Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: redmenace on August 29, 2005, 10:49:11 am
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I have decided to continue posting CVS builds here.
Standard Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-redmenace.rar)
Optimized Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-Optimized.rar)
Standard FRED2
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-FRED2_open.rar)
Optimized FRED2
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-P4FRED2_open.rar)
Inferno Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-Inferno.rar)
Optimized Inferno Builds
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-P4Inferno.rar)
Inferno FRED2
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-InfFRED2_open.rar)
Optimized Inferno FRED
CVS as of 11/30/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061130-P4InfFRED2_open.rar)
As always, please Mantis (http://scp.indiegames.us/mantis/login_page.php) bugs.
If sound does not work you need Open AL (http://fs2source.warpcore.org/exes/latest/OpenALwEAX.exe)
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Updated!
CVS as of 7/27/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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I'm getting my debug spew filled with
OpenGL Error: lasku ei kelpaa
!!DEBUG!! OpenGL Errors this frame: 1
'lasku ei kelpaa' is Finnish for the same as 'invalid enumerant'
20070715-d build doesnt show this issue, in 20070716-d and thereafter it appears.
Dunno how serious it is though. It appears also on 3.6.9 trees light_test-debug build.
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I'll take a look at that when I get the chance. Remind me again in a few days if I don't get you a test build first.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 7/31/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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And before any one posts, I can't download them blah blah blah, they are currently uploading
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no builds for a couple of days.
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Just to let you know RD, I just tried the 20060321-p4 build, testing for that LOD bug I've got.
It's there. That's the earliest build I have apart from the bugless 03-06 build.
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Builds from last night will be uploaded. maybe something more recent will get posted this evening as well. The problem is I only have so much upstread bandwidth.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/09/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/14/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/15/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/18/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Let's see if this has the OpenAL music fix in it...
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Let's see if this has the OpenAL music fix in it...
It doesn't. :)
I have only had time to get all of my fixes into the 3.6.9 branch so far. I won't do the main CVS branch (where these builds come from) until later today.
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Just noticed. Well, I can wait one more day. :D
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I will upload builds tonight.
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you will ?
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ok tomorrow afternoon
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Has this problem been fixed? It was a build problem that prevents me from moving on to the next mission in the Revenge campaign training missions 1 and 3?
No idea. I never recieved any feedback on the subject.
I certainly haven't touched the bug I was talking about but then I don't think it was causing this problem in the first place.
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actually I uploaded the builds to warpcore last night.
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Builds will be up tomorrow.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 8/25/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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way to go guys!
u all have a beer from when we meet :) ok, ok, 2 beers and a chick to lap-dance for u ;)
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Builds will be posted this evening.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/3/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Alright !!! That was one long evening !
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Not as long as the month I have had at work.
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well, we all appreciate you building the SCP for us !! Thanks !
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Thanks for the new builds!
I don't want to be a pest, but is there a change log anywhere?
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Don't know. Ask Goober. He specially requested an update.
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'Twas for TBP. And we don't really have a changelog; it's mainly fixed bugs.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/6/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Happy to announce that all builds from September have been caught up and uploaded.
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Thanks redmenace. Hey, could you update the link to Mantis in the 1st post? I just want to make sure nobody gives up too quick when they think about reporting a problem.
//Done - redmenace
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Can somebody confirm that this last CVS build breaks the muzzle flashes?
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/8/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Excellent, thanks redmenace.
I've been meaning to ask... what's the difference between the CVS builds that you make and taylors rc7dot7, ectdot8, etc.. builds? Obviously, I can see that you make optimized and inferno builds. But besides that, are the builds based on the exact same code, with perhaps slightly different build dates? Thanks...
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No the builds in this thread are based on cutting edge code. taylor's builds, for the most part are from a seperate branch of code meant to be 3.6.9
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/9/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Aww...man, I just installed yesterday's build! :p
*goes to download update #2 of the day*
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There is a problem in FSPort.......When I am playing in whatever mission....everytime, when I fire my swarm missile Hornet type of rocket....it's freezeing and very hard!!! FPS 5 minimum......Tryed to lower the graphic settings and so on.....but without success......Please look at this problem...thx
AND something else....it is also doing, when the Shivans are fireing their lasers....But only the Shivans
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P4 builds are not compatible with Athlon builds ?
can you post build commandline with the builds please ?
can you post Athlon build as well ?
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There is a problem in FSPort.......When I am playing in whatever mission....everytime, when I fire my swarm missile Hornet type of rocket....it's freezeing and very hard!!! FPS 5 minimum......Tryed to lower the graphic settings and so on.....but without success......Please look at this problem...thx
AND something else....it is also doing, when the Shivans are fireing their lasers....But only the Shivans
COMMAND: INCOMING JUMP SIGNATURE! NEW USER CONFIGURATION!
Helm! Ready all beam cannons!
Lock Beam Cannons and fire on my command!
FIRE!
(http://img.photobucket.com/albums/v86/Turey/welcome2hlpbb.gif)
NO, YOU IDIOT! USE THE BIG BEAM CANNON!
FIRE!
:welcome:
Welcome to HLP! Exits are to the right and left. In the event of a landing of any kind, you can and will be used as a flotation device. Flamethrowers are conviniently located under your seats, however, due to the recent funding cuts, a $3.5 million donation is required to obtain a flamethrower with a full load of napalm in it. If you do not wish to make a donation, your flamethrower will remain filled with water. If you don't wish to donate and still want a working weapon, you'd have to try the weapons locker. However, only HLP Admins, a :v: God, or a Hyperintelligent shade of Blue can open the lock, so you'd have to break in. If you find yourself inside a ventilation shaft and you catch a glimpse of a Shivan, you don't need to worry... much. It's just Carl, and you have two choices with how you want to deal with him:
1. The first possible course of action is getting one of the weapons from the afore-mentioned weapons locker, and trying to ward off Carl by threatening him with the weapon. Be advised that many of the weapons in the weapons locker are covered with the blood of people who thought it a good idea to break into the weapons locker and use the procured weapon to ward off Carl. So, please, if you decide you want to choose this course of action, choose one of the already-bloody weapons, so you don't get blood all over one of the clean ones.
2. Your second course of action when you see Carl is to throw your lunch to him and hope he isn't hungry. This is the better option.
As a final note, please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by Freespace Fanboys. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch.
P4 builds are not compatible with Athlon builds ?
can you post build commandline with the builds please ?
can you post Athlon build as well ?
the P4 just means it's optimized for a processor newer than a P3. It should work fine with Athlon.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/14/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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:) That's gonna help me. So ok......if U don't know, just let me know ;)
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For the new guys using these builds. Perhaps someone should warn you that unlike the 3.6.9 RC builds these builds are really here for campaign makers and bleeding edge early adopters and aren't really meant to be the starting point for people new to the SCP.
The 3.6.9 branch is much more stable and has much better support than this one since right now we're trying to fix as many bugs as we can in it. That doesn't mean you can't use these builds. Just that you shouldn't be assuming that cause this thread gets updated with new builds several times a week that it's the best place to get builds from. :)
P4 builds are not compatible with Athlon builds ?
can you post build commandline with the builds please ?
can you post Athlon build as well ?
The Athlon can run P4 optimised builds. You don't need a seperate for it. Basically it's optimised for both CPUs when compared against P3 machines etc.
There is a problem in FSPort.......When I am playing in whatever mission....everytime, when I fire my swarm missile Hornet type of rocket....it's freezeing and very hard!!! FPS 5 minimum......Tryed to lower the graphic settings and so on.....but without success......Please look at this problem...thx
AND something else....it is also doing, when the Shivans are fireing their lasers....But only the Shivans
This problem has already been reported with respect to the maxim. No idea what is causing it though as it doesn't affect the 3.6.9 branch.
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This problem has already been reported with respect to the maxim. No idea what is causing it though as it doesn't affect the 3.6.9 branch.
Is that the same as this?
http://scp.indiegames.us/mantis/bug_view_advanced_page.php?bug_id=0001101
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Ah. Sounds like someone does know the cause after all :)
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ROFL, NO WONDER MY FPS WERE DROPPING TO 5FPS.
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OK, thx for your help....now I know, that U know about the problem.......I am writing this, cause I am playing right know in 3_6_9 branch. There was a problem with one mission.....I know..only one mission was causing that, but I tried your build....everything fine but that problem I mentiond it.
THX again after all.......I'll be waiting then :nod:
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/20/06
Some Important Comments:- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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just downloaded CVS 10/20/06 and noticed missile explosions(missilehit1 i think the ani is called) are not working ingame anymore, also when using this in the TBP the thuster effects are also missing. :wtf:
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Missile explosions are gone, flak explosions are gone, most of the flak particles seem to be gone, muzzleflashes are gone, massive slowdowns seen in for example Kings Gambit using just retail vp files.
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when do these first appear?
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It seems to happen in every mission and any user made mission, and the slowdowns seem to happen when captial ships open fire.
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In my tests the problem seems to be present in builds after the 20060902 - that is the 20060904 is the first one that has this issue. And in my case slowdowns seem to be related to beam weapon firing cycles or rather the start of it.. Probably the particle effect that appears on beam firings
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when do these first appear?
It's this (http://scp.indiegames.us/mantis/bug_view_advanced_page.php?bug_id=0001101) same thing. Almost nothing in the particle system works properly after that commit by WMC, and whatever he was trying to do there was wrong anyway.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/24/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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when do these first appear?
It's this (http://scp.indiegames.us/mantis/bug_view_advanced_page.php?bug_id=0001101) same thing. Almost nothing in the particle system works properly after that commit by WMC, and whatever he was trying to do there was wrong anyway.
Has it been fixed yet? I want to try some stuff in one of the new builds but it's hard to do anything with the framerates going through the floor all the time.
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Has it been fixed yet? I want to try some stuff in one of the new builds but it's hard to do anything with the framerates going through the floor all the time.
Nope, nag WMCoolmon about it. I'm not fixing bugs that have been introduced only in the unstable branch, so this fix is up to the person that broke it in the first place. :)
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Well, the things I want (the hull repair cap and camera message fixes) are presumably in the 3.6.9 branch as well, but there are no new builds off that available. :p
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Seeing as how I had this (http://homepage.ntlworld.com/karajorma/Misc-Downloads/NoDoubleRespawnBuild.rar) up anyway :)
Basically CVS plus one minor fix that didn't really solve anything anyway :)
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That one seems to work well, but the brightness bug is back in it (this (http://scp.indiegames.us/mantis/view.php?id=512&nbn=7#bugnotes) thing). I suppose I can live with it for now.
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That one seems to work well, but the brightness bug is back in it (this (http://scp.indiegames.us/mantis/view.php?id=512&nbn=7#bugnotes) thing). I suppose I can live with it for now.
Was it also broken in the rc7dot8 build? The code hasn't changed since before then, so if it worked properly in that build then the bug shouldn't have returned and it may just be a build specific thing.
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I might have to start posting builds for the stable branch. I am not sure though what condition the project files are in.
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Was it also broken in the rc7dot8 build? The code hasn't changed since before then, so if it worked properly in that build then the bug shouldn't have returned and it may just be a build specific thing.
Do you have a link to that build? I've been using the normal RC7 and it doesn't have the problem.
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Do you have a link to that build? I've been using the normal RC7 and it doesn't have the problem.
http://icculus.org/~taylor/fso/testing/rc7dot8.rar
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 10/27/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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New builds this evening when I come home.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/01/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Do you have a link to that build? I've been using the normal RC7 and it doesn't have the problem.
http://icculus.org/~taylor/fso/testing/rc7dot8.rar
Sorry, I've been incredibly busy over the last week. That build has no issues. The 7.9 build you posted in the FSU upgrade forum seems to interpret the brightness and ambient factor settings differently than the older ones did (the same brightness settings look far brighter and washed out in it) but doesn't have this problem either.
By the way, is that 7.9 build based on the 3.6.9 branch? It seems to have a serious bug with AI behavior that isn't an issue with this 7.8 build or the original RC7. I'm finding that the AI fighters are usually sitting still and doing nothing when being spawned inside fighterbays and are also often randomly forgetting their orders.
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By the way, is that 7.9 build based on the 3.6.9 branch? It seems to have a serious bug with AI behavior that isn't an issue with this 7.8 build or the original RC7. I'm finding that the AI fighters are usually sitting still and doing nothing when being spawned inside fighterbays and are also often randomly forgetting their orders.
The RC7.9 AI bug is quite serious. I mantised it in 1133 (http://scp.indiegames.us/mantis/view.php?id=1133). Please, add the info you find about it in this one.
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New builds will take a couple of days.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/04/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/06/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/07/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Note, for anyone using these builds, there is a change to subsystem flags. What used to be:
+subsystem-flag-A
+subsystem-flag-B
...has now become:
$flags: ( "subsystem-flag-A" "subsystem-flag-B")
... so its more like how ship and weapon flags are dealt with, and takes up less vertical space in subsystem entries. Doesn't apply to pre-existing subsystem flags such as AWACS and engine wash entries though.
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Not sure if WMC has commited that one line fix yet.
New builds hopefully this evening.
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I got massive slowdowns when swarm missiles like the hornet get fired....:S
Playing fs1port without adveffects
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I noticed that one too, though I was just beginning the main campaign. I think it may have something to do with the particles in the engine trail... just a guess.
Update:
Redmenace, I've just tried out the new builds you uploaded (but haven't posted yet), and its giving me a tonne of pointless erros in debug mode... which gave no such errors in the previous CVS build. I get a load of:
Warning: Boolean '' type unknown; assuming 'no/false'
File:c:\fs2_open\code\parse\parselo.cpp
Line: 2226
[This filename points to the location of a file on the computer that built this executable]
followed by:
Error: weapons.tbl(line 2845:
Error: Required token = [#End] or [$Name:], found [+Type: HEAT ]
in weapon: @Rockeye.
File:c:\fs2_open\code\parse\parselo.cpp
Line: 668
[This filename points to the location of a file on the computer that built this executable]
with all MVPs but adveffects installed with the 710 patches. Under FS Port, I get:
Error: weapons.tbl(line 1190:
Error: Required token = [#End] or [$Name:], found [+Type: HEAT ]
in weapon: @MX-50.
File:c:\fs2_open\code\parse\parselo.cpp
Line: 668
[This filename points to the location of a file on the computer that built this executable]
Since these are the first missile entries in the tables, it's got to have something to do with it expecting the end of the missile entry early. Release builds from this CVS give the missile error messages as well.
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should I mention it in mantis or is there already a thread about is/ already solved?
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I think Phreak already fixed it yesterday. Posting it later today.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/12/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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The creation dates for these builds is identical to the ones I experienced these error messages on. I'd advise against using them.
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I realize that...but I still wanted to fullfil my promise. I will post more this evening when I return home.
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Here are the 7ths again...
I have decided to continue posting CVS builds here.
Standard Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-redmenace.rar)
Optimized Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-Optimized.rar)
Standard FRED2
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-FRED2_open.rar)
Optimized FRED2
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-P4FRED2_open.rar)
Inferno Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-Inferno.rar)
Optimized Inferno Builds
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-P4Inferno.rar)
Inferno FRED2
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-InfFRED2_open.rar)
Optimized Inferno FRED
CVS as of 11/07/06 (http://fs2source.warpcore.org/exes/latest/November2006/20061107-P4InfFRED2_open.rar)
As always, please Mantis (http://scp.indiegames.us/mantis/login_page.php) bugs.
If sound does not work you need Open AL (http://fs2source.warpcore.org/exes/latest/OpenALwEAX.exe)
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/13/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
- MadProf's Voice Rec enhancements are integrated as of 11/12/06
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/14/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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Give it 45 minutes while they upload.
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/15/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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The inferno build you're after wouldn't help you in the slightest. The 16 textures thing came in when FS2_Open moved to HTL. That means you need FS2_Open 3.5.5 or something around that age to work.
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Since you fixed the particle bug, can we please have another CVS build?
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Last commit to the main branch was the 8th. I have not posted those yet. Even so, it is only a fred 2 update in management.cpp
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Oh **** me...http://scp.indiegames.us/mantis/view.php?id=1101
These were uploaded, but I never updated the front page. Get them here (http://fs2source.warpcore.org/exes/latest/November2006/). I am sorry, I FAILED!
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Updated! (http://www.hard-light.net/forums/index.php/topic,34852.0.html)
CVS as of 11/30/06
Some Important Comments:- Standard Build Updated
- Optimized Build Updated
- Inferno Build Updated
- Optimized Inferno Updated
- Standard FRED2 Updated
- Optimized FRED2 Updated
- Inferno FRED2 Updated
- Optimized Inferno FRED2 Updated
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OK, been awhile... umm, is this the latest CVS? Where's the latest versions?
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OK, been awhile... umm, is this the latest CVS? Where's the latest versions?
There are several big problems with the current code, so it will probably be a little while before you see new HEAD builds.
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oh rats..
l
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What were you going to use it for anyway? As far as I know you aren't on any campaigns staff. :p
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*twitch*
the latest and greatest from the SCP is usually worth the bugs... and I sometimes report bugs..
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Ah. An early adopter. Carry on. :D
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I have been on extended hiatus.