Hello Community! I'm looking into using my own 3D models in FSO. This is just to get a feel of the workflow, most likely this won't lead to anything interesting. Apologies if this is already documented somewhere but after spending an hour googling I figured it's easier to just ask.
This is how I understood the process goes:
1. Make a 3D model and export it as .cob
2. Open the .cob file in PCS2.0
3. Rig the model (bounding boxes, center of mass, gun points, missile points, etc.)
4. Never got this far.
So already on first step I ran into issues. I'm on Blender and .cob hasn't existed in something like 10 years. There doesn't seem to be an abundance of tools that can make this happen. I found konvertor which can do .dae to .cob. Great! Importing this in PCS2.0 resulted in an empty view though. Bummer! I found another version of PCS2.0 that could import .dae directly but again, empty view.
Can someone point me in the right direction? Thanks.