Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: bobbtmann on October 16, 2011, 10:45:30 pm

Title: Release: Sathanas
Post by: bobbtmann on October 16, 2011, 10:45:30 pm
Good news! My version of the Sathanas is available for download on freespacemods.net

Special thanks to zookeeper for rigging and importing the model, and to Rga_noris for his shp.tbm and support.

(http://i1211.photobucket.com/albums/cc433/bobbtmann/SJ%20Sathanas/FinalRelease.jpg)

The 4096x4096 version:
http://freespacemods.net/download.php?view.813

The 2048x2048 version:
http://freespacemods.net/download.php?view.812


p.s. freespacemods.net has the correct pof.

Title: Re: Release: Sathanas
Post by: Commander Zane on October 16, 2011, 10:53:59 pm
Definitely checking this out. :D
Title: Re: Release: Sathanas
Post by: Kolgena on October 16, 2011, 11:00:08 pm
It has its own feel, no less bad-ass or awesome than the one made by Rga.
Title: Re: Release: Sathanas
Post by: bigchunk1 on October 16, 2011, 11:15:37 pm
Oh, I was dreading this day would never come. I really liked the design when I saw it in the wip images.

Glad you released it, I'm going to see how high noon looks with it.

Edit: Wow, that looks a little scary. Like a living creature or something. Certainly a unique take on shivans.

Title: Re: Release: Sathanas
Post by: Rga_Noris on October 16, 2011, 11:38:37 pm
Great work!

As has been mentioned, it does vary from the typical style of the Shivans in so much that the overall design seems to flow in one direction. Also, I've always felt that the general shape of a Shivan ship is made by the some of it's parts, as opposed to appearing as one large, single piece forming the shape... The Lucifer is a great example of what I'm getting at.

But that's not really a critique, merely an observation on the style you chose and then executed beautfully. It looks great!

Oh, and baked glow FTW.
Title: Re: Release: Sathanas
Post by: Kolgena on October 17, 2011, 09:04:12 am
Out of curiosity, I will be grabbing this later today (maybe, if I have time) and comparing its performance to RGA's :P I suspect it might run a little faster?
Title: Re: Release: Sathanas
Post by: Rampage on October 17, 2011, 10:41:35 am
Awesome work.

R
Title: Re: Release: Sathanas
Post by: SypheDMar on October 17, 2011, 10:50:12 am
 :yes: I wanna see the GTVA cry when they see both juggernauts.
Title: Re: Release: Sathanas
Post by: bobbtmann on October 17, 2011, 12:09:00 pm
Out of curiosity, I will be grabbing this later today (maybe, if I have time) and comparing its performance to RGA's :P I suspect it might run a little faster?

I'm not sure. It has fewer polies, but it has four extra textures which I understand to be a more important factor when determining speed.
Title: Re: Release: Sathanas
Post by: Rga_Noris on October 17, 2011, 12:21:39 pm
??... You only have one extra set (a set being diffuse, -normal, -glow, -shine).

EDIT: OH I GET IT.
Title: Re: Release: Sathanas
Post by: bobbtmann on October 17, 2011, 12:37:58 pm
Yup. One extra set. I was originally going to have five sets, but I felt that five was a bit decadent.
Title: Re: Release: Sathanas
Post by: Rodo on October 17, 2011, 01:34:46 pm
yes!
gotta test this tonight.
Title: Re: Release: Sathanas
Post by: Al-Rik on October 17, 2011, 02:45:44 pm
Edit: Wow, that looks a little scary. Like a living creature or something. Certainly a unique take on shivans.
Yeah, it looks like a bug - that kind of bug that even gives a grown up man a short shiver of primal fear at the first look. ;)
I like that organic, insectoide style for the Shivans. Compared to the utilitarian style of the Humans and the streamlined style of the Vasudans it's Alien
Title: Re: Release: Sathanas
Post by: Woolie Wool on October 17, 2011, 05:02:20 pm
I prefer the jagged "technology gone Horribly Wrong" style of FS1 Shivans. It's obviously metallic and technological but extremely unsettling and alien.
Title: Re: Release: Sathanas
Post by: swashmebuckle on October 17, 2011, 06:11:56 pm
Looks fantastic--this community has built itself a tremendous hoard of riches, particularly with the Shivans of late.  Juggernauts for all!
Title: Re: Release: Sathanas
Post by: Kolgena on October 17, 2011, 07:48:30 pm
Alright. Running the 2nd alpha shadows build by Valathil, with its requisite shaders, FXAA off, postprocessing (bloom, contrast tweak) on. 1440x810. All fps readings from ship lab.

RGA:
default zoom: 47-49 fps (min/max. Didn't do average)
Zoomed in all the way: 27-31

bobb:
default zoom: 69-75
zoomed in all the way: 38-42

I dunno... Might just be my 3 year old hardware bottlenecking in a place where newer computers don't. Also might have to do with shadows being cheaper on a model with fewer polies.
Title: Re: Release: Sathanas
Post by: Rga_Noris on October 18, 2011, 01:53:29 am
I would definitely be interested in results from a non-shadow build.
Title: Re: Release: Sathanas
Post by: zookeeper on October 18, 2011, 03:01:26 am
So, it ended up working all right in-game? Cool.
Title: Re: Release: Sathanas
Post by: Kobrar44 on October 18, 2011, 04:03:49 am
It uses 4 textures of equal size. Can't they be merged into a single one? Can FS even handle 8k textures?
Title: Re: Release: Sathanas
Post by: MatthTheGeek on October 18, 2011, 04:47:17 am
It's less about what FS can handle than what most GPUs can handle.
Title: Re: Release: Sathanas
Post by: The E on October 18, 2011, 06:07:49 am
Well, basically, it's like this. Yes, you could merge it all into one giant 8096^2 map (Actually, I would be interested in seeing how that compares, performancewise).

However, 4096^2 is a safe size, in that anyone who has spent some money on graphics hardware can use them. A n 8192^2 map, especially when combined with shine, glow and normal maps, will take a lot of GPU memory, and on systems with only 256 or 512 MB of video RAM, will cause incredible slowdowns.
Title: Re: Release: Sathanas
Post by: Macfie on October 18, 2011, 08:56:28 am
The 2048 x 2048 version appears to be available now.  I didn't notice any difference between the 2048 and the 4096 as far as appearance or perfromance.  I assume this is probably due to the 1440 X 900 resolution I am using.
I get about 48 fps in the tech room and it goes to 60 fps if I turn off FXAA.  Just for comparison I get about 50 FPS for a Ravanna and 60 fps for a Demon.  This is with the Shadows build.
Using the latest nightly build (no Shadows) with post processing and FXAA active, I get 60 fps
Title: Re: Release: Sathanas
Post by: Commander Zane on October 18, 2011, 10:33:58 am
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ItShootsSideways.png)
Shortly after this screen the other two cannons opened fire also, trying again a total of five times in which it fired from angles of 90' - 150' each time. I played through this another five times afterwards with the Retail Sathanas which never fired from these angles, restarting after it reached the Colossus's bow. To my knowledge there isn't an actual mission with ships attacking the Sathanas from its flanks, but I haven't played many campaigns recently. Either way, the behavior isn't normal.
Title: Re: Release: Sathanas
Post by: achtung on October 18, 2011, 12:46:37 pm
I fixed the 2048 version link.
Title: Re: Release: Sathanas
Post by: Rampage on October 18, 2011, 01:00:26 pm
This is going into Inferno.

R
Title: Re: Release: Sathanas
Post by: Darkage on October 18, 2011, 04:39:59 pm
Very nice! The Sathanas actualy looks good now!:)
Title: Re: Release: Sathanas
Post by: The E on October 18, 2011, 05:01:40 pm
Very nice! The Sathanas actualy looks good now!:)

No offense, but have you seen the other one (http://www.hard-light.net/forums/index.php?topic=74203.0)?
Title: Re: Release: Sathanas
Post by: Nyctaeus on October 18, 2011, 07:24:09 pm
I always imagined Sath as a giant insect instead of something mechanical. I will use this version, nice work :yes:.
BTW. I've noticed wrong vector of main beams' firepoints. One of the main flaks has the same issue.
Title: Re: Release: Sathanas
Post by: Aardwolf on October 18, 2011, 09:20:46 pm
I always imagined Sath as a giant insect

Yeah, when I first saw it's briefing icon I thought "it's a giant space flea"
Title: Re: Release: Sathanas
Post by: bobbtmann on October 18, 2011, 10:38:11 pm
I always imagined Sath as a giant insect instead of something mechanical. I will use this version, nice work :yes:.
BTW. I've noticed wrong vector of main beams' firepoints. One of the main flaks has the same issue.

 :banghead: And I knew that it was something I had to look at before releasing.

Is there anything else wrong with it that needs fixing? Do the barrels on the flak line up right? I can't tell in pcs 2,  and Freespace 2 seems irreparably broken. You guys are pretty much my only way of testing it.
Title: Re: Release: Sathanas
Post by: bigchunk1 on October 18, 2011, 11:29:32 pm
Try runing it in debug mode with no other mods. I get something about the shivan#piranha. Perhaps it's just my end though, my computer right now is all sorts of messed up in terms of freespace.
Title: Re: Release: Sathanas
Post by: Kolgena on October 18, 2011, 11:47:33 pm
I would definitely be interested in results from a non-shadow build.

Nightly build r7904:
(Just to be clear, I used the 2048^2 textured versions for both sathanases)

Same graphics settings as before, fps read in ship lab.

bobb:
98-108 zoomed out
47-57 zoomed in

rga:
72-75 zoomed out
36-45 zoomed in

These settings are obtained without the new shadow code.

4 gigs of DDR2-800E RAM,
mobility radeon 3650 @ 590/790, 512MB GDDR3
core2duo 2.4GHz.
Title: Re: Release: Sathanas
Post by: Ulala on October 19, 2011, 01:11:49 am
Very nice. I like the more subtle glow of this one.
Title: Re: Release: Sathanas
Post by: Nyctaeus on October 19, 2011, 04:28:19 am
I always imagined Sath as a giant insect instead of something mechanical. I will use this version, nice work :yes:.
BTW. I've noticed wrong vector of main beams' firepoints. One of the main flaks has the same issue.

 :banghead: And I knew that it was something I had to look at before releasing.

Is there anything else wrong with it that needs fixing? Do the barrels on the flak line up right? I can't tell in pcs 2,  and Freespace 2 seems irreparably broken. You guys are pretty much my only way of testing it.
I fixed firepoints of the main beams and flaks, plus a few small issues.
>>>LINK<<< (http://www.mediafire.com/?avp3yvapjge7va7)
Title: Re: Release: Sathanas
Post by: Commander Zane on October 19, 2011, 08:37:16 am
That doesn't quite resolve the issue in its entirety. I layed out three Colossi in a way that to hit the two to the sides the beams would have to fire at a 45 degree angle outward; the Retail Sathanas would not fire at these two after watching for several minutes, it only attacked the center Colossus. I then used the fixed Sathanas, it attacked all three firing at the most extreme of 90 degrees outward.

This screen is unrelated to the firing arc problem, but rather something else: Its chargeup effect (While stationary) is farther back than the orb itsef. This is with the initial and fixed releases but not occuring on the Retail model.

(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ShootingSidewaysandFunnyChargeup.png)
Title: Re: Release: Sathanas
Post by: Nyctaeus on October 19, 2011, 09:36:28 am
Retail one's beams have fov only 90, this HTL have two times bigger. I haven't noticed this, but it's easy to change in pcs2 and it's the smallest problem. As I see, particles from the beam cannons are spawning in the centers of submodels instead of firepoints. Submodels of the main HTL Sath's beams are much bigger than in low-poly model, they are almost half of the spikes. Submodels of the main beams from the retail model are just sharp engings of the whole arms... I think the centerpoints of the submodels of main beams needs to be moved on the end of the arms, where the beam fires. Needs to be done in modeling program.
Title: Re: Release: Sathanas
Post by: Rodo on October 19, 2011, 09:38:44 am
that means shooting down the fangs on the newer will be easier because the submodel is bigger?, I don't have a clue so I have to ask.
Title: Re: Release: Sathanas
Post by: mjn.mixael on October 19, 2011, 10:16:44 am
Yes, that is most likely correct. By a lot actually.
Title: Re: Release: Sathanas
Post by: bobbtmann on October 19, 2011, 03:49:18 pm
I'll see about moving the centre point.
Title: Re: Release: Sathanas
Post by: Cobra on October 19, 2011, 08:21:35 pm
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ShootingSidewaysandFunnyChargeup.png)

This shot is terrifying.  :shaking: An excellent show of bob's skills. :D
Title: Re: Release: Sathanas
Post by: Bobboau on October 20, 2011, 10:43:15 am
I like it, the overall form looks organic, but the individual pieces are all very hard edged and metallic.
Title: Re: Release: Sathanas
Post by: Nyctaeus on October 20, 2011, 01:46:28 pm
I tested the latest version with fixed main beams. It seems to work! Look at this, he's just slayin' my capships :D
(http://i54.tinypic.com/34zeu4j.jpg)
And as you can see, now particles works fine.
(http://i55.tinypic.com/qz3w3s.jpg)
Title: Re: Release: Sathanas
Post by: Rodo on October 20, 2011, 02:06:16 pm
hell yeah!!

link?
Title: Re: Release: Sathanas
Post by: bobbtmann on October 20, 2011, 04:36:01 pm
Here's a link:

http://www.mediafire.com/?76nadnv9abedfhb (http://www.mediafire.com/?76nadnv9abedfhb)

I also attached a link to the first page, in case this post gets buried.
Title: Re: Release: Sathanas
Post by: achtung on October 20, 2011, 07:53:03 pm
Files updated.
Title: Re: Release: Sathanas
Post by: Lukeskywalkie on October 21, 2011, 07:00:20 pm
(http://i97.photobucket.com/albums/l223/SpootKnight/FreeSpace/ShootingSidewaysandFunnyChargeup.png)

This shot is terrifying.  :shaking: An excellent show of bob's skills. :D

Agreed. Bloody hell!
Title: Re: Release: Sathanas
Post by: metirian on October 22, 2011, 06:04:27 pm
i never put things like this in my freespace folder. were do you put the pof file? data models? :confused:
Title: Re: Release: Sathanas
Post by: bobbtmann on October 22, 2011, 06:22:24 pm
The vp on freespacemods.net has been updated with the correct pof. Just follow the link on the first page. :)
Title: Re: Release: Sathanas
Post by: metirian on October 22, 2011, 08:23:14 pm
i know that, but when you download it were do you put it?
Title: Re: Release: Sathanas
Post by: bobbtmann on October 22, 2011, 11:40:59 pm
I think you put it into its own folder in your main FreeSpace2 folder. Then in the launcher you select that folder (the one with the vp) as the mod you're running.
Title: Re: Release: Sathanas
Post by: Rodo on October 22, 2011, 11:55:47 pm
or drop it in the mediavps folder and play some real kick ass fs2 campaign missions.
Title: Re: Release: Sathanas
Post by: Kobrar44 on October 23, 2011, 05:40:52 am
I was thinking about merging those four maps into a single one and I was thinking so hard that I did it. I did not know what to do with it so I decided to simply leave it here (http://www.2shared.com/file/bA3GM2rP/wings3d_10.html). It is in dae but it is definitely not ready to be converted to pof and needs some work on hierarchy and smoothing, since they most likely weren't preserved. If anyone cares much enought to take care of it.
Title: Re: Release: Sathanas
Post by: FSW on October 23, 2011, 06:58:12 pm
This spaceship sports a truly threatening visage. Every element of this masterpiece screams malice, and the level of detail emphasises its enormity. I cannot congratulate bobbtmann enough.

I flew around it earlier in Bearbaiting, running Valathil's shadow build, and found that some of the flak turrets can shoot through its own hull. I do not know whether this is the case with the retail model.
Title: Re: Release: Sathanas
Post by: Mongoose on October 23, 2011, 08:02:30 pm
I don't know for sure, but it wouldn't surprise me if that was the case on the retail model as well, since that happened with several of :v:'s models.  Those two main flak batteries always seemed to have some pretty significant angular range.
Title: Re: Release: Sathanas
Post by: Mars on October 23, 2011, 08:03:29 pm
Yeah, they've always shot right through its "face" I know.
Title: Re: Release: Sathanas
Post by: Kolgena on October 29, 2011, 11:23:27 pm
Small Nitpick: There's a part on the glow map that looks a bit unnatural to me. I was examining the model, but couldn't figure out where the highlighted glow is "projected" from. It's not in any direct line of sight of any of the red glowy "windows", as far as I can tell.

Did anyone else notice this?

[attachment deleted by a basterd]
Title: Re: Release: Sathanas
Post by: bobbtmann on October 30, 2011, 03:43:35 am
Well, it had to have come from somewhere. Is it in view of the  engines? I know they cast a big glow on the front legs.
Title: Re: Release: Sathanas
Post by: Kolgena on October 31, 2011, 09:13:24 am
I was actually wondering if the lights placed for the red slit right under it might have been too high or bleeding thru the geometry. The glow might be coming from the engines as well, but parts of the hull closer to the flame/light are dark.
Title: Re: Release: Sathanas
Post by: H-Alien on November 11, 2011, 02:17:12 am
I tested the latest version with fixed main beams. It seems to work! Look at this, he's just slayin' my capships :D


*snip*


I absolutely love the Sathanas in these shots, great model. I also love the color effect (or lack of) in these shots, are those specific for "shadow genesis" or are you using specific shaders? Can't really tell if it's just the backdrop that gives it this unique feeling or if there are specific shaders at work ;)
Title: Re: Release: Sathanas
Post by: Kobrar44 on November 11, 2011, 08:09:11 am
Its just the background. SG has no dedicated shaders.
Title: Re: Release: Sathanas
Post by: delta_5-1 on December 29, 2012, 11:18:43 pm
Any Chance we are going to be seeing a new version of the Demon? it's my favorite ship in the shivan fleet, but nobody has touched it yet!
Title: Re: Release: Sathanas
Post by: Legate Damar on December 30, 2012, 04:41:50 pm
Very nice
Title: Re: Release: Sathanas
Post by: bobbtmann on January 02, 2013, 11:42:16 pm
Any Chance we are going to be seeing a new version of the Demon? it's my favorite ship in the shivan fleet, but nobody has touched it yet!

Maybe next year? If nobody has started it by then, then sure, I might re-imagine it.

Very nice

Thank you.
Title: Re: Release: Sathanas
Post by: Trivial Psychic on January 03, 2013, 07:34:53 am
TrashMan had started on one a few years back, but I think he lost it in an HDD crash.
Title: Re: Release: Sathanas
Post by: Iain Baker on September 18, 2021, 03:01:17 pm
Any Chance we are going to be seeing a new version of the Demon? it's my favorite ship in the shivan fleet, but nobody has touched it yet!

Yes - in 2020 😜