Author Topic: RELEASE - Wings of Dawn  (Read 218879 times)

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Offline Jellyfish

  • 29
  • No relent
Is that the sweet scent of a teaser?
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline -Norbert-

  • 211
Oh no! Does that mean you'll send the Thrones after me?

I wonder about that "Trans-am like" feature you hinted at. Could it be something like the bullet time in "Dark Children" for TBP?

 
I'm getting this error:

"Could not load in main hall mask 'MainScreen-M'!

(This error most likely means that you are missing required 640x480 interface art.)
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>"

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
 
Is the player supposed to be Misuzu? It's not entirely clear to me.

I am enjoying WoD a lot. Despite the relatively simple models (some of which I like and others I'm so-so about) the mod reminds me that I need to have fun and WoD has a lot of heart. y
Which models are giving you the 'meh' feeling?

Just to chime in here, I've only just started and called it a night after failing the convoy escort 8 or so times, but of the ships I've seen I think the biggest meh for me is the hero ship. Or, the flag ship, whatever the name of it is. Of the allied ships it's probably the least interesting. It looks a bit like the SDF-1 or like the Arch Angel from Gundam Seed with it's double-pronged bow, but, it's a little bland. Not because of lack of detail or anything, I get the limitations and that's fine, I just think the basic shape is a bit too boxy and a bit too flat.

I think the allied cruiser and missile frigate are better designs in general.
The bug ship and the low-tech guys ships are pretty good too. The low tech ship reminds me a bit of this miniature starship from the game Full Thrust:



Probably pretty far off the mark, but some of the basics of the design are kinda similar. (EDIT - for some reason I thought the side pod on the ship in game was a bit larger, so they're not quite as similar as I thought. But still, reminds me of this ship anyway).



Did you hand animate the inflight messages? Or use flash? It's pretty cool. Not much beyond lip sync but what you do have looks good. Of the new artwork in game it's probably the most impressive for me, mostly because no one's really bothered to do it before. Maybe WCSaga did, can't remember.

Oh, also I thought what you did in the second mission was very cool as well. Though, the one thing I found odd is that the briefing was quite long for a mission that was not. I think it took me longer to read the briefing than play the mission haahha
« Last Edit: September 30, 2010, 04:37:47 am by Akalabeth Angel »

 

Offline -Norbert-

  • 211
Considering the campaign contains a lot of nods towards various Gundam series, does it really surprise you that the "Guardian Angel" is a bit reminescent of the "Archangel"?

Though it looks more like a ship from an earlier Gundam series. But since I didn't see that series and only know the ship out of sceenshots from a mod (for Homeworld I think), I can't name it.
Or the Phantom Pain from SEED Destiny.
« Last Edit: September 30, 2010, 05:44:38 am by -Norbert- »

 

Offline Ypoknons

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Yea, sorry Spoon, I won't be able to give 'legit' feedback for a while.

Yes, that shape has quite a lot in common with Gundam base ships - White Base, Argama and others in the tradition, or even the Wing Commander Midway, the dual hanger connected at the back. But I don't know - it's a pure carrier, not much capital ship weaponry (as noted on tvtropes), and that's okay with me.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline -Norbert-

  • 211
True, the Archangel, while being able to carry a few fightes and/or Mobile Suits was mainly a battleship with a lot of firepower.
The Guardian Angel seems to posses only point defense weapons, but has four hangars. She pretty clearly is a fullhearted carrier.

 
Is the player supposed to be Misuzu? It's not entirely clear to me.

The player is usually Misuzu, but sometimes Crystal or Dawn depending on the mission.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Deadly in a Shadow

  • 29
  • Buntu!

Or Infi in one scene ;)
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 
Considering the campaign contains a lot of nods towards various Gundam series, does it really surprise you that the "Guardian Angel" is a bit reminescent of the "Archangel"?

I don't have a problem with it looking like the Archangel, the thing that makes me go a bit meh is that it looks too much like a rectangle both from the top and the side (and probably the front). That being said, I don't want to rag on any of spoon's work, the ships all look pretty good. Just that the hero ship is the least interesting of the lot for me.


True, the Archangel, while being able to carry a few fightes and/or Mobile Suits was mainly a battleship with a lot of firepower.
The Guardian Angel seems to posses only point defense weapons, but has four hangars. She pretty clearly is a fullhearted carrier.

They're both carriers. The difference is that the gundams of Archangel are more powerful on a one-to-one basis and basically cut through any enemy that isn't either a major villian in a mobile suit or a villian's main ship. Consequently there are a lot less of them.

But given the gameplay and what I've seen so far of some of the ships, in my limited experience with anime I'd compare it more to Macross than Gundam.
« Last Edit: September 30, 2010, 12:28:11 pm by Akalabeth Angel »

 

Offline -Norbert-

  • 211
For me something that is designed to carry five Mobile Suits isn't called a full carrier.
Even the Dominion only had the three machines of the extended plus a few Strike Daggers. Besides they even refer to the Archangel as a battleship in the series. At least they do in the german translation anyway....
If there is anything like a "battle-carrier" in Gundam SEED then it's the orb masuma class (Kusanagi). That ship was stuffed with Astrays (Hm.... does that name sound familiar? Does this qualify for the TVTropes shoutouts?) plus the Strike Rouge, while still having quite a lot of firepower (lacking only the "Variant" and missile launchers compared to the Archangel).

The Guardian Angel on the other hand can carry a lot of fighters, otherwise you wouldn't be able to choose different fighters for the missions.

 
For me something that is designed to carry five Mobile Suits isn't called a full carrier.

The first aircraft carriers only had a couple of fighters each. As for the Arch Angel if you consider that the major feature of the ship is the launch catapults it seems designed as much as a carrier as a warship.

Anyway, the only comparison to Gundam was the visual look of the ship. Functionally they seem to have very little in common. It looks more like the SDF-1 in any case (with gun deployed). Especially those two shoulders with turrets located mid-ship.

Never watched Gundam Seed so know little about it.



 

Offline Spoon

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Re: RELEASE - Wings of Dawn
Quote from: Akalabeth Angel
Probably pretty far off the mark, but some of the basics of the design are kinda similar. (EDIT - for some reason I thought the side pod on the ship in game was a bit larger, so they're not quite as similar as I thought. But still, reminds me of this ship anyway).
Never heard of the game, never seen that design either. So no  :)

But Yes, the GA design was quite inspired on all of the gundam white base like designs. And ya know Akalabeth Angel, I dont disagree with you. I've always felt there is room for improvement with the design.

Quote from: Akalabeth Angel
It looks more like the SDF-1 in any case (with gun deployed). Especially those two shoulders with turrets located mid-ship.
:nervous:




Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE - Wings of Dawn
Quote from: Akalabeth Angel
Probably pretty far off the mark, but some of the basics of the design are kinda similar. (EDIT - for some reason I thought the side pod on the ship in game was a bit larger, so they're not quite as similar as I thought. But still, reminds me of this ship anyway).
Never heard of the game, never seen that design either. So no  :)

Oh no, I'm not claiming you based your design on that one at all. Just saying it reminds me of it, which can be pretty annoying. There was one ship I designed, and based more/less on nothing I'd ever seen before but then one day I found a ship from a similar game that look eerily like it.

Quote
But Yes, the GA design was quite inspired on all of the gundam white base like designs. And ya know Akalabeth Angel, I dont disagree with you. I've always felt there is room for improvement with the design.

Yeah. Some of the detailing is pretty good, but details don't help if the basic shape isn't that interesting. Nothing to worry about anyway. You still made a ship with turrets and got it in game, that's something I've yet to do. All I ever got in game was one a lousy fighter :)

 

Offline Jellyfish

  • 29
  • No relent
Re: RELEASE - Wings of Dawn


 :jaw:

I hope that thing doesn't have ftG ztuN
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline Deadly in a Shadow

  • 29
  • Buntu!
Re: RELEASE - Wings of Dawn

Ouuh, galactic Transformer if you ask me :D
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
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Re: RELEASE - Wings of Dawn
Coming soon for Just Another Dawn... :nervous:
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline oohhboy

  • 24
Re: RELEASE - Wings of Dawn
Registered to bring some nasty bugs to light.

Code: [Select]
Process:         FS2_Open-Inferno [4031]
Path:            /Applications/Freespace2/FS2_Open-Inferno 3.6.12.app/Contents/MacOS/FS2_Open-Inferno
Identifier:      FS2_Open-Inferno
Version:         FreeSpace 2 Open version 3.6.12 RC1 (3.6.12)
Code Type:       X86 (Native)
Parent Process:  launchd [346]

Interval Since Last Report:          601 sec
Crashes Since Last Report:           1
Per-App Interval Since Last Report:  440 sec
Per-App Crashes Since Last Report:   1

Date/Time:       2010-10-02 19:31:00.782 +1300
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  2E171DD9-FE7B-4CD9-88E0-C93B94CFDD78

Exception Type:  EXC_ARITHMETIC (SIGFPE)
Exception Codes: EXC_I386_DIV (divide by zero)
Crashed Thread:  0

Thread 0 Crashed:
0   FS2_Open-Inferno              0x00083f7e std::basic_stringstream<char, std::char_traits<char>, SCP_vm_allocator<char> >::~basic_stringstream() + 75902
1   FS2_Open-Inferno              0x0009f3ae std::basic_stringstream<char, std::char_traits<char>, SCP_vm_allocator<char> >::~basic_stringstream() + 187566
2   FS2_Open-Inferno              0x000a509c std::basic_stringstream<char, std::char_traits<char>, SCP_vm_allocator<char> >::~basic_stringstream() + 211356
3   FS2_Open-Inferno              0x000ab267 std::basic_stringstream<char, std::char_traits<char>, SCP_vm_allocator<char> >::~basic_stringstream() + 236391
4   FS2_Open-Inferno              0x000acc6c std::basic_stringstream<char, std::char_traits<char>, SCP_vm_allocator<char> >::~basic_stringstream() + 243052
5   FS2_Open-Inferno              0x000ad441 std::basic_stringstream<char, std::char_traits<char>, SCP_vm_allocator<char> >::~basic_stringstream() + 245057
6   FS2_Open-Inferno              0x0037eb6c WE_Hyperspace::~WE_Hyperspace() + 87404
7   FS2_Open-Inferno              0x002e6583 std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> >::_M_insert_aux(__gnu_cxx::__normal_iterator<multi_create_info*, std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> > >, multi_create_info const&) + 105731
8   FS2_Open-Inferno              0x002e805f std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> >::_M_insert_aux(__gnu_cxx::__normal_iterator<multi_create_info*, std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> > >, multi_create_info const&) + 112607
9   FS2_Open-Inferno              0x0003e970 ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 95600
10  FS2_Open-Inferno              0x00043866 ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 115814
11  FS2_Open-Inferno              0x00044051 ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 117841
12  FS2_Open-Inferno              0x0010474b std::vector<color, SCP_vm_allocator<color> >::_M_insert_aux(__gnu_cxx::__normal_iterator<color*, std::vector<color, SCP_vm_allocator<color> > >, color const&) + 19563
13  FS2_Open-Inferno              0x00040f6a ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 105322
14  FS2_Open-Inferno              0x0004105e ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 105566
15  FS2_Open-Inferno              0x00037b42 ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 67394
16  com.apple.Foundation          0x9312452c _nsnote_callback + 364
17  com.apple.CoreFoundation      0x9683e47a __CFXNotificationPost + 362
18  com.apple.CoreFoundation      0x9683e753 _CFXNotificationPostNotification + 179
19  com.apple.Foundation          0x93121680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
20  com.apple.Foundation          0x9312aed8 -[NSNotificationCenter postNotificationName:object:] + 56
21  com.apple.AppKit              0x9707cdf2 -[NSApplication _postDidFinishNotification] + 125
22  com.apple.AppKit              0x9707cd01 -[NSApplication _sendFinishLaunchingNotification] + 77
23  com.apple.AppKit              0x96ff681b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
24  com.apple.AppKit              0x96ff6014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
25  com.apple.Foundation          0x93149a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
26  com.apple.Foundation          0x931497af _NSAppleEventManagerGenericHandler + 223
27  com.apple.AE                  0x947b6648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
28  com.apple.AE                  0x947b657e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
29  com.apple.AE                  0x947b6425 aeProcessAppleEvent + 177
30  com.apple.HIToolbox            0x9650e981 AEProcessAppleEvent + 38
31  com.apple.AppKit              0x96ff38e9 _DPSNextEvent + 1189
32  com.apple.AppKit              0x96ff2f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
33  com.apple.AppKit              0x96febf9f -[NSApplication run] + 795
34  FS2_Open-Inferno              0x00038371 ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 69489
35  FS2_Open-Inferno              0x00037726 ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 66342
36  FS2_Open-Inferno              0x0003764d ade_obj<vec3d>::ade_obj(char*, char*, ade_lib_handle*) + 66125

I am running the inferno build because WOD bites the dust with the same crash on mission 2 with the normal 3.6.12. This crash is from Inferno build 3.6.12, mission named "Bug Hunt". I can't tell you what is triggering it (Possibly a warp in or death), but if you guys have some instructions for me to help you chase this thing down, I will be glad to help.