Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: EatThePath on August 22, 2021, 10:54:56 pm

Title: Uncompressed and pre-PBR textures.
Post by: EatThePath on August 22, 2021, 10:54:56 pm
Lately I've been dabbling in giving old assets a facelift, both in terms of getting pre-PBR ships to look a bit better in PBR and in taking advantage of newly supported better DDS versions to reduce compression artifacts. Both of these benefit from having access to the uncompressed, PNG or TGA texture files rather than the DDS files. Do these still exist for any of the older ships?
Title: Re: Uncompressed and pre-PBR textures.
Post by: Nyctaeus on August 23, 2021, 05:36:36 am
We have SourceFiles folder on our SVN, but it's quite messy. Lots of ships have complete source files, others have partial and others have none.

I can ask Mjn if I can share those with ya.
Title: Re: Uncompressed and pre-PBR textures.
Post by: EatThePath on August 23, 2021, 06:30:29 am
Thanks. For what I'm doing in the immediate term, saved out flat diffuses in a lossless format are more useful to me than psds if they already exist, but I should be able to use psds so long as no compatibility bitrot has struck them, and they might be useful down the road.
Title: Re: Uncompressed and pre-PBR textures.
Post by: Iain Baker on August 23, 2021, 05:34:56 pm
Random thought - has anyone tried using AI upscaling? I have seen some fairly impressive results in other games. This article has some good examples: https://www.google.com/amp/s/www.pcgamer.com/amp/AI-upscale-mod-list/
Title: Re: Uncompressed and pre-PBR textures.
Post by: EatThePath on August 23, 2021, 09:34:49 pm
Something like that may or may not be useful for FSU in general, but for this specific task it'd take a very particularly trained AI to do the job well.
Title: Re: Uncompressed and pre-PBR textures.
Post by: Nyctaeus on August 24, 2021, 01:53:54 pm
I doubt if it's gonna be useful for FSU. Majority of our assets are remodelled, and comes with unique UV layout. Any vanilla maps upscaled by the AI would not fit to our current assets, therefore we rely on our artists and 3rd party contributors for texture creation.

I personally would like to have vanilla textures in 2k or 4k for kitbashing purposes :]. Dark slav modelling rituals always demands new input of fresh meat from the outside.