Author Topic: RELEASE - Shrouding the Light  (Read 61172 times)

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Offline Lightspeed

  • Light Years Ahead
  • 212
RELEASE - Shrouding the Light
Quote
Originally posted by Jetmech Jr.
Inferno is good.  


I see our tastes are incompatible :)

Raa: I have a birthday present as well (kinda at least), but you'll have to wait till tomorrow (i.e. Friday's build). I think you can imagine what it is ;)
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
RELEASE - Shrouding the Light
Something to do with the Anuket? :D
Freelance Modeler | Amateur Artist

 
RELEASE - Shrouding the Light
Hey, Raa! I made you this mission yesterday, don't know if you noticed. Actually, the cats made it. Guess they like your name.

This is a really short mission, but hopefully you'll get some fun out of it :)

http://www.freewebs.com/blitzerland/Raa.zip

Just extract to missions folder. No mods. Right click save.

Enjoy!

I hope this will tide you over...until I get your real gift ready...

Hoo-ha-ha!

 

Offline Kosh

  • A year behind what's funny
  • 210
RELEASE - Shrouding the Light
Just finished, and here is my opinion:

It was most excellent, as always. Except for a couple of technical glitches:

1.) At 640x480, I do not get the option of scrolling down in the command briefings.

2.) The text in game went just a "little" too fast for my tastes. I don't mind having to read a lot, but I do mind having to speed read through it all.

And have fun with inferno. For some reason everything you touch seems to come out excellent. :)

Lightspeed, inferno was good.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 
RELEASE - Shrouding the Light
Yeah, this new campaign did come out good. Except for the invisible primary problem, which has been solved.

Great job, BR!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
RELEASE - Shrouding the Light
Quote
Originally posted by Blitzerland
Hey, Raa! I made you this mission yesterday, don't know if you noticed. Actually, the cats made it. Guess they like your name.

This is a really short mission, but hopefully you'll get some fun out of it :)

http://www.freewebs.com/blitzerland/Raa.zip

Just extract to missions folder. No mods. Right click save.

Enjoy!

I hope this will tide you over...until I get your real gift ready...

Hoo-ha-ha!


Ahh yes. I DLed that. Thank you. I just haven't played it yet...

Maybe tomorrow... :)
Freelance Modeler | Amateur Artist

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
RELEASE - Shrouding the Light
Quote
Originally posted by Blaise Russel
*explodes*


Well, that didn't go so well. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
RELEASE - Shrouding the Light
Is this the Homesick sequal?

 

Offline Night Hammer

  • I Can't FRED
  • 29
  • You'll shoot your eye out...
RELEASE - Shrouding the Light
Nope, unless there is some correlation that im not seeing
Stop... Hammertime :hammer:

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
RELEASE - Shrouding the Light
Quote
Originally posted by Blaise Russel
'Sides, for the foreseeable future, it's only these two I'm concerned with. Gotta make up the time spent FREDding STL to youse guys. :nervous:


Oh... thanks..... :blah:

:p
« Last Edit: September 17, 2004, 12:44:55 am by 675 »
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
RELEASE - Shrouding the Light
Quote
Originally posted by Kosh
1.) At 640x480, I do not get the option of scrolling down in the command briefings.
You need the scroll button interface art.  Download the main SCP media vp... that should fix it.

 

Offline Kosh

  • A year behind what's funny
  • 210
RELEASE - Shrouding the Light
My mistake.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
RELEASE - Shrouding the Light
Quote
Originally posted by Knight Templar


Oh... thanks..... :blah:

:p


Technically still in pre-production, FREDwise, innit? 'Til then, just the two.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
RELEASE - Shrouding the Light
...I think I'm in love.

Although, apparently, it doesn't like FS2_Open_ex's build, because it likes crashing about when the Obliesk hits 75 percent hull strength (or thereabouts) in "The Hammer Falls".
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
RELEASE - Shrouding the Light
Oog.  BR, there's a rather critical mission fix you should implement, which is actually the SCP's fault.  The subsystem repair cap in fred2_open defaults to 0, but it should default to 100.  This has the unfortunate side effect of preventing any repairs to subsystems when you call in support. :-/

I'm fixing the default value in FRED2_open now, but a set of mission fixes would be helpful for those who are unfortunate enough to get their subsystems knocked out in the campaign. :)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
RELEASE - Shrouding the Light
hey, why don't you put together a speach list, so some people could try voice acting this?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Mad Bomber

  • Booooom
  • 210
RELEASE - Shrouding the Light
Quote
Originally posted by Goober5000
Oog.  BR, there's a rather critical mission fix you should implement, which is actually the SCP's fault.  The subsystem repair cap in fred2_open defaults to 0, but it should default to 100.  This has the unfortunate side effect of preventing any repairs to subsystems when you call in support. :-/

I'm fixing the default value in FRED2_open now, but a set of mission fixes would be helpful for those who are unfortunate enough to get their subsystems knocked out in the campaign. :)


That happened to me. I caught a Barracuda in the face and my Anubis was crippled. (Surprised I didn't die outright to be honest.)

And i was surprised when my sensor system (which was destroyed) wasn't repaired by the support ship...
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
RELEASE - Shrouding the Light
yay another BR campaign to derail me from

1) homework
2) SCP
3) Scroll
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Blaise Russel

  • Campaign King
  • 29
    • http://mysite.freeserve.com/sbre/index.html
RELEASE - Shrouding the Light
Quote
Originally posted by Bobboau
hey, why don't you put together a speach list, so some people could try voice acting this?


Alright then...

Major-

Admiral Imutef
Admiral Amentep
Officer Khafre
Security Director Harakhti
Director
Commodore Cooper
Ensign Tet (Alpha 2)
Ensign Khem (Alpha 3)
PVC Makara
GTC Righteous Fire

Minor-

PVC En-kai
PVC Roc
GTC Marlborough
GTC Munificence
GTD Ironclad (Admiral Mallory)
GTC Throckmorton
Operative Sesmu (PVT Liskin)
Rho 1
Kappa 1
Zeta 1
GTSC Foresight
PVC Canon
Libra 1
Scorpio 1
Taurus 1
Aries 1
Beta 1
Gamma 1
Sigma 1
PVC Rusalka
Theta 1
Omicron 1
Omega 1

That's 33, I think, although some of the minor roles can be combined.

Perhaps I'll fix the support ship thing when I put the voiceacting in the missions.

Any other specific things I ought to look out for in order to fix when to do this?

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
RELEASE - Shrouding the Light
You forget, the Vasudan voices ingame are sythensized and generic background rumblings...
"Load sabot. Target Zaku, direct front!"

A Feddie Story