Author Topic: Battlefleet Gothic: The RTS  (Read 36137 times)

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Offline Aesaar

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Re: Battlefleet Gothic: The RTS
Waaaant.

 

Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Those Chaos ships look gorgeous. The Imperials look much better too.

They're also recognizable as classes. Firestorms and Emperor-class; Gothics and a Despoiler; Lunar; Devestations;

...a Secutor-class? Or an Ark Mechanicus? Imperial ship with a flat prow...
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Offline crizza

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Re: Battlefleet Gothic: The RTS
Uh, there was even a Ramilles star fortress :D

 

Offline StarSlayer

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Re: Battlefleet Gothic: The RTS
Those Chaos ships look gorgeous. The Imperials look much better too.

They're also recognizable as classes. Firestorms and Emperor-class; Gothics and a Despoiler; Lunar; Devestations;

...a Secutor-class? Or an Ark Mechanicus? Imperial ship with a flat prow...

@1:27? It might have been an Imperial Cruiser with a smashed in prow, it looks like they are modelling extensive battle damage.

Anyway it is looking pretty good so far!
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
@1:27? It might have been an Imperial Cruiser with a smashed in prow, it looks like they are modelling extensive battle damage.

Perhaps, but it looks very regular too. An Ark Mechanicus would have a dorsal fin in addition to a ventral one though.

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Offline 0rph3u5

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Re: Battlefleet Gothic: The RTS
Nice to see that they don't restrict your choice of Chaos Marks like the Warhammer/40k games usually do...

And still waiting for Eldars ships..
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Offline rubixcube

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Re: Battlefleet Gothic: The RTS
Nice to see that they don't restrict your choice of Chaos Marks like the Warhammer/40k games usually do...

And still waiting for Eldars ships..

And ork ships, hopefully they'll be another trailer showing off the eldar and orks
Stuff

 

Offline Colonol Dekker

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Re: Battlefleet Gothic: The RTS
Hoping for tau add on later....
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Offline Aesaar

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Re: Battlefleet Gothic: The RTS
Tau suck.  Seriously, they have the worst ships of all the factions both in the rules and in the fiction.  Even their warp drives are pathetically slow, on account of them having no Navigators.  Or FTL communications.

We'd probably get Space Marines, Necrons, and Tyranids long before Tau.
« Last Edit: September 16, 2015, 06:15:38 pm by Aesaar »

 

Offline crizza

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Re: Battlefleet Gothic: The RTS
I might be mistaken, but somehow the imperial ships using torps and chaos ships lances itches me...

 

Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Hoping for tau add on later....

Wish for Necrons or Tyranids instead, they're far more fun to play.
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Offline Aesaar

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Re: Battlefleet Gothic: The RTS
I might be mistaken, but somehow the imperial ships using torps and chaos ships lances itches me...
Yeah, that was weird to me too.  Well, Imperial Navy torpedo spam and Nova Cannons is fine, but the defining feature of the Chaos fleet isn't lances, it's swarms of strikecraft and longer range gun batteries (they mentioned that last one).  IN typically has access to more lances that Chaos does.  They're just shorter range.

Of course, that's TT stuff, but the TT game had very, very good IN-Chaos balance.  I'm hoping it's just a simplification for the purposes of a short gameplay video.

And I agree with NGTM-1R.  They really made the Chaos ships look good.
« Last Edit: September 16, 2015, 06:36:15 pm by Aesaar »

 

Offline StarSlayer

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Re: Battlefleet Gothic: The RTS
Space Ironclad Cathedrals Roll Out:

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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Confirm Eldar. That's a Shadow-class.

The ships look amazing.
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Offline Aesaar

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Re: Battlefleet Gothic: The RTS
This game just looks better and better.

 

Offline Spoon

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Re: Battlefleet Gothic: The RTS
This game has my attention now.
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Offline crizza

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Re: Battlefleet Gothic: The RTS
I hope ramming enemy ships needs a special command, otherwise I see my ships doing this all the time, by accident :D

 

Offline 0rph3u5

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Re: Battlefleet Gothic: The RTS
I hope ramming enemy ships needs a special command, otherwise I see my ships doing this all the time, by accident :D

It does not, or at least that is what the current alpha gameplay trailers shows some kind of generic maneuver tool in the bottom right of the UI at 0:35 and onwards

First footage of an Eldar ship now but still no word on how their TT gameplay translates into the game (Eldar don't have shields per se but measures to cause enemy shots to miss; Eldar propulsion works a bit different than other factions etc etc)

Wish for Necrons or Tyranids instead, they're far more fun to play.

Second the motion for Tyrandis ... SPACE KRAKENS!
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 
Re: Battlefleet Gothic: The RTS
The problem I see with the Necrons is that their ships are, ton for ton, much more powerful than the ships of other factions, at least in the lore.

Tyranids would probably be pretty cool, but this game takes place during the 12th Black Crusade, long before either Tyranids or Necrons are encountered. Which is lame, but not having those two species to wrangle with probably cuts down on a) feature creep and therefore b) development time.
« Last Edit: January 03, 2016, 09:26:07 am by That Man »

 

Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Story trailer? Story trailer.


Plz note: Planet Killer. Activated Blackstone Fortresses.
« Last Edit: January 27, 2016, 06:35:49 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

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