Author Topic: the game is a litter difficult for me  (Read 368 times)

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Offline forest9

  • 20
the game is a litter difficult for me
 I wanna someone to take me .....My skill is a little bit bad..... :nervous:

 

Offline Wet Orange Ostrich Toilet

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  • Worst Modder HLP has ever seen
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Re: the game is a litter difficult for me
What?
"I thought the Medal Display thingy was a baking tray!"

 

Offline The E

  • He's Ebeneezer Goode
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Re: the game is a litter difficult for me
I am not entirely sure, either.

In case this is serious and about FreeSpace: What difficulty are you on?
**** every cause that ends in murder and children crying. ― Iain Banks
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Offline StarSlayer

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  • Men Kaeshi Do
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Re: the game is a litter difficult for me
I was hoping this title was a pun for Dog Breeding Tycoon game. :P
“Think lightly of yourself and deeply of the world”

 

Offline Novachen

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  • The one and only Capella supernova.
Re: the game is a litter difficult for me
Well.. try to play on Very Easy and use Mouse controls.

Then this game should be one of the easiest First Person Shooters in existence only beaten by the "Can i play Daddy?" difficulty in some ID Software games.
Female FS2 pilot since 1999.

Global Moderator in the German FreeSpace Galaxy.
German Translations created by me: Between the Ashes 1, FreeSpace Port, The Destiny of Peace, Silent Threat: Reborn
Campaign & Mod Upgrades created by me: Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, VeniceMirror Chapter One: The Laramis Schism, A Walk in the Sun, Rogues!, Revenge: Final Conflict

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.
Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova".

 

Offline Firesteel

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  • Guy who thinks way too hard about things
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Re: the game is a litter difficult for me
That's true, on Very Easy there are quite a few auto play missions. Even stuff like the Hammer and the Anvil turn into that.
Current Projects:

- Ongoing analysis of games through video segments
- A short campaign inspired by a certain command briefing animation