Author Topic: Cutscene Upgrade Project  (Read 373679 times)

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Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
One thing I noticed, however, is that the Vasudan on the screen (~second 12) has a talking head, but no body...
the retail version only shows the face.

Wrong. Someday people will stop challenging my intensive study and attention to detail of the originals.

In the original, you can clearly see the "nubs" on the back of the head when it turns slightly to the side. Also, it's the same animation from cb_vasrefuges. Also, the animation of the head in the original repeats with a jump back to frame 1 (should I have kept that mistake?).

Not only did I also use my head from my cb_vasrefugees, I fixed it so that it doesn't snap back to frame 1. Instead it follows the dialog better.

My head is less detailed than an actual zod head... But I consider it to be more of a computer approximation by the translation software than an actual image of a real vasudan head.

I never knew what this cutscene was about. Designing Avenger? Why does he say that "it held" despite the energy loss? it's a cutscene that would have been more appropriate to test a shielding system or something.

Great work on the new version though. :)

I... Um... Wut?
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Yes, I noticed  :v: s jumping frame. If you say you're using a generic Vasudan head for the translator, I'm OK with that. :)

  

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
« Last Edit: February 08, 2018, 01:07:45 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Bryan See

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Yeah. I used to 3ds max, Lightwave, and XSI Softimage, but that's proprietary. I'm using Blender, because it's open source. :)
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

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I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
You are great :D!
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline HLD_Prophecy

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Oh.
my.
WOW.

HOW do you GET these things DONE??  :jaw:

Seriously this is super cool! Thanks a ton!

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Wonderful job, mjn.mixael. :nod:

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Great job! After these, I can't wait the Hallfight cutscene! I can imagine that that will take a lot of time, but the wait is worth it.  :nod:

 

Offline procdrone

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Sir, you are a genius.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline CT27

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Are these going to get put into the Installer at some point?

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Are these going to get put into the Installer at some point?

Probably. You'll have to bug the FSPort team to do it, though.

The FS2 scenes (when I finish them) will be released as a part of FSU.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline CT27

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Are these going to get put into the Installer at some point?

Probably. You'll have to bug the FSPort team to do it, though.

The FS2 scenes (when I finish them) will be released as a part of FSU.

FSU?

 

Offline niffiwan

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
FreeSpace Upgrade team, i.e. the team that creates the FS2 MediaVPs
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
How many polies did you invest into your latest masterpiece? I mean in total and, say, for some of the objects you used there- can you give some stats?

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
I dunno. Lots.

The scenes/models aren't optimized for anything so it's a poly count free-for-all.


Neeeeeeexxt!
« Last Edit: February 10, 2018, 02:57:12 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Trivial Psychic

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
The GTA Pilots kick-line routine.
The Trivial Psychic Strikes Again!

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Headless GTA pilots
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Novachen

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Headless GTA pilots

Well, if you think about how bad the AI is, sometimes ;).
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Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
This looks like another dancing festival, for headless people this time.
Fits to the angry dancing Vasudan from the lab scene who looked like he wanted to make a headz party...

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
This is awesome. For some reason, I never noticed the Back to the Future "1.21 gigawatts" reference before. I had to look up the original to make sure you didn't add it! There's no camera shake when the beam fires, but other than that, I can't tell much difference (other than quality)!