients.

I want to get rid of it, but I have no idea how. The mission itself is fine. :confused:

If Mr. Nice Guy passes by and wants to check my mission out, you can find it from here. (right click and save as...)

Hmh... to speak the truth... I am not even sure if that's the latest version. LOL. ;) :doh:
« Last Edit: April 29, 2002, 06:20:04 am by 173 »

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
Anyone tested the multiplayer?
MP chrased when i messed around with max_Ship_types.

a setting of 600 where a little over the limit i think.

Will be testing 255 soon, got numerous reasons for that number.

-----edit

ok now i understand why max_ship_types crashes when changed.

int idx;
ushort haha_you_dumbass = 0xe2A8;

:D

hacker protection.
« Last Edit: April 29, 2002, 09:50:01 am by 508 »
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War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Inquisitor

Anyone tested the multiplayer?
Out of the box, it seemed ok, looking for anything in particular Kaz?
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