Hosted Projects - FS2 Required > Frontlines

[RELEASE] - GTFg Jupiter

<< < (3/4) > >>

Black Wolf:
Hey, the script got it working! :) This is great. :)

Niiiiiiiiiice. Out of curiosity, do you mind me asking what you changed?

Black Wolf:

--- Quote from: xenocartographer on March 26, 2017, 07:50:19 am ---Niiiiiiiiiice. Out of curiosity, do you mind me asking what you changed?

--- End quote ---

I had my fin submodels set up flat, as per the p3d model, and an initial triggered animation to get them to start at the 30 degree level. So, the first time they moved, they'd go back to the flat planes, and then there was nowhere for them to revert to, since they were already there. I changed all the submodels to default to the 30 degree angle, and it all works now.

Makes sense when you think about it, but I'd not been. :)

Black Wolf:

With thanks to Xenocartographer for the scripting assistance, the Jupiter now basically works as intended. The hydraulics don't work, so they've been removed until look_at is brought back into the engine, but while they;re a nice piece of detail, the rest works pretty well. So, in keeping with the standard policy, here it is!

Release Link:

--- Quote ---With well over a decade of active service to date, the Jupiter class frigate represents the apex of a previous generation of shipbuilding philosophy and technology within the Galactic Terran Alliance. Until the development of the Fenris cruiser, the Jupiter was the most powerful ship in the fleet, and even today, its twin forward railguns and heavy missiles make it a threat to any Vasudan ship it may encounter.

The primary mission of the Jupiter has always been long-range patrol, and its armament and design reflect that fact. It carries consumables for months of operation without restocking, and can adequately defend itself against threats both large and small. However, it small hangar, and complement of Comet class shuttles and Leto-I interceptors, grant the Jupiter enormous tactical flexibility, and Jupiters are therefore called on to perform a wide array of tasks in the modern fleet, including search and rescue, fleet support, high priority intersystem transportation

As valuable – indeed, essential – as these vessels are to the Terran fleet, there is no denying that the c lass is showing its age. Its engines are a generation behind modern standards, and must emit an unacceptably high level of dangerous radiation to move the massive frame of the Jupiter, necessitating their positioning far back from inhabited parts of the ship. Thus, while the Jupiter is significantly longer than a Fenris, available internal space is broadly comparable, and habitable internal space is significantly lower. Combined with the need to store ammunition for an entirely projectile based armament, supplies for several months of independent operations, and a small fighter wing, space for the crew is extremely limited, and service aboard a Jupiter is considered far more challenging than service on almost any other class of vessel.

To address these problems, fleet command is planning an extensive refit to bring the Jupiters up to modern standards. But with the first tranche of these refits not scheduled until mid next year, it expected that the current iteration of the Jupiter will be remaining in service for the immediate future.
--- End quote ---

A few little notes. Obviously, it's balanced for the early TV war, so don't drop it into a post-Capella battlefield and expect it not to get blown away. Secondly, it turned out a little bigger than I originally thought - about 515m long, so some of the scale on the windows and such is a little ownky. Try not to think about it! :p

A Vidar?

Wait, what? It's not Vidar :D! It's something much cooler! Looks like one of the first big ships hummanity ever launched. Love the triple main cannons and oddly-placed hangarbay.


[0] Message Index

[#] Next page

[*] Previous page

Go to full version