Author Topic: MODELVIEW32 Source Code  (Read 10427 times)

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Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
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Request: MODELVIEW32 Source Code Petition
"including POF2COB and COB2POF"
oh kazan is gona tan you're hide for that
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline HotSnoJ

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Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by Hades


An all in one tool for making ships. Maybe somebody who has too much free time could make a real constructor. You could make a .pof, then skin it, and add everything. All in one tool.


You're taking my idea for Blender!
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
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Offline Rampage

  • Son Of Rampage
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Request: MODELVIEW32 Source Code Petition
All right!  Just a few more people and I can send everyone's name who has replied in that petition e-mail.  That is if he still has the source...  (Which I think he does.)

 

Offline Joey_21

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Request: MODELVIEW32 Source Code Petition
Put me on. I think it would be very useful!

 

Offline EdrickV

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Request: MODELVIEW32 Source Code Petition
Who needs a petition? I decided I might as well ask the guy if he would consider releasing the source code to the SCP and mentioned that we were interested in expanding the POF format. This is the response I got.

Quote

Subj: RE: ModelView32
Date: 11/6/2002 3:01:40 AM Eastern Standard Time
From:    [email protected] (Heiko Herrmann)
To:    [email protected]

Hi there,
 
for my part I would have no problems to release the source code, but I have to ask Garry Knudson if he is okay with it as well, since he wrote the rendering part (I coded the complete UI around it). I will try to contact him and let you know.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline Rampage

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Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by EdrickV
Who needs a petition? I decided I might as well ask the guy if he would consider releasing the source code to the SCP and mentioned that we were interested in expanding the POF format. This is the response I got.

 


Cool! :cool:

 

Offline Skippy

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Request: MODELVIEW32 Source Code Petition
Yeah, cool :nod:
I hope Garry Knudson will reply yes :p
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Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
Request: MODELVIEW32 Source Code Petition
I doubt he'll reply at all, he's been out of the loop for quite a while
maybe we can get a pre-compiled lib or something
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Request: MODELVIEW32 Source Code Petition
Is ModelView OpenGL based?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Request: MODELVIEW32 Source Code Petition
Very cool. If I'm not mistaken, Gary made one of the very first POF editors... (I think I still have it around on my hard drive somewhere)... /me wonders off with nostalgia

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
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Request: MODELVIEW32 Source Code Petition
FSveiw, wich is what the renderer of MV is baised on
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Galemp

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Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by EdrickV
Subj: RE: ModelView32
Date: 11/6/2002 3:01:40 AM Eastern Standard Time
From: [email protected] (Heiko Herrmann)
To: [email protected]

Hi there,

for my part I would have no problems to release the source code, but I have to ask Garry Knudson if he is okay with it as well, since he wrote the rendering part (I coded the complete UI around it). I will try to contact him and let you know.
 


W00000000T! ;) Now we can have a TRUE POF constructor suite!
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Bobboau

  • Just a MODern kinda guy
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Request: MODELVIEW32 Source Code Petition
what's wrong with Kazan's, I have always found it to be ten billion times better than the old cob2fs ever was (well I did find one time it did less of a job, but it was a weird model)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline EdrickV

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Request: MODELVIEW32 Source Code Petition
Kazan's PCS is a good POF editor and IMHO the better POF converter, and it supports the Glowpoints in the newest version, but it's renderer isn't yet equal to ModelView32's. On the other hand, ModelView32 was never finished and there's a lot of normal things it can't do. I think the two are best used together. PCS's renderer uses OpenGL, but I believe ModelView32's uses either DirectDraw or Direct3D. Oh, and ModelView32 isn't a converter so comparing it with cob2fs2/cob2pof is like comparing apples and oranges. :)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
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http://members.aol.com/HunterComputers

 

Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
Request: MODELVIEW32 Source Code Petition
Did Knudson ever reply?

 

Offline EdrickV

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Request: MODELVIEW32 Source Code Petition
Not yet.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
I'm growing impatient.  Here's my latest (and only) e-mail to Garry Knudson.

Quote
E-Mail to Garry Knudson
Dear Garry:

Because of popular request by my fellow Freespace 2 MODders after the release of the Freespace 2 source code, we would require the source code for MODELVIEW32 with its renderer, editor, etc.  The request has already been forwarded to Heiko Hermann, and he happily agreed to release it after he receives word from you to go ahead.

One of new features that fans have integrated into Freespace 2 would be glow points for Freespace 2 models.  This would require an update to the currently popular (but without graphics support) POF Construction Suite by Derek “Kazan” Meek.  MODELVIEW32 would be a perfect specimen to update upon.  Newer MODELVIEW32 versions would mean newer versions of Freespace 2.

We terribly need the source code for Descent Manager MODELVIEW32 in order to progress with our projects in Freespace 2 model making.  The code is crucial to our progress as a community as well to the development of newer versions of Freespace 2.  Please consider our request.

Sincerely,


The Freespace 2 MODders

 

Offline EdrickV

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Request: MODELVIEW32 Source Code Petition
Um, what address did you send that to, because the one listed in ModelView32 isn't Garry's.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Request: MODELVIEW32 Source Code Petition
I'm telling ya, you're gona find Saquasch before you find Garry Knudson,
it's not even funny how not around he is.
he was hard to get in tuch with back when he was involved in the comunity, he's fallen into a black whole
...what's my point...:doubt:
:wtf:
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline HotSnoJ

  • Knossos Online!
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    • http://josherickson.org
Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by EdrickV
Kazan's PCS is a good POF editor and IMHO the better POF converter, and it supports the Glowpoints in the newest version, but it's renderer isn't yet equal to ModelView32's. On the other hand, ModelView32 was never finished and there's a lot of normal things it can't do. I think the two are best used together. PCS's renderer uses OpenGL, but I believe ModelView32's uses either DirectDraw or Direct3D. Oh, and ModelView32 isn't a converter so comparing it with cob2fs2/cob2pof is like comparing apples and oranges. :)


It isn't Direct3D. I know because my Direct3D doesn't work. :(
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things