Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Kazan on July 20, 2007, 01:55:30 pm

Title: Autopilot Enhancements Build - based on current 3.6.9
Post by: Kazan on July 20, 2007, 01:55:30 pm
http://ferrium.org/media/fs2_open_stable_autopilot.zip

Changes
Title: Re: Autopilot Enhancements Build - based on current 3.6.9
Post by: Woolie Wool on July 20, 2007, 06:53:30 pm
Interesting. Will the cinematics affect a trap I have in Starforce's autopilot mission where a wing of fighters warps in to ambush you in the middle of autopilot?
Title: Re: Autopilot Enhancements Build - based on current 3.6.9
Post by: jr2 on July 21, 2007, 02:12:40 am
...
  • ...plays cinematic then warps ships along flight path as far as autopilot would have taken them (Requires mission flag to enable)
  • Mission Flag - use autopilot cinematics

...
Title: Re: Autopilot Enhancements Build - based on current 3.6.9
Post by: Kazan on July 21, 2007, 08:50:54 am
Interesting. Will the cinematics affect a trap I have in Starforce's autopilot mission where a wing of fighters warps in to ambush you in the middle of autopilot?

yes - you need to have the ships already in the mission for them to interrupt autopilot before they reach the nav point

the cinematic lasts 10 seconds then teleports the ships as far along their path as allowable (it follows the line from player_obj to selelected nav and checks if CanAutopilot() every 500 meters)
Title: Re: Autopilot Enhancements Build - based on current 3.6.9
Post by: Woolie Wool on July 21, 2007, 04:09:17 pm
The ships come out of subspace when you're about halfway on the way to the next nav point. The old system would jerk you out of autopilot immediately when the enemy fighters arrived, and you would go back to autopilot after killing them.
Title: Re: Autopilot Enhancements Build - based on current 3.6.9
Post by: Kazan on July 23, 2007, 12:08:02 pm
the new system teleports you after the cinematic - the hostiles have to be in mission at the time and in the flight path