Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Bobboau on December 24, 2004, 01:33:39 am

Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 01:33:39 am
http://freespace.volitionwatch.com/blackwater/HTL_herc.zip

new thread becase the old one got locked

there is still a small amount of room for improvement but I think if I keep going on with it I'll never get done. it has been glowmapped, in a way that few models are glowmapped, I realy like the way it turned out, shine maps have an alpha chanel (or it should anyway) so those of you who use alpha_env will be ok (though I only spend a minute on this, if someone wants to tweak it go right ahead)

all I have left to do is makeing the LOD and debris, I am not going to do that right away though, so if someone else wants to do it for me go right ahead (you will need to retexture the low detail models)
Title: alright, HTL Herc LOD0 == done
Post by: FireCrack on December 24, 2004, 02:42:13 am
I've got a question on a sort of related note, you can only get alpha in TGA (of the formats implemented) right?

(i'm not talking 1 bit alpha, i'm talking full alpha)
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 04:30:12 am
yeah
Title: Re: alright, HTL Herc LOD0 == done
Post by: Nico on December 24, 2004, 05:36:36 am
Quote
Originally posted by Bobboau


all I have left to do is makeing the LOD and debris, I am not going to do that right away though, so if someone else wants to do it for me go right ahead (you will need to retexture the low detail models)


Why that? Aren't you using the lods of the original model?
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 05:43:49 am
yeah, but not the origonal textures, so it'll probly be one to three hours of copy and paste with the new texture into the old, and it'll still take an hour or two to get it all set up and everything in TS,
don't feel like doing it all right now.
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 06:01:19 am
and given that no one ever seems to care about anything other than screen shots

(http://freespace.volitionwatch.com/blackwater/htl_herc00.jpg)
(http://freespace.volitionwatch.com/blackwater/htl_herc01.jpg)
(http://freespace.volitionwatch.com/blackwater/htl_herc02.jpg)
(http://freespace.volitionwatch.com/blackwater/htl_herc03.jpg)
(http://freespace.volitionwatch.com/blackwater/htl_herc04.jpg)
(http://freespace.volitionwatch.com/blackwater/htl_herc05.jpg)
(http://freespace.volitionwatch.com/blackwater/htl_herc06.jpg)
Title: alright, HTL Herc LOD0 == done
Post by: Turnsky on December 24, 2004, 06:12:26 am
had a mess around with it ingame, damn bob, you've outdone yourself.
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 06:17:21 am
seeing as the other thread is closed, could one of you admin types redirect that highlight to this thread?
Title: alright, HTL Herc LOD0 == done
Post by: Lt.Cannonfodder on December 24, 2004, 06:30:01 am
Gorgeous ship, but do get some better backgrounds for those shots :p
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 06:32:17 am
it's one of my test missions, that one is used for testing animations ant skyboxes, and it just happens to have a herc available.
Title: alright, HTL Herc LOD0 == done
Post by: MetalDestroyer on December 24, 2004, 06:38:04 am
Beautiful, and now makes the others :p
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 07:11:20 am
yeah, what should I do next, I was thinking about maybe the Medusa.
Title: alright, HTL Herc LOD0 == done
Post by: MetalDestroyer on December 24, 2004, 07:20:15 am
Perseus, Medusa, Hmmmmm, Myrmidon, Zeus.
Title: alright, HTL Herc LOD0 == done
Post by: KARMA on December 24, 2004, 07:24:30 am
wonderful. And those glows are very nice, I only disagree with the position of the 2 on the nose, I think it'd be better to have two glows on the top of the engine and only one on the nose.
But I'm nitpicking:)
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 07:27:07 am
well that's how it was in the texture...
Title: alright, HTL Herc LOD0 == done
Post by: Turnsky on December 24, 2004, 07:33:45 am
i find the glows very appropriate, all fightercraft have running lights after all.. kudos again bob.
Title: alright, HTL Herc LOD0 == done
Post by: Admiral Nelson on December 24, 2004, 07:57:05 am
Thanks again for a great model. :)
I'd vote for Medusa or Loki next!
Title: alright, HTL Herc LOD0 == done
Post by: Singh on December 24, 2004, 08:44:10 am
no, the ursa! :D
Title: alright, HTL Herc LOD0 == done
Post by: Nico on December 24, 2004, 08:46:21 am
Nice job. I would have just worked more on the plates over the engine exhausts, and I would have added some kind of TADS on the end of the nose, but that's coz I like mechanical stuff for that kind of things :p
The only thing I think you should give more time is to redraw the end of the guns, the map there is not that great.
I assume the glow mapping thing you're talking about is the highlights of the navlights? It's a nice touch indeed, would be cool to have a shot in very dark ambient lighting, from the dark side, to see how it shows, probably gives a neat "mood" effect.
Pah, anyway, it looks very cool, that's how a high poly model should be ( no useless curves, etc ). I love the way the nose looks, the canopy shape, etc.
Oh, and for the next one, I vote Herc2, coz that's a ship you see often. The others are cool, but are less common in missions.

Quote
Originally posted by MetalDestroyer
Perseus


I might sound arrogant saying that, but I think my Perseus is good enough for the job :p
Would be cool if it had navlights too, tho.
Title: alright, HTL Herc LOD0 == done
Post by: KARMA on December 24, 2004, 09:02:35 am
Quote
Originally posted by Bobboau
well that's how it was in the texture...


'doh! sorry then:rolleyes:

btw I like those glows, I'm just saying it'd probably look better with a single one one the nose and 2 on the top of the engines each:)

with a different background that herc could be a nice wallpaper:)
Title: alright, HTL Herc LOD0 == done
Post by: TopAce on December 24, 2004, 11:21:15 am
I should be downloading now.
But there is something strange in here.
I AM NOT INTERESTED WHAT THAT STRANGENESS IS!
I WANT THIS ASAP!
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 01:44:28 pm
what does the link not work?
Title: alright, HTL Herc LOD0 == done
Post by: Carl on December 24, 2004, 02:42:19 pm
totally awesome, bob!
Title: alright, HTL Herc LOD0 == done
Post by: WMCoolmon on December 24, 2004, 02:51:35 pm
That's the first time I've seen glowpoints in a long time...very nice, can't wait til the rest of the LODs are done.
Title: alright, HTL Herc LOD0 == done
Post by: NGTM-1R on December 24, 2004, 02:59:03 pm
If only I had the skill to complete this...or the programs necessary, for that matter.
Title: alright, HTL Herc LOD0 == done
Post by: Grimloq on December 24, 2004, 03:00:09 pm
i.. wanted to do the ursa... :(

oh well, im working on the hecate for now :)

nice, once again, bobb. :yes: though you know, my compys video card is screaming at me in agony for this...

BTW, if that pilot isnt in the right scale i will skin you alive...
Title: alright, HTL Herc LOD0 == done
Post by: Taristin on December 24, 2004, 03:01:27 pm
Could the Loki be next?
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 03:32:51 pm
I've already started on the medusa, got the engines mostly done.

and the pilot is to corect scale (or just about)
Title: alright, HTL Herc LOD0 == done
Post by: Unknown Target on December 24, 2004, 03:42:52 pm
Awesome work! :D Can you do the glowpoints on the other models too?
Title: alright, HTL Herc LOD0 == done
Post by: Grimloq on December 24, 2004, 04:11:13 pm
you sure its right? the herc is like 35m long IIRC... the pilot looks like hes maybe 4 meters tall... meh, ill beleive you.
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 24, 2004, 04:31:21 pm
if anything he's a little small
Title: alright, HTL Herc LOD0 == done
Post by: Grimloq on December 24, 2004, 07:12:19 pm
ok, ill take yer word for it. im too tired to check ATM, and i dont feel like arguing.
Title: alright, HTL Herc LOD0 == done
Post by: MetalDestroyer on December 24, 2004, 07:27:17 pm
Quote
Originally posted by Nico
I might sound arrogant saying that, but I think my Perseus is good enough for the job :p
Would be cool if it had navlights too, tho. [/B]


Lol, i didn't see your Perseus Cockpit. Give some screenies :p
Title: alright, HTL Herc LOD0 == done
Post by: Grimloq on December 24, 2004, 07:50:20 pm
it looks just like the herc one, really >_<
Title: alright, HTL Herc LOD0 == done
Post by: BlackDove on December 24, 2004, 08:06:06 pm
Awesomness.

Bet you'd have trouble making the Erinyes though. Blackness is tough to match correctly, what with all the insane cyan lights, etc.
Title: alright, HTL Herc LOD0 == done
Post by: karajorma on December 25, 2004, 04:45:44 am
Quote
Originally posted by Nico
I might sound arrogant saying that, but I think my Perseus is good enough for the job :p
Would be cool if it had navlights too, tho.


The high-polyness is good enough but from the way I understand it you've got the cockpit arranged slightly differently from the way Bob did it (the glass is a seperate submodel) and that screws up the shines and the transparancy.

I'm sure this could probably be fixed in a couple of minutes by someone who knew what they were doing. Might be worth doing it to the other two cockpitted ships you released too.
Title: alright, HTL Herc LOD0 == done
Post by: MetalDestroyer on December 25, 2004, 04:59:34 am
Could you put some screenies about the perseus from Bob and Nico ?
^^
Title: alright, HTL Herc LOD0 == done
Post by: quadrophoeniX on December 25, 2004, 07:18:31 am
Wowww! Bob comes down the chimney... Hey, but wait - where are those shadows?? ;) ;) ;)
Title: alright, HTL Herc LOD0 == done
Post by: Nico on December 25, 2004, 11:29:11 am
Quote
Originally posted by karajorma


The high-polyness is good enough but from the way I understand it you've got the cockpit arranged slightly differently from the way Bob did it (the glass is a seperate submodel) and that screws up the shines and the transparancy.

I'm sure this could probably be fixed in a couple of minutes by someone who knew what they were doing. Might be worth doing it to the other two cockpitted ships you released too.


Well, IIRC, it's bob who converted it in the end, and it worked fine. But if not, well, anybody should feel free to correct it.

MetalDestroyer: the perseus is 100% mine, save for the maps ( Volition maps, or daBrain upgarded maps ). As for pics, since swooh seems definitively dead, I don't have any online anymore, so it's up to someone else.
Title: alright, HTL Herc LOD0 == done
Post by: Turnsky on December 25, 2004, 11:35:40 pm
i wouldn't mind seeing the HercMk2 get a bit of a facelift, the ship looks a little bland, personally.. if i had any modeling skill, i'd do it myself :)
Title: alright, HTL Herc LOD0 == done
Post by: Flaser on December 26, 2004, 10:46:25 am
Quote
Originally posted by quadrophoeniX
Wowww! Bob comes down the chimney... Hey, but wait - where are those shadows?? ;) ;) ;)


Puts on a beard and swiftly strokes it *the issue is so old, so oft visited....

The shadow build was merely a test to see if the thing could be implemented - on the other hand it was an extreme resource drain, and hackish so it would never make it to CVS in the form it was - currently the team works on more pressing matters that will allow a better implementation.
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 26, 2004, 04:55:32 pm
it'll take me more than a month to get shadows working properly, at the very least, and thats once I start working on it, I want to do stuff that is't just generic eyecandy for a while (like the nearly complete animation system)
Title: alright, HTL Herc LOD0 == done
Post by: quadrophoeniX on December 26, 2004, 05:07:32 pm
Sorry if I was confusing...  I thought 3 smileys should be enough to point out it was not meant dead serious. As much as I liked to play FSport and ST with that build (it worked fine for me and I am actually still toggling between 365 and stencilshadows) and see future impleme.ntation, I understood clear from Goober and Bobboau that it is not on the to-do list right now due to several reasons... I will behave myself in the future (as good as i can) and post no more stupid jokes...
essence: this Herc is fantastic!
Title: alright, HTL Herc LOD0 == done
Post by: Overlord on December 26, 2004, 05:53:35 pm
I think shinemaps + stencil shadows is unrealistic, because you have already shadows with shinemaps and shadows + darker shadows is unrealistic, IMO.

And the herc is superb :yes:
Title: alright, HTL Herc LOD0 == done
Post by: Taristin on December 26, 2004, 05:58:31 pm
Err... shadows aren't cast, though, with shinemaps.
Title: alright, HTL Herc LOD0 == done
Post by: Overlord on December 26, 2004, 06:16:37 pm
I meant where no shines are, is shadow.
Title: alright, HTL Herc LOD0 == done
Post by: Taristin on December 26, 2004, 06:27:13 pm
Not really, where no shines are, is devoid of light.

Shadows would be what my fighter casted on the Colossus in that thread Bob made.
Title: alright, HTL Herc LOD0 == done
Post by: Nico on December 26, 2004, 07:15:23 pm
And that's ignoring the fact that you can have shadows in shadows, too :p
Title: alright, HTL Herc LOD0 == done
Post by: Overlord on December 27, 2004, 09:39:13 am
Yes, but they have the same intensity so you can't see any difference between the shadows. At least shadows casted by one lightsource (the sun).
Title: alright, HTL Herc LOD0 == done
Post by: aldo_14 on December 27, 2004, 09:49:33 am
It's the dynamism that's important with shadows.... yeah, it's nice having accurate shadows (drawn on maps) from the ships turrets etc etc, but it's the sight of a Sathani or Collosus' shadow slowly drawing across the surface of an Arcadia that has real impact.
Title: alright, HTL Herc LOD0 == done
Post by: Nico on December 27, 2004, 11:47:53 am
Quote
Originally posted by Overlord
Yes, but they have the same intensity so you can't see any difference between the shadows. At least shadows casted by one lightsource (the sun).


No, that's like completly wrong? Not like I even feel like explaining, just look up at light refraction and similar stuff, and learn by yourself.
Title: alright, HTL Herc LOD0 == done
Post by: Lightspeed on December 27, 2004, 12:09:13 pm
Yeah, I know I'm late, but I finally got around to download the model and chex0r it out :)

Except for one minor detail and one huge problem the model really, really is amazing. It's absolutely beautiful the way you worked in all the pwetty detail. And you're the first person to my knowledge to get the cockpit to work correctly, which is another bonus :yes: :nod:

For the model itself, I would've preferred if the little pipes on the engine pods (in the recessed part) wouldn't be modelled in, but only textured. It's a bit of a waste of polies and it would look more detailed(!) if it'd be textured in. However, that's only the minor problem.

The rather unpleasant thing is the textures. It is unclear to me why you preferred to go with a completely new UVmapping when the original one did a rather good job. On your last version of the hi-poly Herc it was almost perfect already (save the few stretching issues), so why throw it overboard and go with a worse UVmap? This is the only real problem with this model. I can see why you added the second (cockpit) texture thingy, and that's fine, but changing the base texture IMHO wasn't a very good idea.
Title: alright, HTL Herc LOD0 == done
Post by: Grimloq on December 27, 2004, 03:51:09 pm
because its better now!
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 27, 2004, 04:52:46 pm
becase (more than) half the texture was waisted with the origonal UV map.

now granted the UV map I gave it wasn't perfict but it was quite a bit better than the origonal.
Title: alright, HTL Herc LOD0 == done
Post by: Lightspeed on December 29, 2004, 09:35:49 am
And in your version, parts of it get reused/mirrored all over the ship instead of having individual texturing like they used to.
Title: alright, HTL Herc LOD0 == done
Post by: Bobboau on December 29, 2004, 06:46:38 pm
yeah it's more efecent
Title: alright, HTL Herc LOD0 == done
Post by: Lightspeed on December 30, 2004, 08:34:16 am
Could you at least whack together an optional one with the original mapping? :(
Title: alright, HTL Herc LOD0 == done
Post by: -Vulture- on July 28, 2005, 01:23:27 pm
Sorry for bumping this thread up, but ive got a problem with this herc. I just copied the files from the zip-file "D:\Gamez\Vollversionen\Freespace2\data\models" and run the game. But the only thing i see is the engine glow, nothing from the fighter. Im using standard SCP 3.6.5, the latest official build. Any hints or tips?

Thanx!:nervous: :wtf:
Title: alright, HTL Herc LOD0 == done
Post by: Taristin on July 28, 2005, 01:44:18 pm
Seems you are either lacking the map files, or you are not enabling the  jpg and tga maps in the launcher.
Title: alright, HTL Herc LOD0 == done
Post by: -Vulture- on July 28, 2005, 01:49:06 pm
Well i got one pof-file, nine tga's and three pcx-files in the zip ive downloaded and everything should be in the right folder.
JPG and TGA textures are enabled in my launcher, only 32bit-textures is disabled, cause i got white texture squares in menus then.
Title: alright, HTL Herc LOD0 == done
Post by: Taristin on July 28, 2005, 01:53:34 pm
Are you sure you have the image files in the /maps/ folder?
Title: alright, HTL Herc LOD0 == done
Post by: -Vulture- on July 28, 2005, 02:25:06 pm
*jumps from the next bridge*

Well uhm, i think that means no^^...

I had the tgas and the pcxs in the models folder too. I thought they were right there cause the texture-files from the new Erinyes-fighter are there too and this model works. Why that?

*noob-alert*  ;) ;)

P.S. Herc works now^^...
Title: alright, HTL Herc LOD0 == done
Post by: Unknown Target on July 28, 2005, 02:49:01 pm
The Erinyes works because it's using the outdated textures from the VP, probably. Try moving those textures into the maps folder and see if there's a difference :)
Title: alright, HTL Herc LOD0 == done
Post by: -Vulture- on July 28, 2005, 03:05:59 pm
Ahh yes, thats possible, thanks. I see a difference^^.
Title: alright, HTL Herc LOD0 == done
Post by: StratComm on July 28, 2005, 03:17:47 pm
Not to throw confusion into this, but at one point in time having the maps in models (or wherever) would have worked.  This particular combination (maps for POFs MUST be in maps) was enforced because when ani textures were introduced some of the missiles were getting their techroom ani as their texture instead of the map as the two files had the same name.
Title: alright, HTL Herc LOD0 == done
Post by: Target on October 06, 2005, 10:58:21 am
Great model, but a small prob. Shouldn't the fighter06-02b.pcx be in 256 color?
Title: alright, HTL Herc LOD0 == done
Post by: Anaz on October 06, 2005, 11:14:33 am
FS2open should have support for PCXes > 8 bit...
Title: alright, HTL Herc LOD0 == done
Post by: Target on October 06, 2005, 11:29:53 am
Well, I get an error running a debug build when it tries to load it. Error goes away when I convert it to 8-bit.
Title: alright, HTL Herc LOD0 == done
Post by: Getter Robo G on October 06, 2005, 03:30:21 pm
That looks awesome! Now Whispers... (Apollo or Zues, you KNOW you want to :D  )...

BTW is there a tutorial for making blinky lights??? I can make basic glowmaps, but not glowpoints yet. I was more intersted in making docking or nav lights that blink, Like on the Uly.

(Thanks for any info) - Still a newb modding-wise  so please keep it simple. Took me a whole year to make a turret (and longer to spell it correctly!)

*Cough* Turrent *Cough* he he...
Title: alright, HTL Herc LOD0 == done
Post by: Galemp on October 06, 2005, 05:29:42 pm
Open the Ulysses or another glowpointed ship in PCS and look at the values there. Glowpoints are also documented in the Wiki, and you can search the forums.
Title: alright, HTL Herc LOD0 == done
Post by: Ulala on October 08, 2005, 03:07:37 am
:yes:  Will this be implemented in the next VPs?
Title: alright, HTL Herc LOD0 == done
Post by: WMCoolmon on October 08, 2005, 12:38:24 pm
It's been in the VPs for awhile now...look at the dates of the posts in this thread. :p
Title: alright, HTL Herc LOD0 == done
Post by: Ulala on October 09, 2005, 04:43:09 am
*smacks head* My bad.. :o :nervous: