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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 06, 2018, 10:59:15 am

Title: Nightly: 06 March 2018 - Revision 9a9e088
Post by: SirKnightly on March 06, 2018, 10:59:15 am
Here is the nightly for 06 March 2018 - Revision 9a9e088



Group: Linux
nightly_20180306_9a9e088-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-Linux.tar.gz))


Group: Win64
nightly_20180306_9a9e088-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-Win64.zip))


Group: MacOSX
nightly_20180306_9a9e088-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-MacOSX.tar.gz))


Group: Win32
nightly_20180306_9a9e088-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180306_9a9e088/nightly_20180306_9a9e088-builds-Win32.zip))

Code: [Select]
------------------------------------------------------------------------
commit 39f24bc
Author: asarium <Sun Mar 4 17:48:39 2018 +0100>
Commit: asarium <Mon Mar 5 22:40:05 2018 +0100>

    Improve handling of nebula fog for deferred lighting
 code/def_files/data/effects/fog-f.sdr     | 34 +++++++++++++++++++
 code/graphics/2d.h                        |  1 +
 code/graphics/opengl/gropengldeferred.cpp | 56 ++++++++++++++++++++++---------
 code/graphics/opengl/gropenglshader.cpp   |  3 ++
 code/model/modelrender.cpp                |  9 ++++-
 code/nebula/neb.cpp                       | 12 +++----
 code/source_groups.cmake                  |  1 +
 7 files changed, 92 insertions(+), 24 deletions(-)

------------------------------------------------------------------------
commit 3193177
Author: asarium <Mon Mar 5 14:28:59 2018 +0100>
Commit: asarium <Mon Mar 5 14:28:59 2018 +0100>

    Fix stencil rendering in hardpoint rendering
 code/graphics/material.cpp        |  6 ++++++
 code/graphics/material.h          |  4 ++++
 code/graphics/opengl/gropengl.cpp | 10 +++++-----
 code/hud/hudtarget.cpp            | 20 +++++++-------------
 code/model/model.h                |  6 +++---
 code/model/modelrender.cpp        | 23 +++++++++++++++++++++++
 6 files changed, 48 insertions(+), 21 deletions(-)

------------------------------------------------------------------------
commit 82f74d5
Author: asarium <Mon Mar 5 00:20:21 2018 +0100>
Commit: asarium <Mon Mar 5 00:20:21 2018 +0100>

    Fix missile hardpoint orientation in HUD gauge
 code/hud/hudtarget.cpp | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)
Title: Re: Nightly: 06 March 2018 - Revision 9a9e088
Post by: Nightstorm on March 07, 2018, 07:03:44 am
Thank you for your efforts.  The store display issues in Diaspora are much improved however there still seems to be an alignment problem with where they are rendered relative to their location on the silhouette of the ship.  I'll take some screen grabs tonight to demonstrate what I mean.

Do you want me to submit that as another bug report when I have the screen grabs?

Thanks!
Title: Re: Nightly: 06 March 2018 - Revision 9a9e088
Post by: m!m on March 07, 2018, 08:54:37 am
I noticed some alignment issues as well but I wasn't sure if that was specific to the specific fighter I was using. A GitHub issue would be welcome to make sure that the issue isn't forgotten.
Title: Re: Nightly: 06 March 2018 - Revision 9a9e088
Post by: Nightstorm on March 07, 2018, 04:47:50 pm
Bug submitted.  Thank you!