Thank you!
I like to think FreeSpace as a setting is robust enough to support a lot of different stories in a lot of different styles. I think BP's value is in part what the article points out - it gets to ask the questions that the core FS narrative style, by its nature, can't. AoA asked 'what if Alpha 1 had a past and had relationships?'; WiH asked 'how does Alpha 1 keep on going without going insane?'
The best interpretation of WiH I ever heard from a player was the idea that Laporte's schizophrenia was Alpha 1 - not Alpha 1 the character, but Alpha 1 the faceless and tireless ability to kill, the sort of gestalt warrior that we were in FreeSpace 2 and most of FreeSpace 1.
This doesn't make it better or worse, and I definitely recognize the value of the faceless style - like Jason Scott said in that interview, it lets you feel like a bug on a windshield. But I like to think of the styles as many angles on the setting.