This is going to sound a little awkward...but I have a question regarding Mission 22 and 22-B. For obvious reasons, this is meant for the content creator:
I noticed the startstate event has operators that force Phoenix, Selkie, and Ray IV to change-ship-class to Vic Viper, Rynex, and Ray Mk IV Brigadine respectfully, mainly also giving the Vic Viper access to deploy options and the ability for the Ray Mk IV to purge its Brigadine Module. However, whenever I select the Phoenix, Selkie, or Ray IV, they don't class change to their respective ships.
I've tried replacing the operators to see if I could get it to work, however to no avail, and I can't seem to get it to work. Do I need to add some operators to get this function to work properly for this mission?
I normally don't ask content creators how to break their programming, but this is really leaving me scratching my head on this one, especially when I'm not terribly familiar with FRED to begin with lol.
On a side note, the blade model and texture for the KDS-011B Blade isn't showing up for me, I'm just getting pinkish spheres when I fire it. Is the model and texture missing in the current version of the game's Visuals Package? Or do I need to do something in the weapon table to make the model and texture appear?
And one other small annoyance, for whatever reason the missions I had the most fun in weren't accessible to me, like the whole pirate arc didn't show up for me. It's there in the campaign file, but for whatever reason the Ashur didn't get swiped and I completely missed Shipping Manifest and Bunker Buster and quite a few missions, I didn't even get to see Megan and her money-hungry ass lol.
Other than that, I guess I'll list some of my opinions below.
I absolutely love space games, and I absolutely love air combat games. This mod brings both of those together into one sexy and amazing package, especially since it contains my favorite fighter ship of all time: Rynex. The angriest, most badass shump ship of all time.
Quick Checklist:
+Great Music
+Great Ships
+Outstanding AI (Was actually challenging)
+Great Cameos and Parodies
~Meh Characters, doesn't matter too much since I wasn't playing the game for them lol.
~Decent Story, same as above
Favorite Mission: Shipping Manifests + Bloody Talons
(Nothing like being a ****ing frigate and going on a rampage followed directly by a badass boss, plus Mini-Hakero Beam Spammers ftw)
Favorite Ship: HAF Rynex (Obviously from before lol)
Least Favorite Mission: Scanning the Amaterasu (I hate stealth missions in general lol)
As I stated before, for whatever reason none of the pirate arc really happened for me on my playthrough, confused me since I played this mod a long time ago and a big chunk of the game just suddenly didn't happen,
but I managed to finally get M22-B instead of just M22 which surprised me, as the last times I played I only got the normal version and was under the impression there wasn't a M22 variant.