Author Topic: [RELEASE] TF Ion (previously the Shivan Hunter learns to model thread :P)  (Read 29417 times)

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Offline Shivan Hunter

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Re: Design issues (making a model)
YYYYEEEEAAAAHHHH got it all on the UV space :D




...OH FRAK now I have to texture it :/

 

Offline asyikarea51

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Re: Design issues (making a model)
If anything I'm quite stunned you managed to pull off circular (and some other odd) shapes on Wings. If that's not enough to dent the slightly warped perspective of this fellow... :nervous:
Inferno plz
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Offline Rodo

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Re: Design issues (making a model)
Your UV'ing was quite fast, I'm impressed the well those islands look.
el hombre vicio...

 

Offline Shivan Hunter

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Re: Design issues (making a model)
Being obsessive helps >.>

There's still a little optimizing to do in terms of scale, and the texture is going to have to wait until the weekend because of uni stuff... blargh Gauss' Law suxxorz

 

Offline Shivan Hunter

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Re: Design issues (making a model)
This thread is dying.

I will attempt CPR.



Going for the rusty-metal look now, combined with areas of panelling and open greeble. Will do the same for the fuselage.

Supposed to look utilitarian and sort of run-down. How am I doing?

whaargarbl learning to texture is insane >.<

 

Offline Droid803

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Re: Design issues (making a model)
Looks good!
(´・ω・`)
=============================================================

 

Offline General Battuta

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Re: Design issues (making a model)
Yeah, I quite like it.

 

Offline Quanto

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Re: Design issues (making a model)
I also like what I see.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline MatthTheGeek

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Re: Design issues (making a model)
First attempt at texturing ? That looks very good already !
People are stupid, therefore anything popular is at best suspicious.

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Offline Shivan Hunter

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Re: Design issues (making a model)
it's going slowly compared to how fast I UV'ed the thing, but dayum if it's not ten times as fun. Especially when I load up Wings and see what I've got... "omfg I wanna shoot it >.>"

 

Offline Shivan Hunter

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Re: Design issues (making a model)
 :bump: :bump: :bump: :bump:



A lot of the inside paneling will probably look crappy until it gets a spec map and normal map. Frak, that's probably true for most of the texture. Texturing is probably several orders of magnitude more awsum than UV mapping.

Ever since I textured the missile pods I think it's going to shoot me :shaking:

 

Offline Rodo

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Re: Design issues (making a model)
How do you do it, dammit! I can't bring myself to texture that good.
el hombre vicio...

 

Offline Spoon

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Re: Design issues (making a model)
Can I steals your texturing skills?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Shivan Hunter

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Re: Design issues (making a model)
whaargarbl

I've spent way too much time texturing

need to study for Data Structures

blargh



As you can see, most of what I need to finish is detailing (although there are still some large bits left on the bottom), so I've green-screened everything that's not started yet.

Blargh.

Think I'll go play some Transcend study for CS! study for CS! ...you saw nothing!

 

Offline Droid803

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Re: Design issues (making a model)
yum. grungy and gritty and industrial.
(´・ω・`)
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Re: Design issues (making a model)
How are you doing that chipped paint on the edges of the panels, by hand?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Solatar

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Re: Design issues (making a model)
I'd hate to be in a dogfight with that kind of visibility from the cockpit.

Otherwise, the thing looks great. The textures are all run down and industrial, and I think they fit the Pre-FS1 vibe VERY nicely (if that's what you're still going for).

 

Offline Shivan Hunter

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Re: Design issues (making a model)
How are you doing that chipped paint on the edges of the panels, by hand?
I have a brushed aluminum-esque texture that I can tile, so it can fit any size.



I make two layers out of this, of the same shape (of the piece I'm texturing). It's all light gray at this point. Then I take the bottom layer and increase the contrast and darken it a lot.



Then, I take a set of grunge brushes (you can find a bunch of good ones to download, usually on DeviantArt), and erase bits from the top (light gray) layer in areas that would receive wear and tear (edges of polygons and edges of panels), revealing the darker layer.



After adding panel lines and rivets/bolts, I get a good metal texture with damage on the edges.



I create a new layer from all these so I can select based on color. Then I use Gimp's Wand tool (select areas of similar color) to select the centers of the panels- the less-damaged bits. The threshold for selecting color determines how much paint is chipped. After selecting all these, I create a new layer and "fill" it with a certain color, and set it as a certain transparency.



If you select the areas right, you'll have paint chipped around the edges, and also less color on the extra-bright areas of the texture to look like scratches.

I'd hate to be in a dogfight with that kind of visibility from the cockpit.
Well, this is sort of for pre-FS1 and sort of for an original universe I've been designing while I should be listening to the prof in Physics class. Terrans in that universe are phasing out actual cockpits, especially open, exposed ones, in favor of well-shielded closed areas that use several redundant, independent sensor systems for visibility. (sort of like the ships in WoD with no cockpits- even lampshaded in that mission where you have to use the Ray I)

 

Offline Rodo

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Re: Design issues (making a model)
wow cool method, I might steal it away  :nod:
el hombre vicio...

 
Re: Design issues (making a model)
Cool... I'll have to see if there's a way to automate it as much as possible  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"