Author Topic: RELEASE: Cyrene vs. Psamtik  (Read 2666 times)

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Offline Bryan See

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RELEASE: Cyrene vs. Psamtik

Story:
Following the Battle of Deneb, the NTF is forced to withdraw to Sirius by the arrival of the GTD Aquitaine and the GVD Psamtik. The NTD Cyrene is tasked to hold off a two-pronged offensive launched from Alpha Centauri and Deneb, culminating in a confrontation at the jump node with the 13th Vasudan Battle Group...

Info:
Cyrene vs. Psamtik is a short two-mission mini-campaign taking place during the events of FreeSpace 2. It chronicles the Battle of Sirius viewed in both perspectives of the NTF and the GTVA, headed by the Cyrene and the Psamtik respectively.

Release:
Only on Knossos: https://fsnebula.org/mod/cyrenevspsamtik

Notes:
This campaign do seem to be different than others, because it features more than one perspective players assume. In traditional campaigns, players assume the role of Alpha 1 of the same faction all the time. Whereas in this campaign, you play as both Alpha 1 of both differing factions. I think this is partly inspired by another space combat game, Star Wars: Squadrons.

And finally, it still lacks voice-acting and any of the custom assets.

I hope this campaign, along with Lost in the Mist, will regain my reputation as a saving grace, especially after I got blocked from the FSOpen GitHub by DahBlount and The E via decision on 22 March 2021 for making a fool of myself by creating "useless" pull requests, thus pushing me closer to near perma-banning (I don't want it to happen), and throwing all my modding/campaign-making prospects into further doubt and uncertainty, though I have one modding project based on Galaxian3/Starblade as requested by starlord and a few small campaigns set within the FreeSpace 2 timeline, and many huge projects I'm currently stepping away.

P.S. I hope someone (Strygon) will give me support in this turbulent time.

EDIT:
Changes in 1.0.1:
  • Fixed debriefing in both missions. (found by ShivanSlayer)

Changes in 1.0.2:
  • Fixed balancing and debriefing issues in Mission 1.
  • Fixed bomber issue in Mission 2.
« Last Edit: March 27, 2021, 01:15:14 pm by Bryan See »

 
Re: RELEASE: Cyrene vs. Psamtik
Good minicampaign, and I like the ones taking place during the main campaigns that show battles the Alliance wins without Alpha 1.  One thing you might want to fix though is that you get told you did not have authorization to return to base whether you complete the mission or not.

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik
Good minicampaign, and I like the ones taking place during the main campaigns that show battles the Alliance wins without Alpha 1.  One thing you might want to fix though is that you get told you did not have authorization to return to base whether you complete the mission or not.
In case you're wondering, this campaign is influenced by the single player campaign of Star Wars Squadrons, a recently released space combat game. That's what makes this stands out, and thus it is unlike any other campaigns made before.

Regarding the fix, I'll implement it ASAP.

 
Re: RELEASE: Cyrene vs. Psamtik
Yeah, until I found the flaw was in both missions, I was going to say that the NTF lost the war by executing good pilots for no reason whatsoever

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik
Yeah, until I found the flaw was in both missions, I was going to say that the NTF lost the war by executing good pilots for no reason whatsoever
Update is on the way.

However, did anyone got this problem?

 

Offline Strygon

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Re: RELEASE: Cyrene vs. Psamtik
Played through it just now. You're definitely getting better with each release.

The missions weren't too short this time, there was stuff to do and (usually) clear objectives.

That being said, there are still some issues. Mission 1's Debriefing shows both the execution debrief and the victory debrief when you land on the Cyrene.
Balancing is also a bit of a problem. An Aeolus is extremely powerful in anti-fighter roles. I was basically watching the two cruisers knock the Vasudan fighters around like a soccer ball at some point.

Mission 2 is a bit needlessly difficult. You're appropriately told and warned about the bombers in-mission but the real threat are actually the beam cannons that nearly made me lose twice, yet I don't recall them being mentioned.

Other than that, keep it up. You're getting better.

P.S. I hope someone (Strygon) will give me support in this turbulent time.

Where did that assumption come from???
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik
Played through it just now. You're definitely getting better with each release.

The missions weren't too short this time, there was stuff to do and (usually) clear objectives.

That being said, there are still some issues. Mission 1's Debriefing shows both the execution debrief and the victory debrief when you land on the Cyrene.
Balancing is also a bit of a problem. An Aeolus is extremely powerful in anti-fighter roles. I was basically watching the two cruisers knock the Vasudan fighters around like a soccer ball at some point.

Mission 2 is a bit needlessly difficult. You're appropriately told and warned about the bombers in-mission but the real threat are actually the beam cannons that nearly made me lose twice, yet I don't recall them being mentioned.

Other than that, keep it up. You're getting better.
I'd like it :)

I'll keep it up.

I'll include these fixes in the next update.

P.S. I hope someone (Strygon) will give me support in this turbulent time.

Where did that assumption come from???
That assumption comes from when you started reviewing my releases, starting from Lost in the Mist. On 22 March 2020, I got blocked from the FS2 Open Github by decision from The E and DahBlount for fooling myself. Now, with this release, I sincerely hope The E will reconsider because he's the one who in 2013 asked me to do such campaigns.
« Last Edit: March 26, 2021, 03:18:28 pm by Bryan See »

 

Offline The E

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Re: RELEASE: Cyrene vs. Psamtik
That assumption comes from when you started reviewing my releases, starting from Lost in the Mist. On 22 March 2020, I got blocked from the FS2 Open Github by decision from The E and DahBlount for fooling myself. Now, with this release, I sincerely hope The E will reconsider because he's the one who in 2013 asked me to do such campaigns.

To be absolutely clear about this: Our decision to block you from the Github is based purely on our judgment that as a coder you are not competent enough to participate there. This is a purely professional judgment based on your demonstrated lack of skill when it comes to software development tasks, and this decision is completely independent of your output as a mission designer. It's nice to see that, after 7 years of attempting to point you in the right direction, you are finally taking at least some hints seriously, and I genuinely applaud the progress you are making here -- but that won't get you unblocked on github.

In order for that to happen, we would need you to show some genuine skill when it comes to writing useful and usable software; It doesn't even need to be FSO-related to qualify. We would need to see evidence that you were able to make a coherent design, execute it, and react appropriately to feedback - most importantly however, it needs to be a finished work. If you can come up with that, I will promise you that we will have a chat about unblocking you.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Colonol Dekker

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Re: RELEASE: Cyrene vs. Psamtik
Honestly, BS, Fredding is the skill you should hone, get one perfect mission done and the rest is easy.  You're getting feedback and acting on it.  Positive steps 👍

Coding is some sort of arcane voodoo that is best left to the experts.

 

Offline NeonShivan

  • Previously known as BTA
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Re: RELEASE: Cyrene vs. Psamtik
Coding is some sort of arcane voodoo that is best left to the experts.

In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik
It's nice to see that, after 7 years of attempting to point you in the right direction, you are finally taking at least some hints seriously, and I genuinely applaud the progress you are making here
I appreciate your comment. I'll apply to the approach of using mods via Knossos, since I've got one under development as requested by starlord last October regarding the UIMS/Starblade/Galaxian3 models.

Honestly, BS, Fredding is the skill you should hone, get one perfect mission done and the rest is easy.  You're getting feedback and acting on it.  Positive steps 👍
Next stop, custom scripts, assets and voice acting.

On the campaign front, I've updated it to version 1.0.2.

 

Offline Strygon

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Re: RELEASE: Cyrene vs. Psamtik

*snippy*

Next stop, custom scripts, assets and voice acting.


Err... all of these take a hell of a lot of work, y'know, especially scrips and assets. Maybe you should still stick to retail campaigns for now.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik

*snippy*

Next stop, custom scripts, assets and voice acting.


Err... all of these take a hell of a lot of work, y'know, especially scrips and assets.
I know that, unless if I get it right and functional (i.e. not causing FSO to crash to desktop).

Maybe you should still stick to retail campaigns for now.
And what about FS1-era campaigns AKA FSPort? Or Alt-History retail campaigns (i.e. Alt-History campaigns that set within the timeline of FS2)?

  

Offline Strygon

  • 28
  • The Lunar Sage of Hardlight
    • Steam
Re: RELEASE: Cyrene vs. Psamtik
I mean FSport should probably be fine given all the assetwork has already been done?
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

 

Offline Colonol Dekker

  • HLP is my mistress
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    • My old squad sub-domain
Re: RELEASE: Cyrene vs. Psamtik
Quick point,  "mastery" means consistent quality results.

Not just one-off.   

Enjoy the process, make repeated quality single missions.

Bask in the glory and praise (when appropriately deserved) and it will spur you on.

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik
I mean FSport should probably be fine given all the assetwork has already been done?
Yes. It's included in the MediaVPs proper since version 4.0.0.
Quick point,  "mastery" means consistent quality results.

Not just one-off.   

Enjoy the process, make repeated quality single missions.

Bask in the glory and praise (when appropriately deserved) and it will spur you on.
Thanks for the info, Colonol Dekker. If I can keep this up, maybe I can do campaigns that make use of custom scripts, music and assets. One tiny step at a time.

Back to the version 1.0.2 update: How is it?

 
Re: RELEASE: Cyrene vs. Psamtik
This is your best campaign ever made

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik
This is your best campaign ever made
Nice complements to you, woutersmits :)

 
Re: RELEASE: Cyrene vs. Psamtik
Bryan see continue this campaign there can be more

 

Offline Bryan See

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Re: RELEASE: Cyrene vs. Psamtik
Bryan see continue this campaign there can be more
This is a one-off, sorry.

I have more small campaigns in the pipeline, but I have nothing to say about them.

Thanks.