2022-03-29 | (#4116) prevent the ship select dialog from crashing if there are too many IFFs
2022-03-28 | (#4110) Don't ignore user-set LDFLAGS
2022-03-27 | (#4104) Fix LUA Steering Control Override
2022-03-27 | (#4107) remove Object.parent_type
2022-03-27 | (#4103) fix a FRED crash
2022-03-27 | (#4102) fix a bunch of FRED dialog problems
2022-03-26 | (#4097) Added error handling to map accesses in contronconfigdefaults parsing
2022-03-24 | (#4094) fix a few bugs with display names
2022-03-24 | (#3994) Coverity 1361855 Always free Vertices and Indices
2022-03-24 | (#4091) Fix Moveable SEXP Matching
2022-03-24 | (#4092) Fix edge case wrongly updating moveable
2022-03-21 | (#4088) Remove unneeded search of whole sexp node array from free_sexp
2022-03-20 | (#4086) patch a background bug in FRED
2022-03-20 | (#4083) small XSTR qol improvement
2022-03-20 | (#4077) patch some holes in the mission cleanup
2022-03-19 | (#4078) be a little more careful about converting wingman messages to Command messages
2022-03-19 | (#4082) Fix erroneous collision detection due to invalid canonical_prev_orient on inital-type animated turrets
2022-03-18 | (#4080) Improve Performance of Global to Local functions
2022-03-16 | (#4074) some debug console updates
2022-03-16 | (#4075) fix message list crash
2022-03-14 | (#4072) prevent decals from being used on invalid objects
2022-03-13 | (#4071) fix off-by-one error in text splitting logic
2022-03-12 | (#4070) Fix collisions with turrets causing physics bugs
2022-03-12 | (#4069) Remove new assert in `model_instance_local_to_global_dir`
2022-03-07 | (#4060) Fixes the version string in main.py
2022-03-10 | (#4068) Make Animation SEXP Validation Case Insensitive
2022-03-10 | (#4064) Targeting brackets should use the header's bounding box, not detail0's
2022-03-09 | (#4067) Fix moving submodel collision speed calculation
2022-03-09 | (#4065) Fix nested and animated submodel collisions
2022-03-08 | (#4063) swap bsp data before alignment
2022-03-07 | (#4059) two small but important warp fixes
2022-03-07 | (#4061) fix support ships breaking in in-mission jumps
2022-03-06 | (#4058) Clean out player t_plr before use
2022-02-23 | (#4044) Changes to build-release.yaml
2022-03-06 | (#4052) Repair Automated Forum and Nebula Scripts
2022-03-01 | (#4054) Fix render orientation for decals
2022-02-28 | (#4053) Fix uniform offset calcuation for decal header
2022-02-27 | (#4018) Fix qtFRED crash when using Edit Data
2022-02-24 | (#4051) Dont try to read chunk size if chunk type is 0
2021-11-17 | (#3785) Revert "Refactor CI scripts to make release builds more robust and flexible"
2022-02-22 | (#4047) Fixed incoherent case sensitivity for animation submodels
2022-02-22 | (#4045) fix time resuming when popups are closed
2022-02-21 | (#4043) fix the keep-safe-distance AI mode
2022-02-20 | (#4042) Fix issue #4040
2022-02-20 | (#4038) prevent Assert with glowpoints
2022-02-20 | (#4039) fix an edge case for ships destroyed before mission
2022-02-19 | (#4037) add some new scan features
2022-02-17 | (#4036) Improve costly RTT sanity check
2022-02-14 | (#4025) Mouse to joy0
2022-02-14 | (#3954) Treat Mouse as Joy0 if "turned on" in options menu
2022-01-09 | (#3905) Fix #3901: Inverted Controls Don't Save
2022-01-06 | (#3900) Fix 3892 Amendment
2022-01-06 | (#3898) Fix 3892
2021-10-03 | (#3688) Fix issue 3685
2022-02-17 | (#3915) Adds -deadzone parameter to command line
2022-02-17 | (#4031) add scripting support for submodels
2022-02-17 | (#4033) rename and document several model coordinate functions
2022-02-16 | (#4035) Expand scripting string functions
2022-02-15 | (#4030) clean up model point/dir/normal/orient functions
2022-02-15 | (#4032) fix another isValid scripting function
2022-02-14 | (#4029) Don't nullify axis_out[action] value when using mouse as joy
2022-02-14 | (#4026) a few scripting bugfixes
2022-02-14 | (#4024) Revert "Treat Mouse as Joy0 if "turned on" in options menu"
2022-02-13 | (#3988) Fix 3980
2022-02-13 | (#4022) another timestamp upgrade
2022-02-13 | (#4009) Restrict allowable characters for preset names
2022-02-13 | (#4019) Fix Aix Rotation Moveable
2022-02-12 | (#4014) event logging tweaks
2022-02-12 | (#4015) improve robustness of sexp operators
2022-02-10 | (#4012) Fix IK rotation localization
2022-02-07 | (#4007) fix the camera flicker in the lab
2022-02-06 | (#4006) fix missile detonation for computers with high FPS
2022-02-06 | (#4003) Hud gauge and string upgrades
2022-02-04 | (#4001) Preserve the table-defined offset for initial misc animation playback
2022-02-04 | (#4002) when changing the skybox, check to see if it's the same as the current one
2021-12-25 | (#3495) karajorma's SEXP containers, Part 5: Sexp_nodes
2021-10-12 | (#3462) karajorma's SEXP containers, Part 2: Persistence
2021-12-23 | (#3839) Clarify logging when loading thruster textures as static images
2021-12-24 | (#3841) Fix random selection of points inside/on spheres
2022-01-20 | (#3942) Remove _dup() functions from sexp_list_item in FRED and QtFRED
2021-10-20 | (#3739) Bump PLR/CSG versions and preserve compatibility when possible
2021-12-28 | (#3864) Add comment on why event_editor::OnCancel() is blank
2022-01-19 | (#3940) Remove unnecessary/leaky strdup() calls in sexp_list_item in FRED/QtFRED
2022-01-22 | (#3941) Update links and edit text in FRED's and qtFRED's About dialogs
2022-02-01 | (#3995) Fix Axis Rotation Moveable
2022-01-31 | (#3992) Fix limitations of GetColor script function
2022-01-31 | (#3993) Partially revert 3313 to fix missiles never dying
2022-01-31 | (#3989) point camera correctly when using set-camera-facing
2022-01-31 | (#3991) Fix edge case rollback crash
2022-01-31 | (#3990) regression fix for rotating submodels
2022-01-30 | (#3987) Fix Damage Gauge Display
2022-01-30 | (#3979) refactoring in preparation for model translation
2022-01-30 | (#3981) Fix Animation edge case for turret lookup with template and display name
2022-01-30 | (#3976) Improve Animation SEXP usability
2022-01-29 | (#3978) handle primary and secondary inversion explicitly and independently
2022-01-29 | (#3975) fix initial positions of submodels in FRED
2022-01-29 | (#3972) Various Animation Fixes
2022-01-29 | (#3974) use the whole submodel hierarchy in FRED
2022-01-28 | (#3970) replicate submodels that aren't associated with subsystems
2022-01-28 | (#3969) Fix sound not stopping for finished animations when playing in reverse
2022-01-27 | (#3961) Add `getHUDConfigShowStatus` for scripting
2022-01-27 | (#3966) Add axis rotation Animation Segment
2022-01-26 | (#3964) Enable `Use Cargo Icon` for briefing icons
2022-01-26 | (#3962) Inverse Kinematics for Animations
2022-01-26 | (#3965) Fix lab animation triggers
2022-01-04 | (#2958) Controls 4 and 5 - Multi-joy and Preset Files
2022-01-24 | (#3956) Fix reverse instant trigger edge case
2022-01-23 | (#3947) Fix/issue 3902
2022-01-23 | (#3950) some small timestamp fixes
2022-01-23 | (#3949) add IP version preference troubleshooting options
2022-01-23 | (#3953) some small fixes
2022-01-23 | (#3948) fix arrival delays and other mission time wonkiness
2022-01-22 | (#3936) allow dockpoints to be anchored to submodels explicitly
2022-01-22 | (#3918) Clean up Player_orders
2022-01-22 | (#3945) accommodate elapsed time during debugging
2022-01-21 | (#3944) fix training mission stats bug
2022-01-20 | (#3943) TBP warp fix
2022-01-19 | (#3939) update ffmpeg support for 5.0+ API changes
2022-01-19 | (#3923) Standalone fixes/optimizations
2022-01-19 | (#3938) log whether command briefing is using scroll buttons
2022-01-18 | (#3879) convert the FSO timestamp system to use SDL time
2022-01-18 | (#3937) fix missing texture bug on standalone
2022-01-17 | (#3932) Fix Bay Door Animations for Multi and Lone Player Ship
2022-01-16 | (#3931) Revert timestamp change for event music
2022-01-16 | (#3882) Fix first person glows
2022-01-16 | (#3927) FFmpeg deprecations fix for FFmpeg >= 5
2022-01-16 | (#3928) Properly calculate instant animations
2022-01-16 | (#3925) Allow AI flag for bay orientation to account for parent `uvec`
2022-01-15 | (#3924) Fix incorrect net signature for wave ships
2022-01-14 | (#3922) 3920 qtFRED save only saves once
2022-01-13 | (#3914) Fix issue #3912
2022-01-12 | (#3913) Add AI to Fix Negative Turret Ammo
2022-01-12 | (#3904) Animation Rework, Phase 4: Moveables
2022-01-09 | (#3910) Fix turrets sometimes being backwards
2022-01-08 | (#3880) Add tonemapping options to lab render settings
2022-01-08 | (#3885) Fix shadow check on lightshafts
2022-01-08 | (#3908) Fix text overflow on multi-related screen
2022-01-08 | (#3909) fix 3907
2022-01-08 | (#3872) make cfile root and file blocks dynamic
2022-01-06 | (#3897) fix first-of to return the correct arguments
2022-01-05 | (#3895) Revert timestamp changes for HUD
2022-01-05 | (#3891) Handle forgotten 0 case for new vecmat function
2022-01-05 | (#3893) Fix Particle `PageIn()` (V2)
2022-01-04 | (#3888) add game_settings flag to not target turrets
2022-01-03 | (#3886) move various skybox variables into the header file
2022-01-03 | (#3887) file loading performance fixes
2022-01-03 | (#3884) Fix Particles `pageIn()` to use actual number of frames
2021-12-21 | (#3838) Removed consts being set from uniforms to fix #3821
2021-12-07 | (#3810) Fixed mistake in lab camera control help
2021-12-02 | (#3801) Lt22
2021-11-21 | (#3791) guard against trying to animate non-existent submodels in more places.
2021-10-18 | (#3732) Protected against trying to animate non-existant submodels
2022-01-03 | (#3877) Animation Rework Phase 3, Turret fix
2022-01-03 | (#3881) Added ppc calculation initial value bounding and calculation fixes
2022-01-03 | (#3878) Timer preliminary cleanup
2022-01-01 | (#3857) PPC tonemapper values followup
2021-12-31 | (#3865) Fix scripted setting of weapon targets
2021-12-28 | (#3858) fix memory leak when reallocating ship subsystems
2021-12-23 | (#3817) improve PXO data validation code
2021-12-20 | (#3820) reduce memory required for bsp alignment
2021-12-23 | (#3844) fix multi awacs crash due to code init order
2021-12-24 | (#3819) improve handling of PXO lobby banners:
2021-12-29 | (#3866) Fix warnings/errors from clang and valgrind
2021-12-30 | (#3869) take pathtype extensions into account during file indexing
2021-12-29 | (#3868) set up awacs team arrays just the once
2021-12-29 | (#3867) reset object colliders after each mission
2021-12-30 | (#3873) make certain SEXP errors nonfatal
2021-12-30 | (#3871) fix a FRED crash caused by recent changes
2021-12-27 | (#3856) Use phys_info for max AB speed display instead of ship_info
2021-12-26 | (#3850) Fix weapons with submodel rotation firing
2021-12-26 | (#3847) Make secondaries use $energy consumed
2021-12-25 | (#3851) fix language indexing for custom languages
2021-12-24 | (#3846) Animation Rework Phase 3 - Fixes for Multi
2021-12-23 | (#3845) remove a redundant assert that throws false positives
2021-12-23 | (#3837) improve SEXP error handling a bit
2021-12-23 | (#3843) update polymodel_instance to reference object
2021-12-14 | (#3816) Fred UI updates
2021-12-14 | (#3811) Set Default Detail Levels to be Consistent at Ultra Settings
2021-12-11 | (#3814) add players directory to slow search
2021-12-11 | (#3813) fix file name getting trimmed in cf_get_file_list()
2021-12-11 | (#3637) Expose OSWPT to Lua and allow for LuaSEXP argument
2021-12-10 | (#3793) Animation Rework: Phase 3
2021-12-09 | (#3799) QTFred Player Orders Dialog
2021-12-08 | (#3798) Substitute Ship Label
2021-12-09 | (#3797) QTFred: Special Stats Dialog
2021-10-31 | (#3760) Fix Crash On second opening of select box cause by #3634
2021-12-08 | (#3704) Allow for arbitrary asteroid targets in missions
2021-12-08 | (#3800) Add functions to draw rectangles and images by passing the center position
2021-12-07 | (#3809) Fix Default Sound Levels in Game Settings Table
2021-12-04 | (#3806) Fix the Tonemapper strings
2021-12-02 | (#3805) Uncapitalize "Turret" in turret target recheck time
2021-12-02 | (#3803) Expose turret re-targeting delay
2021-11-24 | (#3796) Fix Weapon-Loadout-Specific Models
2021-11-21 | (#3734) clean up some inconsistencies in cfilesystem
2021-11-22 | (#3789) Correctly position tail for laser head on glows
2021-11-20 | (#3777) Allow drawing rotated bitmaps
2021-11-20 | (#3790) Change rectangle rotation to use radians
2021-11-20 | (#3771) Dont do passive lightning on destroyed subsystems
2021-11-19 | (#3787) Correctly size glow head-on bitmaps
2021-11-06 | (#3714) Split From #3674 Flags Dialog
2021-11-09 | (#3715) Split From #3674 Initial Status Dialog
2021-11-06 | (#3716) Split From #3674 Ship Editor Bugfixes
2021-11-09 | (#3717) Split From #3674 Goals Dialog
2021-11-18 | (#3781) Dont exclude primary targets from 'no dead subsys targeting'
2021-11-18 | (#3774) indicate ambiguous goal or event matches
2021-11-18 | (#3786) refactor submodel flags and add $rotate_accel
2021-11-17 | (#3783) Revert "Fix conditional in Build Nightly action"
2021-11-16 | (#3780) Fix conditional in Build Nightly action
2021-11-16 | (#3772) Add ship flag for toggling ship passive lightning
2021-11-15 | (#3779) Use PAT for nightly trigger
2021-11-13 | (#3765) allow subtitles to use different line spacing
2021-11-11 | (#3762) Ai use lock status for optimum range choice
2021-11-10 | (#3676) Expose nebula visibility factors
2021-11-08 | (#3752) Add destroy-instantly-with-debris
2021-11-07 | (#3767) guard against CTD in sexp variables
2021-11-07 | (#3761) polish sexp syntax checking
2021-11-06 | (#3745) spelling fixes
2021-11-05 | (#3764) fix a major bug in ba.rand32f
2021-11-01 | (#3748) Add head-on laser bitmaps
2021-11-01 | (#3749) Refactor CI scripts to make release builds more robust and flexible
2021-11-01 | (#3743) make gamesnd a little more robust
2021-10-30 | (#3741) fix: cmdbrief not saving current stage text by closing the window
2021-10-30 | (#3755) add script-eval-bool
2021-10-30 | (#3750) better syntax checking for the special argument
2021-10-27 | (#3754) fix escort list cull test which removed friendly stealth ships by mis…
2021-10-22 | (#3746) add scripting virtvar for Neb2_awacs
2021-10-22 | (#3697) Add animated nebula poofs
2021-10-22 | (#3720) Remove 'stream' weapon handling
2021-10-21 | (#3738) Add nullptr safety for animations
2021-10-21 | (#3588) Add Bomb-locking secondaries
2021-10-20 | (#3736) Removing dead code paths
2021-10-20 | (#3724) make hud gauge checking more robust
2021-10-19 | (#3733) Add 'passive' lightning arcs to ships
2021-10-18 | (#3735) Fix Turrets using ammo broken by #3589
2021-10-11 | (#3718) Fix load order problems caused by Iff vectorization
2021-10-17 | (#3731) migrate and augment mission/state end hooks
2021-10-05 | (#3609) Animation Overhaul: Phase 2
2021-10-15 | (#3698) Add +arrival rvec for ship bays
2021-10-15 | (#3728) upgrade the replace-texture sexp
2021-10-14 | (#3726) pre-translation cleanup
2021-10-14 | (#3722) Removed unused constants from Lighting.sdr.
2021-10-13 | (#3656) Scale distant combat related effects so they stay visible
2021-10-11 | (#3719) rename and adjust scope of Rotators_locked flag
2021-10-10 | (#3713) reorganize submodel rotation
2021-10-10 | (#3691) Add velocity inheritance for particle effects
2021-10-10 | (#3707) Custom data in tables, tackling #3699
2021-10-10 | (#3702) Use real names for ships/weapons in cheat commands
2021-10-09 | (#3711) Add Per-Ship Class Wingmen Status Dot
2021-10-09 | (#3703) Add New Options to Wingmen Gauge
2021-10-09 | (#3687) Add getColor to lua gr library, which returns the active color
2021-10-05 | (#3696) Fix a possible crash with `ship_secondary_bank_has_ammo`
2021-10-07 | (#3701) Fix Support ships not undocking
2021-10-08 | (#3436) Simplistic Ship Transparency
2021-10-07 | (#3608) enhance the perform-actions family of sexps
2021-10-06 | (#3677) Add 'No evasion' weapons
2021-10-05 | (#3683) Fix warnings concerning ballistic weapons
2021-10-04 | (#3694) Safety for replace-texture
2021-10-05 | (#3671) expand some sexp documentation
2021-10-05 | (#3695) Initialize team visibility before using it
2021-10-05 | (#3665) Actually fix the goal's target being sent
2021-09-28 | (#3661) Fix homing child weapons in niche circumstances
2021-10-02 | (#3614) Exclude dead subsys from targeting
2021-10-01 | (#3679) patch up scripted kills
2021-10-02 | (#3623) Allow Lua Scripts to draw rotated rectangles
2021-10-01 | (#3589) Add ammoless secondaries
2021-10-01 | (#3684) add OnShipDeathStarted scripting hook
2021-10-01 | (#3670) Clean up beam type naming scheme
2021-09-30 | (#3632) Add full team option to change-iff SEXP
2021-09-30 | (#3630) Expose Outer and Inner Radii to the Lua API in the weaponclass type
2021-09-30 | (#3634) Vectorize IFF Defs for unlimited IFFs
2021-09-30 | (#3660) LUA: Add iterator over ships in mission
2021-09-29 | (#3678) bump version to 21.5.x
2021-09-28 | (#3600) Simplify QPlainTextEdit usage
2021-09-28 | (#3647) add hide-in-mission-log ship flag