Post for Operation Templar, Destiny of Peace, Tango, and Eagle Takes Flight
Operation Templar (FSPort version)
Chronology: Great War
Quick impressions: Action-Oriented
Short Description: Operation Templar is a campaign made by Volition. It's the real reason to get the Silent Threat expansion pack. Further polish and balancing by the FSPort team makes it a pretty enjoyable play.
The good: The campaign doesn't stop delivering on what it does well, action. It also gives you a lot of latitude on how to complete your objectives. FS2 Command voiced all the command messages for these missions. The cruiser in the last level actually has an impact in the last mission.
The meh: Thoth Spam and Prometheus-R. A freighter shows up in the last mission that seems to have a guardian threshold of 9%, but destroying it would be completely possible. I was too lazy to look at the mission events to see what was really going on.
The bad: The missions repeat the "keep the fighters off the bombers while they finish off the destroyer" gameplay.
What else: You will not fail for losing allied cruisers, but if you're like me, the mission ain't done till they're safe.
Campaign length: Short
Credits: Volition
FSPort team
Destiny of PeaceChronology: Reconstruction Era
Quick impressions: Big, a little macabre.
Short Description: A campaign about the resettlement and colonization of new systems just after the Great War.
The good: Varied mission structure, and a sense of scale.
The meh: Lots of gratuitous death and war. Not very challenging.
The bad: Feels like a fanfic sometimes. Some implausible events.
What else: If you hate Vasudans, you'll like this campaign.....
Campaign length: Medium
Credits: Justin Mills
TangoChronology: Great War (Concurrent)
Quick impressions: Inventive, long
Short Description: This campaign is somewhat unique in that its setting is one sector of space, the eponymous Tango sector.
The good: It's unique and well-Freded for the time.
The meh: First mission is more than 20 minutes long. The campaign is pretty likely to have been balanced on Easy or Very Easy.
The bad: This is the first campaign to make me mad at the mission designer since starting this. First and third mission have gratuitous asteroids being thrown at ships you are supposed to protect. Imagine the original FS1 mission that did it, but 10x worse and while you're fighting multiple waves of fighters.
What else: Second mission has some world-building which is interesting, but Red-Alert into third mission is unnecessary. Third mission is a little buggy.
Campaign length: Short
Credits: Julian Egelstaff
Eagle Takes FlightChronology: Reconstruction
Quick impressions: RPG-like, polished.
Short Description: Build up your own business as you take on pirates and shivans!
The good: You feel like you are really building a mercenary company. Missions are challenging enough without being crazy. Pirates that act like pirates and actually run away!
The meh: Campaign could have been longer. Your firepower ramps up very quickly in mission 3 and 4, and I'm sure the author had plenty of other ideas when creating the story line. This is understandable though, since this is Freespace and modding in Freespace takes forever.
The bad: Some of the writing feels like it was written by a pre-teen.
What else: If modding gets any easier in the future, the way the ships were customized in this campaign feels like how a Freespace RPG should be. Finishing it, I wanted more missions and more choice in what weapons/systems we upgraded.
Campaign length: Short
Credits: Robert Carroll
Frontlines is fixed on Knossos and is next on the list.
Is there any information that I should add to the write-ups? Also, if anyone disagrees with anything I say, I welcome corrections and push back.
Any requests from this list?
Mobius' List of Updated Campaigns