Poll

Which shockwave should be used for the next release?

2d shockwave
31 (37.8%)
3d shockwave
51 (62.2%)

Total Members Voted: 81

Author Topic: 2d or 3d shockwaves for the next release?  (Read 37322 times)

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Offline Topgun

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Re: 2d or 3d shockwaves for the next release?
vanilla has blue shockwaves, that's why. :rolleyes:

 

Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
Vanilla has a grey 2D shockwave effect which has disappeared.
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Offline Topgun

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Re: 2d or 3d shockwaves for the next release?
IT IS NOT GREY.
it's cyan (duh!) :p

 

Offline TrashMan

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Re: 2d or 3d shockwaves for the next release?
What about when you have more than one viewer?

Isn't it rendered for each viewer separately?
On my PC the shockwave will face me, on Bob's it will face Bob.
Simple.

Case, you know, the shockwave is spherical and you'll always only see it's edges. That's why the old 2D looks far better than this 3D, random-plane stuff.
It's not the tech behind it, it's the facing.
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Offline Romanmolf

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Re: 2d or 3d shockwaves for the next release?
Mobius just found the     and he's posting them to the ''can't find old vps'' thread now...

 

Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
IT IS NOT GREY.
it's cyan (duh!) :p

Oh...I didn't remember the exact color.

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Offline pecenipicek

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Re: 2d or 3d shockwaves for the next release?
and that is the only reason the bluish ones look better. they're closer to retail.
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Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
The color may be ok, but what about the fact that they're 3D plates?
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Offline Topgun

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Re: 2d or 3d shockwaves for the next release?
I think the plates look better than the splash.
but IMO.

 

Offline Mongoose

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Re: 2d or 3d shockwaves for the next release?
As do I.  At least they give the impression of a volumetric object, even if you sometimes see them at odd angles.  The old retail versions stuck out like a sore thumb as being nothing more than the equivalent of sprites.

I'm also not sure where the performance complaints are coming from; I have what by all accounts is a rather ancient video card, yet the current 3D shockwaves in the 3.6.10 beta VPs barely give me any slowdown at all.

 

Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
It's still an "IMO"...
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Offline ShadowGorrath

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Re: 2d or 3d shockwaves for the next release?
Ugh... The original, retail 2D shockwave was blue!

 

Offline Jeff Vader

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Re: 2d or 3d shockwaves for the next release?
mobius]It's still an "IMO"...[/mobius]
So is yours. If you want results, start a poll: red splash or blue plate?
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Offline chief1983

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Re: 2d or 3d shockwaves for the next release?
It was already explained that when done right, the 3d shockwave should perform better than the 2d shockwave.

Trashman, I don't know how shockwave models are handled with multiple viewers.  Either they're synced so everyone sees the model in the same place or they're not.  No idea.  I would figure since they are models that they would sync though, but I don't know much about that code.

Just go with whatever is the most flexible for all users.  We're not going to make everyone happy with the default, so whatever allows the most people to make themselves happy the easiest is what I want.  From what I heard, it's easier to start with the 2d and add in the 3d later than the other way around.
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Offline TrashMan

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Re: 2d or 3d shockwaves for the next release?
As do I.  At least they give the impression of a volumetric object, even if you sometimes see them at odd angles.  The old retail versions stuck out like a sore thumb as being nothing more than the equivalent of sprites.

It gives a FALSE impression. That's the point. A real shockwave would never look like that.

Gods, people have some false expectations or reality and eventually become convinced "it's how it's supposed to be".
Reminds me of discussions with a guy who claimed two-haders are supposed to be heavy and that the light ones are cheap knock-offs, when in reality it's the opposite.


Quote
Trashman, I don't know how shockwave models are handled with multiple viewers.  Either they're synced so everyone sees the model in the same place or they're not.  No idea.  I would figure since they are models that they would sync though, but I don't know much about that code.

I'd guess it's handeled similar to any sprite or plane something.
AMT all the shockwaves are angled randomly. One would have to change that to remove the randomness and depend on player view.

Each computer does the rendering of the shockwave by itself.
The 3D model/2D plane doesn't have no impact on gameplay, since the radius in the tables is used for damage calculations and not the model itself.
Ergo, it doesn't matter if each PC renders the shockwave under a different angle relative to another viewer.
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Offline Mongoose

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Re: 2d or 3d shockwaves for the next release?
It gives a FALSE impression. That's the point. A real shockwave would never look like that.
I don't really give a damn how a "real" shockwave would look (as if any shockwave like this would ever exist to begin with); I just want what looks cool.  And for my money, the 3D version looks better than the 2D equivalent.

 

Offline Polpolion

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Re: 2d or 3d shockwaves for the next release?
Is it practical to have one set up to run and an option to turn the other one on at all? (Is it even possible?)

Because IMHO the 2d ones look better because you never see the sides of them, but I also don't really want the people who think otherwise to be disappointed.

 

Offline Fenrir

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Re: 2d or 3d shockwaves for the next release?
It gives a FALSE impression. That's the point. A real shockwave would never look like that.
I don't really give a damn how a "real" shockwave would look (as if any shockwave like this would ever exist to begin with); I just want what looks cool.  And for my money, the 3D version looks better than the 2D equivalent.

Exactly. Something exploding in a vacuum in reality wouldn't have any medium for a shockwave aside from particles of the ship itself. And my money's on the 3D ones. Just make them so they don't come out at weird angles.

 

Offline Droid803

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Re: 2d or 3d shockwaves for the next release?
Hmmm...my vote will now be:
3D ONLY if its the ones in those screenshots (not the single-ring circular one we have now).
Otherwise 2D.
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Offline Herra Tohtori

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Re: 2d or 3d shockwaves for the next release?
This is how the 2D shockwaves look like. Also, Wanderer's flashy deaths script, but that's unrelated to shockwaves.

~55MB XVid-avi
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