Ok I beat the first mission
Iota 3 was at 4% when the mission ended! Beat it on first attempt after seeing walkthrough.
I figured it's best to fly under the attacking Panther fighters to avoid their dorsal turrets. That helped a lot.
Now that I know what I'm doing I like M1. Still think it's hard though. I was on very easy.
Skyboxes look really cool. Especially Pluto. Props to whoever came up with them.
I really like what you all are going for in terms of gamplay. It is something very new and different. It also gives a glimpse of how space combat was like before the terran-vasudan war. Fenris cruisers are valuable and tough! Keep it up!
Ship maneuverability seems to be ok for me since I use the mouse. I would imagine people who use joystick or keyboard will have some frustration with aiming. Might want to make available a 'joystick' fighter with lower maneuverability but more firepower or something. Primary weapon placement on the the non-default ship is wide. Reminds me of a Thoth or a Horus.
Those refineries look pretty cool. Don't be next to one when it explodes!
Those cruiser turrets miss a lot but they are punishing when they hit. I learned my lesson after trying to attack one of the pirate cruisers in M3.
Freding was cool. Missions seem to have a lot to look at. I like the atmosphere you are all trying to set. The attention to it goes far.
Picky:
Mission 3 has a departure directive after your fail to destroy the first wing of transports, even though it's a secondary objective.
All in all great stuff. I very much look forward to act 1.
Something happened with a ship called the Sunshine and now someone's talking about his brother. But I don't even know what the Sunshine was, or what other ship was involved.
I had to look behind me to see this. As you're chasing a wing of enemies right after they warp in, the Sunshine warps in right in front of an enemy gunship, and they both explode. This is guaranteed to happen 180 degrees behind the player if he's chasing the enemies- why?! I didn't know what was going on the first time either. And the dialogue is a little wonky but as ttuta and I said, without emptymsg.wav we have no idea when messages are playing.
Something happened with a ship called the Sunshine and now someone's talking about his brother. But I don't even know what the Sunshine was, or what other ship was involved.
I had to look behind me to see this. As you're chasing a wing of enemies right after they warp in, the Sunshine warps in right in front of an enemy gunship, and they both explode. This is guaranteed to happen 180 degrees behind the player if he's chasing the enemies- why?! I didn't know what was going on the first time either. And the dialogue is a little wonky but as ttuta and I said, without emptymsg.wav we have no idea when messages are playing.
Forgot to react to this. Why would everything need to happen with the player necessarily noticing it, especially if it has nothing to do with the mission's outcome or events? You're a nameless cog in a great machine, not James Bond. If you're interested, you can check it on the second try.
Straight off the bat, the first mission is way too hard. My wingmen don't react to incoming waves. That's to say they don't intercept them, and so I have to fight them all alone, which I can't.
Not even if you stay close to the transports as recommended? They do go out and attack when they get close.