I don't know if it's directly related to this build or not, but OpenGL was working fine until I quit the game a little while ago to go get some food. now, when i start it, it doesn't even get to the opening screen, just crases immediately. I changed it to D3D, and it works fine. All modes of D3D work, but none of the OpenGL modes work. I'm using 3.6.9 RC7 with patched media VP's and the 5.4 launcher. when i run a debug build, i get this:
and then it crashes. It was working all of an hour ago. does anyone know what's wrong?
EDIT: ****, now I feel stupid. I had updated my graphics card driver and forgot to restart. OpenGL works fine now. Still wondering why D3D worked without a restart though.....
EDIT AGAIN: alright, now why does a jagged-line like disconnect appear near the top of the screen when i'm turning fast in OpenGL? it's easiest to see if i have one of those small, background nebulas(not the full screen thing) moving across my screen. it doesn't happen with D3D...