I finally got the chance to use this and the 21 build, and found a problem. Now, even back in the Retail days, I'd occasionally have a problem where a specific texture would go all wierd, usually a nebula background, nebula mesh (full nebula), engine effect, dammage particles, or even just a specific ship texture... usually tiled. I'll mantis it as soon as I can get some good screencaps. This bug is also more prevalent in SCP, probably because of the greater system strain.
Anyway, I've found out a few weeks ago, that whenever I get any wierd bug like this, all I have to do is pause the game, alt-tab to destop, and then return to the game and resume, and the specific texture problem will go away... although it may recurr later. On both the 23 and 21 builds, when I go to return to the game after performing this corrective action, I get an error message telling me that the program created a problem with D3D8.dll and then CTD. This doesn't happen with the 16_r build.
I'll mantis this one as soon as I get the chance.
Later!