Author Topic: Triplehead/3x screen hud correction 90% done !  (Read 1780 times)

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Triplehead/3x screen hud correction 90% done !
Hi!
As i use a 6048/1080 resolution i have try to copy my custom hudgauge.tbl i use with fs2o on disapora, but it doesn't seems to like it much  :D
As soon as i load up the game it warns me that it generate 60/70 error , i guess there are diffrence with the main fso branch about that,
What may i do about it?
« Last Edit: September 08, 2012, 09:59:17 am by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Not that this is really on topic or helping you, but what kind of a monitor set-up entail 6048x1080? o.O

  
An eyefinity setup (3* 1920*1080 + bezel management)
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
That's a typical Eyefinity, not common, but used by a few people out there. Perhaps Diaspora should ship with a config for this resolution, seeing as most people with Eyefinity seem to use it.

 
well if we could have a sort of classical fs2 hudgauge to diaspora specific hud gauge converter it would help ^^
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Re: Triplehead hud correction wip !
So i decided to adapt it to my resolution -6048*1080

But i have a little problem for now : I have two hud instead of one :



Here is the top of the hud_gauge.tbl as i added those lines :
Code: [Select]
$Load Retail Configuration: No
$Font: 3
$Max Directives: 7
$Max Escort Ships: 7
 
#Gauge Config

$Ship: Raptor
$Color: ( 160, 225, 255 )
$Font: 4
$Base: (6048, 1080)
$Required Aspect: Wide Screen
$Gauges:
+Custom:
Position: (2816, 332 )
Name: MiscSEXPBar
Text:
X Offset: 10
Y Offset: 5
Gauge Type: RADAR
Slew: YES
Active by default: NO
Filename: col_miscbargauge
+Throttle:
Position: (2717, 386)
Slew: yes
Filename: Throttle_Default
Foreground Clip Bottom Y-offset: 210
Foreground Clip Width: 109
Foreground Clip Height: 133
Afterburner Clip Height: 29
Show Background: no
Show Max Speed Label: no
Show Min Speed Label: no
Current Speed Offsets: (41, 56)
Target Speed Offsets: (41, 40)
Show Percentage: yes
Glide Status Offsets: (-5, 80)
Match Speed Status Offsets: (-5, 80)
+Threat Indicator:
Position: (3192, 388)
Slew: yes
Arc Filename: Threat_Arc_Default
Dumbfire Filename: Threat_Dumb_Default
Lock Filename: Threat_Lock_Default
Dumbfire Offsets: (61, 50)
Lock Offsets: (61, 31)
+Countermeasures:
Position: (2807, 649)
Slew: yes
Filename: Dummy
Text Offsets: (36, 4)
Value Offsets: (9, 4)
+Weapon Energy:
Position: (3238, 482)
Slew: yes
Filename: Energy_Big_Default
Foreground Clip Height: 130
Text Offsets: (15, -15)
Text Alignment: Right
Always Show Text: true
Text Follows: true
Show Ballistic Ammo: true
Armed Guns List Offsets: (15, -45)
Armed Guns List Alignment: Right
+Weapon Energy:
Position: (3262, 526)
Slew: yes
Filename: Energy_Default
Foreground Clip Height: 94
Text Offsets: (15, 6)
Always Show Text: true
Text Moves: true
+Afterburner Energy:
Position: (2762, 526)
Slew: yes
Filename: Energy_Default
Foreground Clip Height: 94
+Flight Path Marker:
Filename: Flight_Path_Default
Center Offsets: (15, 15)
+Warhead Count:
Position: (3209, 653)
Slew: true
Filename: Warhead_Icon_Default
Name Offsets: (0, 0)
Count Offsets: (-4, 15)
Icon Width: 7
Icon Height: 22
Max Icons: 8
Max Columns: 8
Name Alignment: Right
+Lead Sight:
Position: (3024, 540)
Filename: Leadsight_Default
+Directives:
Position: (2022, 334)
Slew: no
Top Background Filename: col_weapons_h
Entry Background Filename: Dummy
Bottom Background Filename: col_weapons_list
Header Offsets: (4, 4)
Top Background Height: 25
List Start Offsets: (12, 23)
Entry Height: 18
Bottom Background Offset: -18
Max Line Width: 210
+Escort View:
Position: (3737, 300)
Slew: no
Top Background Filename: col_weapons_h
Entry Background Filename: Dummy
Bottom Background Filename: col_weapons_list
Entry Height: 18
Bottom Background Offset: 4
Header Text: sitrep
Header Offsets: (4, 4)
List Start Offsets: (0, 23)
Hull X-offset: 185
Ship Name Max Width: 160
;Name X-offset: (4, 0)
;Status X-offset: (-11, 0)
+Wingman Status:
Position: (3813, 120)
Slew: no
Left Background Filename: Wingman_Left_Default
Entry Background Filename: Dummy
Right Background Filename: Wingman_Entry_Default
Dot Filename: Wingman_Dot_Default
Header Offsets: (2, 3)
Left Background Width: 20
Entry Width: 20
Last Background Offset: -16
Single Wing Offsets: (0, 23)
Multiple Wing Start Offsets: (0, 23)
Wing Name Offsets: (30, 0)
Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
Expansion Mode: Down
+Lock Indicator:
Lock Filename: Lock_Ind_Default
Locked Filename: Locked_Ind_Default
Lock Center Offsets: (50, 50)
Locked Center Offsets: (50, 50)
+Hardpoints:
Position: (3812, 708)
Size: (150, 150)
Line Width: 2
View Direction: Top
Show Primary Weapons: no
Show Secondary Weapons: yes
+Primary Weapons:
Position: (3731, 536)
Header Offsets: (4, 4)
Header Text: Primary Stores
First Background Filename: col_weapons_h
First Background Height: 20
First Background X-offset: 0
Entry Background Filename: Dummy
Entry Background Height: 20
Entry Background X-offset: 0
Last Background Filename: col_weapons_list
Last Background X-offset: 0
Last Background Y-offset: -18
Entry Height: 18
List Start Y-offset: 20
Ammo X-offset: 55
Link X-offset: 65
Name X-offset: 75
+Secondary Weapons:
Position: (3731, 644)
Header Offsets: (4, 4)
Header Text: Secondary Stores
First Background Filename: col_weapons_h
First Background Height: 20
First Background X-offset: 0
Entry Background Filename: Dummy
Entry Background Height: 20
Entry Background X-offset: 0
Last Background Filename: col_weapons_list
Last Background X-offset: 0
Last Background Y-offset: -18
Entry Height: 18
List Start Y-offset: 20
Ammo X-offset: 30
Link X-offset: 40
Name X-offset: 49
Unlink X-offset: 45
Reload X-offset: 180
+Mission Time:
Position: (2820, 421)
Slew: yes
Filename: Dummy
Text Offsets: (4, 4)
Value Offsets: (4, 15)
+Kills:
Position: (3466, 1046)
Slew: no
Filename: Dummy
Text Offsets: (4, 4)
Value Offsets: (70, 4)
+Auto Speed:
Position: (2786, 713)
Slew: yes
Filename: Dummy
Auto Offsets: (6, 0)
Speed Offsets: (0, 12)
On Text Color: (-1, -1, -1, -1)
Off Text Color: (0, 0, 0, 0)
+Auto Target:
Position: (3166, 709)
Slew: yes
Filename: Dummy
Auto Offsets: (9, 0)
Target Offsets: (0, 12)
On Text Color: (-1, -1, -1, -1)
Off Text Color: (0, 0, 0, 0)
+Hostile Triangle:
Position: (3024, 544)
Slew: yes
Radius: 100
Triangle Base: 9.5
Triangle Height: 11.0
+Target Triangle:
Position: (3024, 544)
Slew: yes
Radius: 100
Triangle Base: 9.5
Triangle Height: 11.0
+Missile Triangles:
Position: (3024, 544)
Slew: yes
Radius: 100
Triangle Base: 9.5
Triangle Height: 11.0
+Orientation Tee:
Position: (3024, 544)
Slew: yes
Radius: 100
+Center Reticle:
Position: (3009, 529)
Filename: Reticle_Center_Default
+Messages:
Position: (2022, 6)
Font: 2
+Training Messages:
Position: (2856, 229)
+Multiplayer Messages:
Position: (2026, 288)
+Support:
Position: (2026, 720)
Slew: no
Filename: Support_Default
Header Offsets: (3, 2)
Text Y-offset: 12
Dock Status X-offset: 6
Dock Time X-offset: 65
+Damage:
Position: (2933, 73)
Slew: no
Top Background Filename: Direct_Top_Default
Entry Background Filename: Dummy
Bottom Background Filename: Direct_Entry_Default
Header Offsets: (2, 3)
Hull Integrity Offsets: (4, 23)
Hull Integrity Value X-offset: 180
Top Background Height: 27
Subsystem Entry Height: 20
Subsystem List Start Offsets: (4, 43)
Subsystem Entry Value X-offset: 142
Bottom Background Offset: 0
+Objective Notify:
Position: (3024, 300)
Slew: no
Filename: Dummy
Objective Text Y-offset: 4
Objective Value Y-offset: 23
Subspace Text Y-offset: 4
Subspace Value Y-offset: 23
Red Alert Text Y-offset: 4
Red Alert Value Y-offset: 23
+Squad Message:
Position: (2048, 60)
Slew: no
Top Background Filename: col_weapons_h
Entry Background Filename: Dummy
Bottom Background Filename: col_weapons_list
Header Offsets: (4, 3)
List Start Offsets: (4, 20)
Top Background Height: 20
Entry Height: 15
Bottom Background Offset: -10
Command X-offset: 17
Page Up Offsets: (110, 5)
Page Down Offsets: (110, 115)
+Target Monitor:
Position: (2022, 902)
Monitor Filename: TargetMon_Main_Default
Monitor Alpha Mask Filename: TargetMon_Alpha
Integrity Bar Filename: TargetMon_Bar_Default
Viewport Offsets: (0, 0)
Viewport Size: (180, 135)
Integrity Bar Offsets: (176, 20)
;Integrity Bar Foreground Clip Height: 88
Status Offsets: (6, 18)
Name Offsets: (8, -25)
Class Offsets: (8, -10)
Distance Offsets: (64, 6)
Speed Offsets: (64, 20)
Hull Offsets: (45, 6)
Cargo Contents Offsets: (8, 30)
Cargo Scan Start Offsets: (3, 5)
Cargo Scan Size: (172, 130)
Subsystem Name Offsets: (25, 132)
Subsystem Integrity Offsets: (155, 132)
Disabled Status Offsets: (90, 120)
Desaturate: yes
+Radar BSG:
Position: (0, 0)
Size: (1024, 1024)
Cockpit Target: dradis
Display Offset: (0, 130)
Display Size: (1024, 1024)
        Loop Sound:                                     245
        Arrival Beep Sound:                             246
        Stealth arrival Beep Sound:                     249
        Minimum Beep Delay:                             3.5
        Departure Beep Sound:                           250
        Minimum Beep Delay:                             3.5

+Text Warnings:
Position: (3024, 409)
+Mini Target Shields:
Position: (3005, 643)
Slew: yes
Filename: targhit1
3 Digit Hull Offsets: (5, 7)
2 Digit Hull Offsets: (9, 7)
1 Digit Hull Offsets: (14, 7)
+Voice Status:
Position: (2022, 198)
+Ping:
Position: (3871, 6)
+Lag:
Position: (3169, 714)
+Supernova:
Position: (2230, 204)
+Target Brackets:
+Offscreen Indicator:
$End Gauges
#End

#Gauge Config

$Ship: Assault Raptor
$Color: ( 160, 225, 255 )
$Font: 4
$Base: (6048, 1080)
$Required Aspect: Wide Screen
$Gauges:
+Custom:
Position: (2816, 332 )
Name: MiscSEXPBar
Text:
X Offset: 10
Y Offset: 5
Gauge Type: RADAR
Slew: YES
Active by default: NO
Filename: col_miscbargauge
+Throttle:
Position: (2717, 386)
Slew: yes
Filename: Throttle_Default
Foreground Clip Bottom Y-offset: 210
Foreground Clip Width: 109
Foreground Clip Height: 133
Afterburner Clip Height: 29
Show Background: no
Show Max Speed Label: no
Show Min Speed Label: no
Current Speed Offsets: (41, 56)
Target Speed Offsets: (41, 40)
Show Percentage: yes
Glide Status Offsets: (-5, 80)
Match Speed Status Offsets: (-5, 80)
+Threat Indicator:
Position: (3192, 388)
Slew: yes
Arc Filename: Threat_Arc_Default
Dumbfire Filename: Threat_Dumb_Default
Lock Filename: Threat_Lock_Default
Dumbfire Offsets: (61, 50)
Lock Offsets: (61, 31)
+Countermeasures:
Position: (2807, 649)
Slew: yes
Filename: Dummy
Text Offsets: (36, 4)
Value Offsets: (9, 4)
+Weapon Energy:
Position: (3238, 482)
Slew: yes
Filename: Energy_Big_Default
Foreground Clip Height: 130
Text Offsets: (15, -15)
Text Alignment: Right
Always Show Text: true
Text Follows: true
Show Ballistic Ammo: true
Armed Guns List Offsets: (15, -45)
Armed Guns List Alignment: Right
+Weapon Energy:
Position: (3262, 526)
Slew: yes
Filename: Energy_Default
Foreground Clip Height: 94
Text Offsets: (15, 6)
Always Show Text: true
Text Moves: true
+Afterburner Energy:
Position: (3262, 526)
Slew: yes
Filename: Energy_Default
Foreground Clip Height: 94
+Flight Path Marker:
Filename: Flight_Path_Default
Center Offsets: (2035, 18)
+Warhead Count:
Position: (3209, 653)
Slew: true
Filename: Warhead_Icon_Default
Name Offsets: (0, 0)
Count Offsets: (-4, 15)
Icon Width: 7
Icon Height: 22
Max Icons: 8
Max Columns: 8
Name Alignment: Right
+Lead Sight:
Position: (3024, 540)
Filename: Leadsight_Default
+Directives:
Position: (2022, 334)
Slew: no
Top Background Filename: col_weapons_h
Entry Background Filename: Dummy
Bottom Background Filename: col_weapons_list
Header Offsets: (4, 4)
Top Background Height: 25
List Start Offsets: (12, 23)
Entry Height: 18
Bottom Background Offset: -18
Max Line Width: 210
+Escort View:
Position: (3737, 300)
Slew: no
Top Background Filename: col_weapons_h
Entry Background Filename: Dummy
Bottom Background Filename: col_weapons_list
Entry Height: 18
Bottom Background Offset: 4
Header Text: sitrep
Header Offsets: (4, 4)
List Start Offsets: (0, 23)
Hull X-offset: 185
Ship Name Max Width: 160
;Name X-offset: (4, 0)
;Status X-offset: (-11, 0)
+Wingman Status:
Position: (3813, 120)
Slew: no
Left Background Filename: Wingman_Left_Default
Entry Background Filename: Dummy
Right Background Filename: Wingman_Entry_Default
Dot Filename: Wingman_Dot_Default
Header Offsets: (2, 3)
Left Background Width: 20
Entry Width: 20
Last Background Offset: -16
Single Wing Offsets: (0, 23)
Multiple Wing Start Offsets: (0, 23)
Wing Name Offsets: (30, 0)
Dot Offsets: (100, 0) (115, 0) (130, 0) (145, 0) (160, 0) (175, 0)
Expansion Mode: Down
+Lock Indicator:
Lock Filename: Lock_Ind_Default
Locked Filename: Locked_Ind_Default
Lock Center Offsets: (50, 50)
Locked Center Offsets: (50, 50)
+Hardpoints:
Position: (3812, 708)
Size: (150, 150)
Line Width: 2
View Direction: Top
Show Primary Weapons: no
Show Secondary Weapons: yes
+Primary Weapons:
Position: (3731, 536)
Header Offsets: (4, 4)
Header Text: Primary Stores
First Background Filename: col_weapons_h
First Background Height: 20
First Background X-offset: 0
Entry Background Filename: Dummy
Entry Background Height: 20
Entry Background X-offset: 0
Last Background Filename: col_weapons_list
Last Background X-offset: 0
Last Background Y-offset: -18
Entry Height: 18
List Start Y-offset: 20
Ammo X-offset: 55
Link X-offset: 65
Name X-offset: 75
+Secondary Weapons:
Position: (3731, 644)
Header Offsets: (4, 4)
Header Text: Secondary Stores
First Background Filename: col_weapons_h
First Background Height: 20
First Background X-offset: 0
Entry Background Filename: Dummy
Entry Background Height: 20
Entry Background X-offset: 0
Last Background Filename: col_weapons_list
Last Background X-offset: 0
Last Background Y-offset: -18
Entry Height: 18
List Start Y-offset: 20
Ammo X-offset: 30
Link X-offset: 40
Name X-offset: 49
Unlink X-offset: 45
Reload X-offset: 180
+Mission Time:
Position: (2820, 421)
Slew: yes
Filename: Dummy
Text Offsets: (4, 4)
Value Offsets: (4, 15)
+Kills:
Position: (3920, 1046)
Slew: no
Filename: Dummy
Text Offsets: (4, 4)
Value Offsets: (70, 4)
+Auto Speed:
Position: (2786, 713)
Slew: yes
Filename: Dummy
Auto Offsets: (6, 0)
Speed Offsets: (0, 12)
On Text Color: (-1, -1, -1, -1)
Off Text Color: (0, 0, 0, 0)
+Auto Target:
Position: (3166, 709)
Slew: yes
Filename: Dummy
Auto Offsets: (9, 0)
Target Offsets: (0, 12)
On Text Color: (-1, -1, -1, -1)
Off Text Color: (0, 0, 0, 0)
+Hostile Triangle:
Position: (3024, 544)
Slew: yes
Radius: 100
Triangle Base: 9.5
Triangle Height: 11.0
+Target Triangle:
Position: (3024, 544)
Slew: yes
Radius: 100
Triangle Base: 9.5
Triangle Height: 11.0
+Missile Triangles:
Position: (3024, 544)
Slew: yes
Radius: 100
Triangle Base: 9.5
Triangle Height: 11.0
+Orientation Tee:
Position: (3024, 544)
Slew: yes
Radius: 100
+Center Reticle:
Position: (3009, 529)
Filename: Reticle_Center_Default
+Messages:
Position: (2022, 6)
Font: 2
+Training Messages:
Position: (2856, 229)
+Multiplayer Messages:
Position: (2026, 288)
+Support:
Position: (2957, 288)
Slew: no
Filename: Support_Default
Header Offsets: (3, 2)
Text Y-offset: 12
Dock Status X-offset: 6
Dock Time X-offset: 65
+Damage:
Position: (2933, 73)
Slew: no
Top Background Filename: Direct_Top_Default
Entry Background Filename: Dummy
Bottom Background Filename: Direct_Entry_Default
Header Offsets: (2, 3)
Hull Integrity Offsets: (4, 23)
Hull Integrity Value X-offset: 180
Top Background Height: 27
Subsystem Entry Height: 20
Subsystem List Start Offsets: (4, 43)
Subsystem Entry Value X-offset: 142
Bottom Background Offset: 0
+Objective Notify:
Position: (3024, 300)
Slew: no
Filename: Dummy
Objective Text Y-offset: 4
Objective Value Y-offset: 23
Subspace Text Y-offset: 4
Subspace Value Y-offset: 23
Red Alert Text Y-offset: 4
Red Alert Value Y-offset: 23
+Squad Message:
Position: (2048, 60)
Slew: no
Top Background Filename: col_weapons_h
Entry Background Filename: Dummy
Bottom Background Filename: col_weapons_list
Header Offsets: (4, 3)
List Start Offsets: (4, 20)
Top Background Height: 20
Entry Height: 15
Bottom Background Offset: -10
Command X-offset: 17
Page Up Offsets: (110, 5)
Page Down Offsets: (110, 115)
+Target Monitor:
Position: (2022, 902)
Monitor Filename: TargetMon_Main_Default
Monitor Alpha Mask Filename: TargetMon_Alpha
Integrity Bar Filename: TargetMon_Bar_Default
Viewport Offsets: (0, 0)
Viewport Size: (180, 135)
Integrity Bar Offsets: (176, 20)
;Integrity Bar Foreground Clip Height: 88
Status Offsets: (6, 18)
Name Offsets: (8, -25)
Class Offsets: (8, -10)
Distance Offsets: (64, 6)
Speed Offsets: (64, 20)
Hull Offsets: (45, 6)
Cargo Contents Offsets: (8, 30)
Cargo Scan Start Offsets: (3, 5)
Cargo Scan Size: (172, 130)
Subsystem Name Offsets: (25, 132)
Subsystem Integrity Offsets: (155, 132)
Disabled Status Offsets: (90, 120)
Desaturate: yes
+Radar BSG:
Position: (0, 0)
Size: (1024, 1024)
Cockpit Target: dradis
Display Offset: (0, 130)
Display Size: (1024, 1024)
        Loop Sound:                                     245
        Arrival Beep Sound:                             246
        Stealth arrival Beep Sound:                     249
        Minimum Beep Delay:                             3.5
        Departure Beep Sound:                           250
        Minimum Beep Delay:                             3.5
+Text Warnings:
Position: (3024, 409)
+Mini Target Shields:
Position: (3005, 643)
Slew: yes
Filename: targhit1
3 Digit Hull Offsets: (5, 7)
2 Digit Hull Offsets: (9, 7)
1 Digit Hull Offsets: (14, 7)
+Voice Status:
Position: (2022, 198)
+Ping:
Position: (3871, 6)
+Lag:
Position: (3169, 714)
+Supernova:
Position: (2230, 204)
+Target Brackets:
+Offscreen Indicator:
$End Gauges
#End




AS a quick fix i deleted other resolution present in the hud_gauge, but it ain't no elegant at all!
Any help would be great!
« Last Edit: September 08, 2012, 09:09:06 am by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Re: Triplehead/3x screen hud correction 90% done !
And this is how it looks now, but i'd like to avoid deleting things in that table :D

$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1