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Campaign 1 Plotline

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General Battuta:
Tube launches aren't that bad if you go off an existing mission and know how to use the docking trick.

Suongadon:

--- Quote from: Hammer65 on October 09, 2012, 10:45:44 pm ---Thanks guys for the tip on the debris field.  Are you sure L5 is the trailing point?  It's referred to as one of the Trojan points on the wiki page.

http://en.wikipedia.org/wiki/Lagrangian_point

--- End quote ---

Both L4 and L5 are Trojan points, L4 is ahead of the planet's orbital path, and L5 follows after it.

Hammer65:
Thanks for the clarification Suongadon.  That opens the choices up a bit.  We still need agree on one for consistency, so just let me know what you guys think.

ThePsuedoMonkey:
I don't have any problem with that skybox, but I think we should avoid using the same one for each mission.  From looking at "Resources.html", it looks like the dev's skyboxes each have four versions and SkyBox_Blue_01, Skybox_Blue_02, and Skybox_Desert_02 might pass as the same planet, which would give us a pool of 12 boxes.  Since the L4 and L5 points are so far from the planet you wouldn't really see it, so maybe a more generic skybox would be best for M2A and M4?  M3 should be closest to the atmosphere, so any of the "very low orbit" or rotated ones should be good for that (_##.pof or _##c.pof).  M2B specifically says it's in high orbit (_##b.pof).  I don't know where the "transfer point" should be, but I would guess that normal orbit may be good for M1 (_##a.pof). It's late: this may or may not make sense.

There is a bitmap of the planet Desert_2, which would be useful in building a skybox for M4/M2A since you can make those pretty small.  I have a starfield that I've been putting together to be semi-realistic (based on wikipedia data) in terms of colors and intensity.  I actually think using that starfield and the bitmap planets would give a much nicer result.  I'll include that in the dropbox when I set it up.

Oh, I got the tube launch to work!!!  It turns out that the Jettison_Cargo_Delay SEXP tries to force an acceleration toward the bow and dorsal of the battlestar.

Killer Whale:
Okay, I haven't actually completed a mission yet as karajoma asked us to do before hand, but I've had a few ideas and would like to give M3 a go.

Quick question, the outline mentions "In this simulated exercise..." How is everyone tackling this? Are you doing the (de)briefings/dialogue "in-character" so to say, or as if everyone knows they're in a simulation.

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