Author Topic: MODELVIEW32 Source Code  (Read 10429 times)

0 Members and 1 Guest are viewing this topic.

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by EdrickV
Um, what address did you send that to, because the one listed in ModelView32 isn't Garry's.


I got the one off of Freespace-2.com

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Request: MODELVIEW32 Source Code Petition
MV and FSV are both OGL
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by Bobboau
MV and FSV are both OGL


Well, you're right...  He's nowhere to be found!

Quote

Unknown user: [email protected]


Original message follows.

Received: from pimout4-ext.prodigy.net [207.115.63.103] by lifecyclemanagement.de
  (SMTPD32-6.06) id A42A107028C; Thu, 14 Nov 2002 00:45:46 +0100
Received: from sbk608893a (dialup-65.59.104.162.Dial1.Weehawken1.Level3.net [65.59.104.162])
   by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id gADNjHx9328014
   for ; Wed, 13 Nov 2002 18:45:31 -0500
Wrom: QBGJSNBOHMKHJYFMYXOEAIJJPHSCRTNHGSWZI
To:
Subject: About MODELVIEW32 Source Code
Date: Wed, 13 Nov 2002 18:52:08 -0500
Message-ID: <000001c28b6f$ad341ea0$a2683b41@sbk608893a>
MIME-Version: 1.0
Content-Type: text/plain;
   charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook 8.5, Build 4.71.2377.0
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106

Dear Garry:

Because of popular request by my fellow Freespace 2 MODders after the
release of the Freespace 2 source code, we would require the source code for
MODELVIEW32 with its renderer, editor, etc.  The request has already been
forwarded to Heiko Hermann, and he happily agreed to release it after he
receives word from you to go ahead.

One of new features that fans have integrated into Freespace 2 would be glow
points for Freespace 2 models.  This would require an update to the
currently popular (but without graphics support) POF Construction Suite by
Derek "Kazan" Meek.  MODELVIEW32 would be a perfect specimen to update upon.
Newer MODELVIEW32 versions would mean newer versions of Freespace 2.

We terribly need the source code for Descent Manager MODELVIEW32 in order to
progress with our projects in Freespace 2 model making.  The code is crucial
to our progress as a community as well to the development of newer versions
of Freespace 2.  Please consider our request.

Sincerely,


The Freespace 2 MODders


Maybe you guys contact Heiko Hermann again and see what he has to say.

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Request: MODELVIEW32 Source Code Petition
I'm waiting for him to get back to me. If all else fails, maybe he would release his UI code but without the renderer. (With access to the UI and FS2 source code we could try to rewrite it to use the same rendering system that POFView uses.) Either way, we still have PCS. (And usually when I have a problem with PCS, it's due to something in the model that FS2 doesn't like either. Like a single object model with over 1100 verts.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Request: MODELVIEW32 Source Code Petition
What frustrates me is that models that convert fine with COB2FS2 cause PCS to crash.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Request: MODELVIEW32 Source Code Petition
maybe we can get the sorce for the renderer put into a lib and have some header files that would define the max's and have the rest of it as seperate
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by GalacticEmperor
What frustrates me is that models that convert fine with COB2FS2 cause PCS to crash.


In my experience, aside from models that give the "you haven't grouped these objects" message, those models usually crash FRED2/FS2 though. The two programs apparently use different methods of converting. (PCS uses lights to help define the hierarchy while Cob2FS2 doesn't seem to need them.) And in models where you are going to be making all the LoDs, turrets, and maybe debris, for testing it would be a good idea to just convert LoD1 and maybe the turrets. (With a proper hierarchy.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Request: MODELVIEW32 Source Code Petition
Quote
Originally posted by EdrickV
The source code for PCS is available via CVS, and the latest version of PCS is supposed to include support for glowpoints.
http://sourceforge.net/projects/alliance

With the source code for POFView available, I think combining the two to make a complete replacement for ModelView32 would be a good idea. (And ModelView32 I believe is Visual Basic so if you don't have that, you may not be able to do anything with it.)


POF Constructor suite is typical Kazan: complex, and hard-to-understand. MODVIEW32 is better.
But I agree, you should ask him first.

 
Request: MODELVIEW32 Source Code Petition
Someone should start drafting a design document for the big combined modelview/PCS program - you know, just so we can all know what's supposed to be in it, what we're taking from where and what we want to make ourselves. Just a thought.

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Request: MODELVIEW32 Source Code Petition
I just e-mailed Mr. Hermann again.  Hope that he'll give me some sort of response.

Quote

Dear Heiko Hermann:

The Freespace 2 community has been eagerly waiting for a newer, better POF editing program.  With the FS2 source code in full bloom, we have realized that we¡¦re missing something:  a newer version of Modelview32.  I have e-mailed Mr. Knudson for the renderer portion of the source code, but he has yet to get back to me.  (It has been about a month.)  We cannot wait any longer.  Mr. Hermann, please consider releasing the source code for ModelView32, either the entire source or the non-renderer source.  I fear that Knudson isn¡¦t in the community anymore. ƒ¼

Please offer us your much-needed assistance!

Sincerely,


Rampage
On Behalf of the Freespace Community
« Last Edit: November 28, 2002, 03:25:59 pm by 255 »

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Request: MODELVIEW32 Source Code Petition
I got the reply from Heiko Hermann.  It sounds - promising!

Quote
Reply from Heiko Hermann
Hi there,

I have a suggestion: I'll want to look over the code once again, fix some things on it and tidy it up a little and write a little overview over the code, and release it then. I hope I have done it till Monday although I can't promise. Sounds good?

 

Offline Skippy

  • 210
  • It's not a bug, it's a feature™
    • FS/FS2 Campaigns List
Request: MODELVIEW32 Source Code Petition
Wooohoo

 :yes: :yes: :yes:

Very promising :D
MACHINA TERRA | FS/FS2 Campaigns list
Specs: Core2 Duo 2GHz, 2GB DDR2, 160GB HD, gfg7700 (Asus G1 Laptop)
Q9550, 4GB DDR2, 2x500GB HD (RAID1), RHD4870, X48-DS6, Corsair 620HX (Desktop)

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Request: MODELVIEW32 Source Code Petition
Another e-mail:

Quote
From Heiko Herrmann
Here is the plan,
I am working fully on a Beta 05 release which will hopefully be done on this Monday. It has lots of new big features (texture viewer, COB importer, advanced error handling, task panes, to name a few) which I started once beginning of this year and now have finished. Along with this release the source code will be made public.

By the way, I read in some forum that somebody believed MODELVIEW32 was written in Visual Basic. Most likely he thought that since a lot of older Descent Manager modules were actually written in Visual Basic. MODELVIEW32 however is 100% MS Visual C++. Just wanted to let ya know :)...

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Request: MODELVIEW32 Source Code Petition
YAHOOO! This will make an excellent Christmas present from him!
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Request: MODELVIEW32 Source Code Petition
The source code: http://www.descent-network.com/cgi-bin/download.cgi?file=/ddn/sources/modelview/modv32b5src.exe&size=1064&desc=MODELVIEW32_Source

Quote
Mr. Herrmann's conditions:

--Rename--
If it is really necessary... (as long as the original title + my name in
the credits is written somewhere).

--Take away non-FS2 code--
I have mixed feelings with that one. I would rather love if people would
try to keep the D2/D3 parts running, even when they are not adding any
new features to that part :)... But if it is necessary to drop that
stuff out out of some good reason, I will okay with that as well. I just
don't see the point ;)...

--Integrate with another program--
No problem with that one, however I guess it is quite a lot of work, if
the other program is not programmed with the MFC doc-view model and at
least a *little* similar in how the code was done. But if someone wants
to give it a try it is totally fine with me :)...

What I do want however is that it is kept open-source. So that other
people can re-check in how changes and new features are done. And maybe
I'll add stuff that I love in into a later version of the original
MODELVIEW32 (giving credits of course to the original contributors and
re-releasing the new source code with it), who knows :).


Merry Christmas from Heiko Herrmann!

NOTE:  There was another topic posted named: "I'm So Bored!" about the same thing.  It's a bit inconspicuous so I'm posting it here again.

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Request: MODELVIEW32 Source Code Petition
RRR4444WWWT.

This is very good!:nod: :yes:
« Last Edit: December 28, 2002, 01:30:53 am by 223 »
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Request: MODELVIEW32 Source Code Petition
Paths! Dockpoints! Thrusters! Eyepoints! Yaaaah!:eek:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...