Here's the debug log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/honghangho/Library/FS2_Open/data/fs2_open.log', Sun Oct 03 05:55:21 2010 ...
FreeSpace version: 3.6.13
Passed cmdline options:
-spec_exp 11
-ogl_spec 95
-spec_static 1
-spec_point 1
-spec_tube 1
-ambient_factor 85.00
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-cache_bitmaps
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Wings of Dawn,mediavps_3612
-no_glsl
Building file index...
Found root pack '/Applications/Freespace2/Wings of Dawn/WoD-Core.vp' with a checksum of 0x74adff1f
Found root pack '/Applications/Freespace2/Wings of Dawn/WoD-Sound.vp' with a checksum of 0x7b2cfb6e
Found root pack '/Applications/Freespace2/Wings of Dawn/WoD-Visual.vp' with a checksum of 0x52398661
Found root pack '/Applications/Freespace2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack '/Applications/Freespace2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack '/Applications/Freespace2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack '/Applications/Freespace2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack '/Applications/Freespace2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
Found root pack '/Applications/Freespace2/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack '/Applications/Freespace2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack '/Applications/Freespace2/FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack '/Applications/Freespace2/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/Applications/Freespace2/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/Applications/Freespace2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Applications/Freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/Freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/Freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/Freespace2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/Freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/Freespace2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/Freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/Freespace2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/honghangho/Library/FS2_Open/Wings of Dawn/' ... 55 files
Searching root '/Users/honghangho/Library/FS2_Open/mediavps_3612/' ... 2 files
Searching root '/Users/honghangho/Library/FS2_Open/' ... 31 files
Searching root '/Applications/Freespace2/Wings of Dawn/' ... 0 files
Searching root pack '/Applications/Freespace2/Wings of Dawn/WoD-Core.vp' ... 72 files
Searching root pack '/Applications/Freespace2/Wings of Dawn/WoD-Sound.vp' ... 96 files
Searching root pack '/Applications/Freespace2/Wings of Dawn/WoD-Visual.vp' ... 2679 files
Searching root '/Applications/Freespace2/mediavps_3612/' ... 0 files
Searching root pack '/Applications/Freespace2/mediavps_3612/MV_Advanced.vp' ... 1283 files
Searching root pack '/Applications/Freespace2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
Searching root pack '/Applications/Freespace2/mediavps_3612/MV_Assets.vp' ... 1905 files
Searching root pack '/Applications/Freespace2/mediavps_3612/MV_Effects.vp' ... 1892 files
Searching root pack '/Applications/Freespace2/mediavps_3612/MV_Music.vp' ... 32 files
Searching root pack '/Applications/Freespace2/mediavps_3612/MV_RadarIcons.vp' ... 24 files
Searching root pack '/Applications/Freespace2/mediavps_3612/MV_Root.vp' ... 358 files
Searching root '/Applications/Freespace2/' ... 0 files
Searching root pack '/Applications/Freespace2/FS2OGGcutscenepack.vp' ... 10 files
Searching root pack '/Applications/Freespace2/multi-mission-pack.vp' ... 110 files
Searching root pack '/Applications/Freespace2/multi-voice-pack.vp' ... 307 files
Searching root pack '/Applications/Freespace2/root_fs2.vp' ... 157 files
Searching root pack '/Applications/Freespace2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/Freespace2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/Freespace2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/Freespace2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/Freespace2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/Freespace2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace2/warble_fs2.vp' ... 52 files
Found 28 roots and 17492 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "AL_EXT_float32".
Sample rate: 0 (44100)
EFX enabled: NO
Playback device: Built-in Headphone
Capture device: Built-in Microphone
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce 9800 GT OpenGL Engine
OpenGL Version : 2.0 NVIDIA-1.5.48
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Max texture units: 4 (4)
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Joystick INITTED!
Using 'Logitech Extreme 3D' as the primary joystick:
Number of axes: 4
Number of buttons: 12
Number of hats: 1
Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'Muzzleflashes-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM => Starting parse of 'Explosions-wxp.tbm' ...
TBM => Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
BMPMAN: Found EFF (exp40.eff) with 123 frames at 50 fps.
BMPMAN: Found EFF (exp50.eff) with 110 frames at 50 fps.
BMPMAN: Found EFF (VK11imp.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (ExpW.eff) with 91 frames at 40 fps.
BMPMAN: Found EFF (ExpB.eff) with 74 frames at 30 fps.
BMPMAN: Found EFF (Zy.eff) with 43 frames at 30 fps.
BMPMAN: Found EFF (Tach.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (71Impact.eff) with 50 frames at 35 fps.
BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Fmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Smoke.eff) with 71 frames at 35 fps.
BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'Muzzleflashes-wep.tbm' ...
TBM => Starting parse of 'beams-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'turrets-obt.tbm' ...
BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 302
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
WARNING: "Mission: Holding the line-M16 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:688
Someone passed an extension to bm_load for file 'M16.png'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit04a.eff) with 38 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xe3e74b11, IBX checksum: 0x6b9aee79 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'M16-Holding the Line.fs2'
Hmmm... Extension passed to mission_load...
WARNING: "Mission: Holding the line-M16 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:688
Using callsign: Misuzu
Using callsign: Munoq Levaz
Using callsign: Axe
Using callsign: Milkshake
Using callsign: Kunoichi
Using callsign: Justice
Using callsign: Scar
Using callsign: Tempest
Using callsign: Fire
Using callsign: Luna
Using callsign: Drake
Using callsign: Dygenguar
Using callsign: Raider
Using callsign: Forbidden
Starting mission message count : 1
Ending mission message count : 1
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'Kaze.pof'
IBX: Found a good IBX to read for 'Kaze.pof'.
IBX-DEBUG => POF checksum: 0x53499bee, IBX checksum: 0xaf466411 -- "Kaze.pof"
Loading model 'GA.pof'
IBX: Found a good IBX to read for 'GA.pof'.
IBX-DEBUG => POF checksum: 0x24b2bca2, IBX checksum: 0x6942b42c -- "GA.pof"
BMPMAN: Found EFF (ga-glow.eff) with 16 frames at 12 fps.
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship GA.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship GA.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 3', believed to be in ship GA.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 4', believed to be in ship GA.pof
Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
Loading model 'ChallengerII.pof'
IBX: Found a good IBX to read for 'ChallengerII.pof'.
IBX-DEBUG => POF checksum: 0x60c0ab7e, IBX checksum: 0x4eedd1ad -- "ChallengerII.pof"
BMPMAN: Found EFF (challengerii-glow.eff) with 10 frames at 10 fps.
Potential problem found: Unrecognized subsystem type 'Door2', believed to be in ship ChallengerII.pof
Potential problem found: Unrecognized subsystem type 'Door1', believed to be in ship ChallengerII.pof
WARNING: "Invalid subobj_num or model_num in subsystem 'gunturret-17' on ship type 'LSF Challenger II'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4893
WARNING: "Invalid subobj_num or model_num in subsystem 'gunturret-18' on ship type 'LSF Challenger II'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4893
Loading model 'Challenger.pof'
IBX: Found a good IBX to read for 'Challenger.pof'.
IBX-DEBUG => POF checksum: 0x23538030, IBX checksum: 0x0ab0aed9 -- "Challenger.pof"
BMPMAN: Found EFF (skirmisheralt-glow.eff) with 19 frames at 12 fps.
Loading model 'missileboat.pof'
IBX: Found a good IBX to read for 'missileboat.pof'.
IBX-DEBUG => POF checksum: 0xd5befee2, IBX checksum: 0x914dc80c -- "missileboat.pof"
Loading model 'ZyB.pof'
IBX: Found a good IBX to read for 'ZyB.pof'.
IBX-DEBUG => POF checksum: 0xe22b766a, IBX checksum: 0xb031825a -- "ZyB.pof"
BMPMAN: Found EFF (zy-glow.eff) with 12 frames at 12 fps.
BMPMAN: Found EFF (redglass-glow.eff) with 18 frames at 12 fps.
Loading model 'ZyF.pof'
IBX: Found a good IBX to read for 'ZyF.pof'.
IBX-DEBUG => POF checksum: 0x7fb396a3, IBX checksum: 0xe549393a -- "ZyF.pof"
Loading model 'Sweeper.pof'
IBX: Found a good IBX to read for 'Sweeper.pof'.
IBX-DEBUG => POF checksum: 0x1e857296, IBX checksum: 0xa7fc55b9 -- "Sweeper.pof"
Potential problem found: Unrecognized subsystem type 'Sphere', believed to be in ship Sweeper.pof
Loading model 'adasya.pof'
IBX: Found a good IBX to read for 'adasya.pof'.
IBX-DEBUG => POF checksum: 0x84309939, IBX checksum: 0x94bb35cf -- "adasya.pof"
Potential problem found: Unrecognized subsystem type 'Sphere-0', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Sphere-2', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Sphere-1', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship adasya.pof
Loading model 'Cordimothership.pof'
IBX: Found a good IBX to read for 'Cordimothership.pof'.
IBX-DEBUG => POF checksum: 0xc34c668c, IBX checksum: 0xa46d013b -- "Cordimothership.pof"
Potential problem found: Unrecognized subsystem type 'Hanger dock-3', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Hanger dock-2', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Hanger dock-1', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Hanger dock-0', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Hanger dock-4', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger dock-6', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger dock-7', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger dock-8', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Large Hanger dock', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger Dock-5', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger Dock-4', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger Dock-2', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger Dock-3', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger Dock-0', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Empty Hanger Dock-1', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Hanger dock-5', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Hanger dock-6', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'fighterbay-1', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'fighterbay-2', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'fighterbay-3', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'fighterbay-4', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'fighterbay-5', believed to be in ship Cordimothership.pof
Potential problem found: Unrecognized subsystem type 'fighterbay-6', believed to be in ship Cordimothership.pof
Loading model 'RaymkIII.pof'
IBX: Found a good IBX to read for 'RaymkIII.pof'.
IBX-DEBUG => POF checksum: 0xe005df06, IBX checksum: 0xd6ffc2ef -- "RaymkIII.pof"
BMPMAN: Found EFF (ray mkiii whiter-glow.eff) with 17 frames at 30 fps.
Loading model 'mcwsb.pof'
IBX: Found a good IBX to read for 'mcwsb.pof'.
IBX-DEBUG => POF checksum: 0x81afe647, IBX checksum: 0x6e867a1b -- "mcwsb.pof"
BMPMAN: Found EFF (mcwshull-glow.eff) with 7 frames at 6 fps.
BMPMAN: Found EFF (mcwsring-glow.eff) with 12 frames at 9 fps.
Loading model 'RaymkIII-W.pof'
IBX: Found a good IBX to read for 'RaymkIII-W.pof'.
IBX-DEBUG => POF checksum: 0x622080fb, IBX checksum: 0x166e678e -- "RaymkIII-W.pof"
Loading model 'Caliburn.pof'
IBX: Found a good IBX to read for 'Caliburn.pof'.
IBX-DEBUG => POF checksum: 0x9784f5a2, IBX checksum: 0x6ef7cb38 -- "Caliburn.pof"
Loading model 'Soldier.pof'
IBX: Found a good IBX to read for 'Soldier.pof'.
IBX-DEBUG => POF checksum: 0x9453e976, IBX checksum: 0xc4146b4f -- "Soldier.pof"
BMPMAN: Found EFF (soldier-glow.eff) with 3 frames at 5 fps.
Loading model 'warrior.POF'
IBX: Found a good IBX to read for 'warrior.POF'.
IBX-DEBUG => POF checksum: 0xed52a10a, IBX checksum: 0x4a99d34f -- "warrior.POF"
Potential problem found: Unrecognized subsystem type 'TentacleB1', believed to be in ship warrior.POF
Potential problem found: Unrecognized subsystem type 'TentacleS1', believed to be in ship warrior.POF
Potential problem found: Unrecognized subsystem type 'TentacleS3', believed to be in ship warrior.POF
Potential problem found: Unrecognized subsystem type 'TentacleB3', believed to be in ship warrior.POF
Potential problem found: Unrecognized subsystem type 'TentacleB2', believed to be in ship warrior.POF
Potential problem found: Unrecognized subsystem type 'TentacleB4', believed to be in ship warrior.POF
Potential problem found: Unrecognized subsystem type 'TentacleS2', believed to be in ship warrior.POF
Potential problem found: Unrecognized subsystem type 'TentacleS4', believed to be in ship warrior.POF
Loading model 'Battleaxe.pof'
IBX: Found a good IBX to read for 'Battleaxe.pof'.
IBX-DEBUG => POF checksum: 0x16f5df77, IBX checksum: 0xb0f34e26 -- "Battleaxe.pof"
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Battleaxe.pof
Loading model 'Pillager.pof'
IBX: Found a good IBX to read for 'Pillager.pof'.
IBX-DEBUG => POF checksum: 0x867e9273, IBX checksum: 0xabd4e19f -- "Pillager.pof"
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x69570284 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Loading model 'ast03.pof'
IBX: Found a good IBX to read for 'ast03.pof'.
IBX-DEBUG => POF checksum: 0x6d9c8548, IBX checksum: 0xaa42b4e3 -- "ast03.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Loading model 'ast02.pof'
IBX: Found a good IBX to read for 'ast02.pof'.
IBX-DEBUG => POF checksum: 0xcb50099a, IBX checksum: 0x923d9c9f -- "ast02.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
Loading model 'ast01.pof'
IBX: Found a good IBX to read for 'ast01.pof'.
IBX-DEBUG => POF checksum: 0x52a0f68f, IBX checksum: 0x6c6d56b4 -- "ast01.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
Loading model 'asta03.pof'
IBX: Found a good IBX to read for 'asta03.pof'.
IBX-DEBUG => POF checksum: 0xf99376e0, IBX checksum: 0x00366755 -- "asta03.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Loading model 'asta02.pof'
IBX: Found a good IBX to read for 'asta02.pof'.
IBX-DEBUG => POF checksum: 0x5060d51c, IBX checksum: 0x207b91d8 -- "asta02.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
Loading model 'asta01.pof'
IBX: Found a good IBX to read for 'asta01.pof'.
IBX-DEBUG => POF checksum: 0x1ae66259, IBX checksum: 0x5ddb5fe9 -- "asta01.pof"
Submodel 'astb' is detail level 1 of 'asta'
Submodel 'astc' is detail level 2 of 'asta'
Submodel 'astd' is detail level 3 of 'asta'
=================== STARTING LEVEL DATA LOAD ==================
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
Allocating space for at least 903 new ship subsystems ... a total of 1200 is now available (101 in-use).
About to page in ships!
WARNING: "Ship 'Cordi Mothership' does not have subsystem 'gunturret-17' linked into the model file, 'Cordimothership.pof'." at ship.cpp:14734
WARNING: "Ship 'Cordi Mothership' does not have subsystem 'gunturret-18' linked into the model file, 'Cordimothership.pof'." at ship.cpp:14734
WARNING: "Ship 'LSF Challenger II' does not have subsystem 'gunturret-17' linked into the model file, 'ChallengerII.pof'." at ship.cpp:14734
WARNING: "Ship 'LSF Challenger II' does not have subsystem 'gunturret-18' linked into the model file, 'ChallengerII.pof'." at ship.cpp:14734
BMPMAN: Found EFF (Cordipulse.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (CordipulseB.eff) with 15 frames at 25 fps.
BMPMAN: Found EFF (CordipulseG.eff) with 15 frames at 28 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
ANI Vepar_particle with size 80x80 (37.5% wasted)
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x43fcc9bb -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0x0e050134 -- "Tempest.pof"
Loading model 'Wildfire.pof'
IBX: Found a good IBX to read for 'Wildfire.pof'.
IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0xd8e129e9 -- "Wildfire.pof"
Model Wildfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Dart.pof'
IBX: Found a good IBX to read for 'Dart.pof'.
IBX-DEBUG => POF checksum: 0xd10e57c4, IBX checksum: 0x76ef43c7 -- "Dart.pof"
Model Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'phoenix.pof'
IBX: Found a good IBX to read for 'phoenix.pof'.
IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x525b1489 -- "phoenix.pof"
Loading model 'Wasp.pof'
IBX: Found a good IBX to read for 'Wasp.pof'.
IBX-DEBUG => POF checksum: 0xd2a15d45, IBX checksum: 0x15937c35 -- "Wasp.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0x35d0ce51 -- "piranha.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 0x80da58b6, IBX checksum: 0x0297b117 -- "Tsunami.pof"
Loading model 'newhornet.pof'
IBX: Found a good IBX to read for 'newhornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x47cca8d9 -- "newhornet.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0xdb07cf8f -- "crossbow.pof"
No subsystems found for model "crossbow.pof".
Loading model 'Stiletto.pof'
IBX: Found a good IBX to read for 'Stiletto.pof'.
IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0xc8d3c466 -- "Stiletto.pof"
Loading model 'rocket.pof'
IBX: Found a good IBX to read for 'rocket.pof'.
IBX-DEBUG => POF checksum: 0x8e9a54d2, IBX checksum: 0x2d58436e -- "rocket.pof"
Loading model 'hominglaser.pof'
IBX: Found a good IBX to read for 'hominglaser.pof'.
IBX-DEBUG => POF checksum: 0x869fb72a, IBX checksum: 0xbcc2ac85 -- "hominglaser.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0xf982a0e8 -- "cmeasure01.pof"
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0xb96f0de7 -- "belial.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0xca93ace8 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xd816ca2d -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x6d576a63 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
ANI Vepar_particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 3536/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 583, Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
FRM: 1
FE: 1
Class: gtf hercules
FRM: 1
FE: 1
Class: gtf hercules mark ii
FRM: 1
FE: 1
Class: gtf ares
FRM: 1
FE: 1
Class: gtf erinyes
FRM: 1
FE: 1
Class: gtf loki
FRM: 1
FE: 1
Class: gtf pegasus
FRM: 1
FE: 1
Class: gtf perseus
FRM: 1
FE: 1
Class: gtf myrmidon
FRM: 1
FE: 1
Class: sf mara (terrans)
FRM: 1
FE: 1
Class: gtb artemis
FRM: 1
FE: 1
Class: gtb artemis d.h.
FRM: 1
FE: 1
Class: gtb medusa
FRM: 1
FE: 1
Class: gtb ursa
FRM: 1
FE: 1
Class: gtb zeus
FRM: 1
FE: 1
Class: gtb boanerges
FRM: 1
FE: 1
Class: gtdr amazon
FRM: 1
FE: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts hygeia
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gtfr triton
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tc-tri
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gtfr poseidon
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: tsc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: tac 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: ttc 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gtc fenris
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtm hippocrates
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtg zephyrus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gta charybdis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gtd orion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hecate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtva colossus
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: gtcv deimos
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gtc aeolus
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: ntf iceni
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: ntf boadicea
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtt elysium
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gtt argo
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: gti ganymede
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: knossos
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: gtsg watchdog
FRM: 1
FE: 1
Class: gtsg cerberus
FRM: 1
FE: 1
Class: gtsg alastor
FRM: 1
FE: 1
Class: gtep hermes
FRM: 1
FE: 1
Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: gtsg mjolnir
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg mjolnir#home
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvf seth
FRM: 1
FE: 1
Class: gvf horus
FRM: 1
FE: 1
Class: gvf thoth
FRM: 1
FE: 1
Class: gvf serapis
FRM: 1
FE: 1
Class: gvf tauret
FRM: 1
FE: 1
Class: gvb sekhmet
FRM: 1
FE: 1
Class: gvb osiris
FRM: 1
FE: 1
Class: gvb bakha
FRM: 1
FE: 1
Class: gvf ptah
FRM: 1
FE: 1
Class: gvs nephthys
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gvt isis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: pvfr ma'at
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: gvfr bes
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: vac 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: vac 4
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: gvfr satis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gvg anuket
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: gvc aten
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvc mentu
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gvcv sobek
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: gvd typhon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gvsg ankh
FRM: 1
FE: 1
Class: gvsg edjo
FRM: 1
FE: 1
Class: gvep ra
FRM: 1
FE: 1
Class: gva setekh
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: gvd hatshepsut
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sf dragon
FRM: 1
FE: 1
Class: sf basilisk
FRM: 1
FE: 1
Class: sf manticore
FRM: 1
FE: 1
Class: sf aeshma
FRM: 1
FE: 1
Class: sf mara
FRM: 1
FE: 1
Class: sf astaroth
FRM: 1
FE: 1
Class: sb nephilim
FRM: 1
FE: 1
Class: sb taurvi
FRM: 1
FE: 1
Class: sb nahema
FRM: 1
FE: 1
Class: sb seraphim
FRM: 1
FE: 1
Class: st azrael
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: sfr dis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 3
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: sfr mephisto
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: sfr asmodeus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
Class: sc lilith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc rakshasa
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd ravana
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
FRM: 1
FE: 1
Class: ssg belial
FRM: 1
FE: 1
Class: ssg rahu
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: scv moloch
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sj sathanas
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: shivan comm node
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100
Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300
Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI spacemapRavi.ani with size 500x340 (33.6% wasted)
Frame 0 too long!!: frametime = 8.271 (8.271)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'RaymkIII-E.pof'
IBX: Found a good IBX to read for 'RaymkIII-E.pof'.
IBX-DEBUG => POF checksum: 0x3c058e8a, IBX checksum: 0x83cca00e -- "RaymkIII-E.pof"
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconnewton with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconLich with size 56x24 (25.0% wasted)
ANI icon_leech with size 56x24 (25.0% wasted)
ANI icon_dadvanced with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI iconcruiser with size 70x29 (9.4% wasted)
ANI FadeCruiser with size 70x29 (9.4% wasted)
ANI FadeCruiser.ani with size 70x29 (9.4% wasted)
ANI iconcapital with size 97x29 (9.4% wasted)
ANI FadeCapital with size 97x29 (9.4% wasted)
ANI FadeCapital.ani with size 97x29 (9.4% wasted)
ANI iconplanet with size 128x130 (49.2% wasted)
ANI FadePlanet with size 128x130 (49.2% wasted)
ANI FadePlanet.ani with size 128x130 (49.2% wasted)
ANI iconasteroid with size 117x123 (3.9% wasted)
ANI FadeAsteroid with size 117x123 (3.9% wasted)
ANI FadeAsteroid.ani with size 117x123 (3.9% wasted)
ANI iconunknownW with size 62x42 (34.4% wasted)
ANI FadeUnknownW with size 62x42 (34.4% wasted)
ANI FadeUnknownW.ani with size 62x42 (34.4% wasted)
ANI iconhighlight01 with size 172x172 (32.8% wasted)
ANI iconhighlight01.ani with size 172x172 (32.8% wasted)
ANI iconfighterW with size 50x46 (28.1% wasted)
ANI FadeFighterW with size 50x46 (28.1% wasted)
ANI FadeFighterW.ani with size 50x46 (28.1% wasted)
ANI iconcruiser.ani with size 70x29 (9.4% wasted)
ANI iconcapital.ani with size 97x29 (9.4% wasted)
ANI iconplanet.ani with size 128x130 (49.2% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (10)
Unloading in mission messages
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Sun Oct 03 05:55:40 2010
This crash is less consistent than mission 2 or bug hunter. I cannot identify a (set of) player action or a set time period. It does only crash when there is some fighting going on regardless of the number of combatants and this is consistent across all bugged levels played.
Note, I had used INF 3.6.12 RC3 to play past bug hunter as I used INF 3.6.12 (RC1???) to play past level 2 and beyond till bug hunter. This may or may not be connected. I might have just been lucky.