Author Topic: Write your own persona, get it voice acted!  (Read 6565 times)

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Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Write your own persona, get it voice acted!
We need more UEF pilot personas, and we're too busy to write them!

If you want a shot at getting your own voice acted pilot persona into the War in Heaven director's cut, now's your chance. Simply take the following sample and rewrite each line, then submit in this thread. Don't forget to assign new message filenames and a head ani.

Quote
#Personas

$Persona: Your Persona Name Goes Here - this is an example persona for UEFMale
$Type: wingman
#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("Battlespace is secure.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-allclear.ogg

; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Hostile contact, heads up!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-incoming.ogg

; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("Weapons hot. Going for the merge.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-attack.ogg

; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("Reinforcements on station, what's your situation?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-backup.ogg

; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("Beta wing, on the line.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-beta.ogg

; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("Threat at your six! Break! BREAK!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-checksix.ogg

; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("Someone help me!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-death.ogg

; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("Delta wing, go weapons free.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-delta.ogg

; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("Yes sir, attempting exit jump!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-depart.ogg

; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("Selecting target engines.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disable.ogg

; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("Hostile weapons locked up!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disarm.ogg

; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Engaging at will.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-engage.ogg

; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("Epsilon standing by. Light 'em up.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-epsilon.ogg

; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is active and engaging.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-gamma.ogg

; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("She's all over me! Attempting to evade!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-help.ogg

; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("Are you sure about that, sir?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-ignore.ogg

; NEGATIVE REPLIES

$Name: No
$Message: XSTR("I cannot carry out that order.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-no.ogg

; NO TARGET

$Name: No Target
$Message: XSTR("I've got no target.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-notarget.ogg

; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Friendly fire! Friendly fire!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-oops1.ogg

; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("Friendly down. No ejection!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-playerdead.ogg

; PRAISE

$Name: Praise
$Message: XSTR("May he find peace.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-praise.ogg

; REARM

$Name: Rearm
$Message: XSTR("Calling for rearm!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-rearm.ogg

; REPAIR

$Name: Repair
$Message: XSTR("Subsystems crippled. I need repairs!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-repair.ogg

; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("We've got a head case. You know what to do.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-traitor.ogg

; YES

$Name: yes
$Message: XSTR("I'll do my best.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-yes.ogg

For an extra challenge, come up with a persona for the following characters: Simms, Karen, Olefumi, Brie, and Kassim. There's no guarantee we'll use these, but they could go the distance.

Please do multiple lines per line type. We can use these and the persona will select between them.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Write your own persona, get it voice acted!
10 minute job with Microsoft Word and heavy use of find and replace. Will do additional lines per line type when I'm less tired. :P
Quote
#Personas

$Persona: Uefmale2
$Type: wingman
#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("No bandits in sight.", -1)
+Persona: uefmale22
+Avi Name: Head-TP1
+Wave Name: uefmale2-allclear.ogg

$Name: All Clear2
$Message: XSTR("Scope is clear.", -1)
+Persona: uefmale22
+Avi Name: Head-TP1
+Wave Name: uefmale2-allclear2.ogg


; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Tally on targets!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-incoming.ogg

$Name:Arrive Enemy2
$Message: XSTR("Contact, contact, contact!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-incoming3.ogg

$Name:Arrive Enemy3
$Message: XSTR("Tally visual, on my nose.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-incoming3.ogg



; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("Target padlocked, splitting to engage.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-attack.ogg

$Name: Attack Target2
$Message: XSTR("Wilco, engaging bandit.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-attack2.ogg

$Name: Attack Target3
$Message: XSTR ("Tally on designated target.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-attack3.ogg



; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("Got a visual. Friendlies, what’s your status?", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-backup.ogg

$Name: Backup2
$Message: XSTR("Backup is present, friendly callsigns say state.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-backup2.ogg


; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("Check six, Beta’s on station.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-beta.ogg

$Name: Beta Arrived
$Message: XSTR("Friendly callsigns, be advised of Beta Wing entering AO.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-beta2.ogg


; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("Tally visual, break left pilot!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-checksix.ogg

$Name: Check 62
$Message: XSTR("You’ve got a bandit on your six!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-checksix2.ogg

$Name: Check 63
$Message: XSTR("Terrans on your six, start jinking for a low entry!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-checksix3.ogg



; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("Eject! Eject! Eject!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-death.ogg

$Name: Death2
$Message: XSTR("I’m going down! Transmitting coordina-", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-death2.ogg


; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("Delta wing’s here. What’s the dope?", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-delta.ogg

$Name: Delta Arrived2
$Message: XSTR("This is Delta Leader, Flight Leader, what’s your status?.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-delta2.ogg


; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("Wilco, separating.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-depart.ogg

$Name: Depart2
$Message: XSTR("Affirmative, departing now.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-depart2.ogg

$Name: Depart3
$Message: XSTR("Wilco sir, standing by for pattern entry instructions.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-depart3.ogg



; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("Engines padlocked, looking for high to low transition.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-disable.ogg

$Name: Disable Target2
$Message: XSTR("Wilco, pickle secondaries for engine padlock.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-disable2.ogg


; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("Wilco, padlocking weapons systems!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-disarm.ogg

$Name: Disarm Target2
$Message: XSTR("Targeting weapons, requesting cover!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-disarm2.ogg


; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Solid copy, engaged offensive.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-engage.ogg

$Name: Engage2
$Message: XSTR ("Wilco, I’m engaging the enemy.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-engage2.ogg

$Name: Engage3
$Message: XSTR("Wilco, engaging. Tally Visual, press.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-engage3.ogg



; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("Epsilon Wing here, FENCE in, ready to go.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-epsilon.ogg

$Name: Epsilon Arrived2
$Message: XSTR("Epsilon, close the formation. Friendly units, transmit orders when ready.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-epsilon2.ogg


; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("Callsigns on this frequency, be advised that Gamma Wing is on station.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-gamma.ogg

$Name: Gamma Arrived2
$Message: XSTR ("Gamma, reform and standby to standby. Executives, please transmit orders.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-gamma2.ogg


; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("I can’t shake this bastard! Am engaged defensive!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-help.ogg

$Name: Help2
$Message: XSTR("I’m jinking, I just can’t shake him!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-help2.ogg

$Name: Help3
$Message: XSTR("I’m in a knife fight, any of you pilots, please!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-help3.ogg

$Name: Help4
$Message: XSTR("He’s all over me! I’ve got multiple contacts - they’re on my six! Sustaining critical damage, I need help sir!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-help4.ogg





; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("Weapons cold.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-ignore.ogg

$Name: Ignore Target2
$Message: XSTR("Wilco, disengaging.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-ignore.ogg


; NEGATIVE REPLIES

$Name: No
$Message: XSTR("Cannot comply sir.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-no.ogg

$Name: No2
$Message: XSTR("Negative, I can’t do that.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-no2.ogg


; NO TARGET

$Name: No Target
$Message: XSTR("No joy, haven’t got a target.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-notarget.ogg

$Name: No Target2
$Message: XSTR("Sir, no targets padlocked. Awaiting coordinates and target dope.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-notarget2.ogg


; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Buddy spike! Watch your fire!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-oops1.ogg

$Name: Oops 2
$Message: XSTR("Blue on blue, blue on blue! Check your fire, pilot!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-oops2.ogg


; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("Challenger, I’ve got a pilot down! Transmitting coordinates for SAR now.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-playerdead.ogg

$Name: Player Dead2
$Message: XSTR("Friendly down! Frequency switch, 9-Oscar for S-A-R.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-playerdead2.ogg


; PRAISE

$Name: Praise
$Message: XSTR("Bravo Zulu!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-praise.ogg

$Name: Praise2
$Message: XSTR("That was Sierra-Hotel!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-praise2.ogg


; REARM

$Name: Rearm
$Message: XSTR("Support, transmitting coordinates for rearm!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-rearm.ogg

$Name: Rearm2
$Message: XSTR("Support, standby to initiate rearm sequence at designated coordinates.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-rearm2.ogg


; REPAIR

$Name: Repair
$Message: XSTR("Systems failure! Support, I need help!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-repair.ogg

$Name: Repair2
$Message: XSTR("Support, encountering systems failure!", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-repair2.ogg


; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("Nail the bastard.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-traitor.ogg

; YES

$Name: yes
$Message: XSTR("Solid copy, sir.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-yes.ogg

$Name: yes2
$Message: XSTR("Roger that.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-yes2.ogg

$Name: yes3
$Message: XSTR("Affirmative.", -1)
+Persona: Uefmale2
+Avi Name: Head-TP1
+Wave Name: uefmale2-yes3.ogg


« Last Edit: September 30, 2010, 02:34:29 am by Dilmah G »

 
Re: Write your own persona, get it voice acted!
Here is my attempt, though probably a lot more colourful than what you're looking for.

Quote
#Personas

$Persona: UEFPilot3
$Type: wingman
#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("Area clear, no hostile contacts.", -1)
         ("No more bandits detected.", -1)
              ("All hostiles eliminated., -1)
              ("We have a clear scope, area secured." , -1)
              ("Whew, all hostiles cleared.", -1)
+Persona: UEF Pilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-allclear.ogg

; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Incoming bandits, look sharp!", -1)
         ("More hostiles incoming.", -1)
              ("This just keeps getting better and better, more bandits incoming." , -1)
              ("Is there ever an end to these Tevs, more hostiles inbound.", -1)
         ("Look alive people, more bandits are moving to engage.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-incoming.ogg

; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("Affirmative, engaging designated target.", -1)
              ("Copy that, moving to engage.", -1)
              ("Peeling off to engage your target.", -1)
              ("Roger that, your target is history!", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-attack.ogg

; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("The cavalry has arrived! How can we help?", -1)
              ("Time to be big damn heroes! How may we assist you?, -1)
              ("Moving to reinforce your position.", -1)
              ("Reinforcements are here, what's your sitrep?, -1)
              ("Moving to assist, just hold on a little longer., -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-backup.ogg

; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("Beta wing on station, awaiting orders.", -1)
          ("Beta wing standing by.", -1)
              ("Beta wing, ready to kick some Tev ass., -1)
              ("Beta wing ready for action.", -1)
+Persona: UEF Pilot 3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-beta.ogg

; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("Bandit on your six o'clock, get clear!", -1)
         ("Hostile on your tail!, -1)
         ("Bogey on your six, watch yourself!, -1)
              ("Bandit on your six, break off now!, -1)
         ("Watch your six, you have an unwanted admirer.", -1)
              ("Enemy behind you, you had better lose him.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-checksix.ogg

; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("I've got a problem here!", -1)
              ("Someone help!", -1)
         ("Somebody clear this fu-*static*.", -1)
+Persona: UEF Pilot 3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-death.ogg

; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("Delta wing, ready for orders.", -1)
              ("Delta wing here, moving to engage hostiles", -1)
              ("Delta wing, standing by for orders", -1)
              ("Delta Wing coming in, weapons hot!", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-delta.ogg

; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("Affirmative, activating subspace drive.", -1)
              ("Roger that, returning to base.", -1)
              ("Copy that, withdrawing from combat area., -1)
              ("I copy, see you back at the barn.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-depart.ogg

; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("I copy, moving to disable engines.", -1)
              ("Roger that, your target won't be going anywhere." , -1)
              ("Affirmative, targeting engines.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-disable.ogg

; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("Roger that, disarming target.", -1)
              ("Moving to disarm your target sir.", -1)
              ("Targeting enemy weapons system.", -1)
              ("I copy, targeting weapons.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-disarm.ogg

; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Moving to engage enemy forces.", -1)
              ("Roger that, engaging at will.", -1)
              ("Peeling off to engage hostile.s", -1)
              ("I copy, weapons free, commiting., -1)
              ("Engaging enemy.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-engage.ogg

; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing, ready for action", -1)
              ("Epsilon wing, standing by.", -1)
              ("Epsilon wing, awaiting orders.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-epsilon.ogg

; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is entering the field of engagement.", -1)
              ("Gamma wing, standing by.", -1)
              ("Gamma wing, ready to tear into the Tevs!.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-gamma.ogg

; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("Bandit's all over me, someone sweep my six!", -1)
              ("Bandit is painting me for missile lock! Need assistance!", -1)
              ("Someone, cover me!", -1)
              ("Me and these Tevs need some time apart, can somebody split us up?", -1)
              ("This Tev is showing me way too much attention, can someone distract him?, -1)
+Persona: UEPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-help.ogg

; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("Roger that, ignoring target.", -1)
              ("Oh sure, go and take all the kills.", -1)
              ("Copy that, he's yours.", -1)
              ("Ignoring designated target.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-ignore.ogg

; NEGATIVE REPLIES

$Name: No
$Message: XSTR("I'm sorry, I cannot do that.", -1)
              ("Negative, I can't do that sir.", -1)
              ("Negative, I cannot take that course of action.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-no.ogg

; NO TARGET

$Name: No Target
$Message: XSTR("Just one small problem sir, I do not have a target!", -1)
              ("Which target do you want me to engage?", -1)
              ("Please specify target.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-notarget.ogg

; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Check fire, that's a friendly you're shooting at!", -1)
              ("Next time, try shooting at the Tevs, you know the guys with the blue engine flares.", -1)
              ("Check your fire, the Tevs don't need any more help in winning this war!", -1)
              ("Watch where you're shooting!", -1)
              ("Shoot me again and I may start taking it personally.", -1)
              ("Check your fire!" , -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-oops1.ogg

; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("They got Laporte!", -1)
              ("Alpha 2 is down, no ejection!", -1)
              ("Laporte, do you read? Laporte?", -1)
              ("Alpha 2 just bought it, watch yourselves.", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-playerdead.ogg

; PRAISE

$Name: Praise
$Message: XSTR("Great kill", -1)
              ("Another kill for Laporte!", -1)
              ("Great shooting!", -1)
              ("Beautiful kill, sir!, -1)
              ("Laporte's gonna win the war by herself at this rate!", -1)
              ("Keep that up and you'll be a triple ace before this is all over!", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-praise.ogg

; REARM

$Name: Rearm
$Message: XSTR("I've got skosh ammo, calling for rearm.", -1)
              ("Out of ammo, calling for rearming craft.", -1)
              ("Calling for rearm, before I have to start throwing rocks at the Tevs.", -1)
              ("Need rearm, those targets don't just explode on their own!", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-rearm.ogg

; REPAIR

$Name: Repair
$Message: XSTR("Tevs busted up my ship bad, calling for repairs.", -1)
              ("Subsystems severely damaged, calling for support.", -1)
              ("Calling for repairs, and hurry up, I'm missing all the witty banter because of my busted comm!", -1)
              ("Requesting support ship, I need these dents buffed out of my hull, pronto!", -1)
         ("I need repairs, without my lead indicator, I am nothing!", -1)
              ("Calling for repairs before my ship disintegrates around me!", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-repair.ogg

; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("Laporte's gone mad, everyone watch yourselves!", -1)
              ("Alpha 2's gone rogue, take her down!", -1)
              ("Great, one of our top aces just snapped, take her out before she kills us all!", -1)
              ("We've got a rogue fighter, all units engage!", -1)
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot3-traitor.ogg

; YES

$Name: yes
$Message: XSTR("Affirmative.", -1)
              ("Roger that.", -1)
              ("By your command.", -1)
              ("I copy.", -1)
              ("Proceeding as ordered.", -1)
             
+Persona: UEFPilot3
+Avi Name: Head-TP1
+Wave Name: uefpilot-yes.ogg

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Write your own persona, get it voice acted!
Was pretty bored, and in the need of something lighter hearted. ;)
Quote
#Personas

$Persona: Uefmale3
$Type: wingman
#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("No targets.", -1)
+Persona: uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-allclear.ogg

$Name: All Clear2
$Message: XSTR("Radar clear of hostile contacts, sir.", -1)
+Persona: uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-allclear2.ogg


; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Bandits incoming!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-incoming.ogg

$Name:Arrive Enemy2
$Message: XSTR("Reading bandits on scope!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-incoming2.ogg

$Name:Arrive Enemy3
$Message: XSTR("Hostiles, here we go!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-incoming3.ogg



; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("I’m engaging, watch my back!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-attack.ogg

$Name: Attack Target2
$Message: XSTR("I’m going in, cover me!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-attack2.ogg

$Name: Attack Target3
$Message: XSTR("Got your target sir, going in.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-attack3.ogg



; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("We’re here to assist. Orders, sir?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-backup.ogg

$Name: Backup2
$Message: XSTR("You guys needed help?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-backup2.ogg


; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("Heads up guys, Beta’s here.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-beta.ogg

$Name: Beta Arrived2
$Message: XSTR("Keep it tight, you lazy bastards. Where would you like us, sir?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-beta2.ogg


; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("You’ve got a bandit on your tail! Start jinking, you silly bastard!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-checksix.ogg

$Name: Check 62
$Message: XSTR("I’m seeing all Tevs and no Feds behind you mate! Point your ship the other way!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-checksix2.ogg

$Name: Check 63
$Message: XSTR("Wake up! You’ve got one behind you!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-checksix3.ogg



; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("****! I’m going down!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-death.ogg

$Name: Death2
$Message: XSTR("Noooo!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-death2.ogg

$Name: Death3
$Message: XSTR("I’m jammed, oh fu-", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-death3.ogg



; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("Delta Wing’s on the scene. Where do you guys need us?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-delta.ogg

$Name: Delta Arrived2
$Message: XSTR("Did someone call a Delta Wing?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-delta2.ogg


; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("Righto, heading for home.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-depart.ogg

$Name: Depart2
$Message: XSTR("Wilco, let’s wake ‘em up back home!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-depart2.ogg


; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("Righto sir, we’ll break his legs.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-disable.ogg

$Name: Disable Target2
$Message: XSTR("We’ll have him tied up for you sir!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-disable2.ogg


; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("Alright, targeting weapons.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-disarm.ogg

$Name: Disarm Target2
$Message: XSTR("Okay, let’s see how these Tevs feel when they can’t shoot back!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-disarm2.ogg


; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Okay, here we go guys!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-engage.ogg

$Name: Engage2
$Message: XSTR("Looks like we’re outnumbered! Just the way I like it.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-engage2.ogg


; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon, where are the bloody Tevs?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-epsilon.ogg

$Name: Epsilon Arrived2
$Message: XSTR("Epsilon Wing for you, anyone got a sitrep?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-epsilon2.ogg


; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("Gamma Wing, Gamma Wing, entering the zone.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-gamma.ogg

$Name: Gamma Arrived2
$Message: XSTR("Friendlies, you’ve got Gamma Wing.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-gamma2.ogg


; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("Which one of you wankers isn’t doing anything?! Tell this bloke I don’t do tevs!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-help.ogg

$Name: Help2
$Message: XSTR("Who wants a DFC? There’s a lovely opportunity behind me!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-help2.ogg

$Name: Help3
$Message: XSTR("Someone put themselves between me and this Tev!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-help3.ogg



; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("Roger that sir, I’m a thousand miles away.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-ignore.ogg

$Name: Ignore Target2
$Message: XSTR("Okay, we’ll leave him alone.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-ignore2.ogg


; NEGATIVE REPLIES

$Name: No
$Message: XSTR("Sorry, can’t do it.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-no.ogg

$Name: No2
$Message: XSTR("Sir, that’s a little out of my reach.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-no2.ogg


; NO TARGET

$Name: No Target
$Message: XSTR("I’m not seeing ****, sir.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-notarget.ogg

$Name: No Target2
$Message: XSTR("You want to give us a target sir?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-notarget2.ogg

$Name: No Target3
$Message: XSTR("Padlock’s open.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-notarget2.ogg



; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Stop shooting, now!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-oops1.ogg

$Name: Oops 2
$Message: XSTR("What are you doing, you bloody clot?! Watch your fire!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-oops2.ogg


; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("Sir?! Come in, dammit!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-playerdead.ogg

$Name: Player Dead2
$Message: XSTR("Pilot down, I’m not reading an ejection - ****!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-playerdead2.ogg

$Name: Player Dead3
$Message: XSTR("Someone radio S-A-R, now!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-playerdead2.ogg



; PRAISE

$Name: Praise
$Message: XSTR("Bloody good shot!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-praise.ogg

$Name: Praise2
$Message: XSTR("Look at it come apart! ****in’ amazing!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-praise2.ogg


; REARM

$Name: Rearm
$Message: XSTR("Which one of you lazy clots isn’t rearming me?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-rearm.ogg

$Name: Rearm2
$Message: XSTR("Calling in Support, here!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-rearm2.ogg

; REPAIR

$Name: Repair
$Message: XSTR("Something’s wrong here. Tevs aren’t dying and I’m not flying!", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-repair.ogg

$Name: Repair2
$Message: XSTR("Support, support my systems, dammit!.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-repair2.ogg


; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("Change IFF guys, this one’s a headcase.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-traitor.ogg

$Name: Traitor2
$Message: XSTR("What are you doing?", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-traitor2.ogg


; YES

$Name: yes
$Message: XSTR("Righto, sir.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-yes.ogg

$Name: yes2
$Message: XSTR("Roger that.", -1)
+Persona: Uefmale3
+Avi Name: Head-TP1
+Wave Name: uefmale3-yes2.ogg


 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: Write your own persona, get it voice acted!
Are you saying we should voice act these personas? Or will others voice act them once they're accepted?
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Write your own persona, get it voice acted!
Are you saying we should voice act these personas? Or will others voice act them once they're accepted?

Probably others.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Write your own persona, get it voice acted!
One from me:

Quote
$Persona: UEFMale4
$Type: wingman
#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("No more reds on my screen. ", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-allclear.ogg

; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Jump flashes, we got red ones inbound!", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-incoming.ogg

; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("Target data recieved, locking on.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-attack.ogg

; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("Someone needs backup?", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-backup.ogg

; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("Beta now on the field. Just show us where the red are.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-beta.ogg

; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("Evade! Red one at your six!", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-checksix.ogg

; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("EJECTING!", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-death.ogg

; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("Delta wing here. All weapons locked and loaded.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-delta.ogg

; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("Roger, J-Drives warming up.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-depart.ogg

; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("Locking onto engine power supply.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-disable.ogg

; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("I'll do something about those guns.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-disarm.ogg

; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Order Recieved - I won't stop until the radar is all green.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-engage.ogg

; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon, another green team joining the mess.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-epsilon.ogg

; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("Gamma wing now in the CZ.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-gamma.ogg

; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("I've got red ones all around me!", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-help.ogg

; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("I'll remove it from my target list.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-ignore.ogg

; NEGATIVE REPLIES

$Name: No
$Message: XSTR("Unable to comply, Sir.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-no.ogg

; NO TARGET

$Name: No Target
$Message: XSTR("I need valid target for that.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-notarget.ogg

; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Watch where you are poiting that gun!", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-oops1.ogg

; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("Someone picked up an ejection?", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-playerdead.ogg

; PRAISE

$Name: Praise
$Message: XSTR("One less of those red ones.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-praise.ogg

; REARM

$Name: Rearm
$Message: XSTR("Support, I'm all out of sec-ammo.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-rearm.ogg

; REPAIR

$Name: Repair
$Message: XSTR("I've got warning lights across the board. Support, where are you?", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-repair.ogg

; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("Changed in colours, huh?", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-traitor.ogg

; YES

$Name: yes
$Message: XSTR("Will do.", -1)
+Persona: uefmale4
+Avi Name: Head-tp8
+Wave Name: uefmale4-yes.ogg
« Last Edit: September 30, 2010, 09:08:31 am by 0rph3u5 »
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: Write your own persona, get it voice acted!
If we're trying to do one for one of the important characters, should we just leave the BACKUP section and stuff like that alone?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Write your own persona, get it voice acted!
If we're trying to do one for one of the important characters, should we just leave the BACKUP section and stuff like that alone?

For completeness' sake, might as well use them.

 

Offline Kolgena

  • 211
Re: Write your own persona, get it voice acted!
This is more for fun, and isn't to be regarded seriously. Feel free to not read it.

Quote
#Personas

$Persona: lol
$Type: wingman
#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("Damn. You're all ****ing KSers.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-allclear.ogg

; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Seems like someone needs to be killed dead", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-incoming.ogg

; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("Oh. Is that it?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-attack.ogg

; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("You seriously couldn't just handle it yourself?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-backup.ogg

; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("Beta wing here to watch the fireworks", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-beta.ogg

; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("I thought you should know that you're being shot at.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-checksix.ogg

; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("Oops.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-death.ogg

; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("Read the waiting launch orders.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-delta.ogg

; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("We're screwed! Leggit!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-depart.ogg

; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("And where do you think you're going?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disable.ogg

; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("Turrets. Right.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disarm.ogg

; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Never know what hit 'em.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-engage.ogg

; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("Ready to roll out!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-epsilon.ogg

; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("My life for UEF!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-gamma.ogg

; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("I'm hit! Bloody well do something!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-help.ogg

; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("Target? What target?", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-ignore.ogg

; NEGATIVE REPLIES

$Name: No
$Message: XSTR("Nob off, you tosspot!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-no.ogg

; NO TARGET

$Name: No Target
$Message: XSTR("Give me something to shoot", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-notarget.ogg

; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Don't shoot! It's me!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-oops1.ogg

; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("Well, didn't really like her much anyways.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-playerdead.ogg

; PRAISE

$Name: Praise
$Message: XSTR("Look at all the pretty lights!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-praise.ogg

; REARM

$Name: Rearm
$Message: XSTR("I'm all out of ammo!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-rearm.ogg

; REPAIR

$Name: Repair
$Message: XSTR("Patch me up for god sake!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-repair.ogg

; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("Next time, green means DON'T shoot.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-traitor.ogg

; YES

$Name: yes
$Message: XSTR("Okay, gov'na!.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-yes.ogg

[/quote]

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Write your own persona, get it voice acted!
Actually I can probably get a pretty good persona out of that.  :yes:

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: Write your own persona, get it voice acted!
Yay StarCraft!

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: Write your own persona, get it voice acted!
You want us to voice act them or no?
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Write your own persona, get it voice acted!
You want us to voice act them or no?

You can if you'd like! Send the lines to IssMneur.

It's not mandatory. We can bring in actors to do it later.

 

Offline -Sara-

  • 29
Re: Write your own persona, get it voice acted!
Will add more lines later, persona can be fitted to whoever it matches best. Left Head-ani-info unchanged and up to the table-writer.

Quote
#Personas

$Persona: ???
$Type: wingman
#Messages

; ALL CLEAR

$Name: All Clear
$Message: XSTR("No more hostiles in the immediate vicinity.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-allclear.ogg

; ARRIVAL (Enemy)

$Name:Arrive Enemy
$Message: XSTR("Hostile blips on radar! Our enemies are imbound!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-incoming.ogg

; ATTACK MY TARGET

$Name: Attack Target
$Message: XSTR("It's either them or us. Attacking your target!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-attack.ogg

; BACKUP ARRIVAL (previously named "REINFORCEMENTS")

$Name: Backup
$Message: XSTR("On station, let us stand strong together.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-backup.ogg

; BETA WING ARRIVAL

$Name: Beta Arrived
$Message: XSTR("This is beta wing, joining the battle.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-beta.ogg

; CHECK YOUR SIX

$Name: Check 6
$Message: XSTR("Belligerent on your six! Emergency maneuvers!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-checksix.ogg

; DEATH (previously wingman scream)

$Name: Death
$Message: XSTR("Sustaining critical damage! ARGH!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-death.ogg

; DELTA WING ARRIVAL

$Name: Delta Arrived
$Message: XSTR("This is Delta wing, weapons free.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-delta.ogg

; DEPART (previously named "WARPOUT")

$Name: Depart
$Message: XSTR("Sound judgement! Heading back home.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-depart.ogg

; DISABLE TARGET

$Name: Disable Target
$Message: XSTR("Incapacitating the designated target.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disable.ogg

; DISARM TARGET

$Name: Disarm Target
$Message: XSTR("Understood. Debilitating the target.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-disarm.ogg

; ENGAGE ENEMY

$Name: Engage
$Message: XSTR("Engaging! Picking targets at my own discretion.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-engage.ogg

; EPSILON ARRIVAL

$Name: Epsilon Arrived
$Message: XSTR("Epsilon signing in, ready to assist.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-epsilon.ogg

; GAMMA ARRIVAL

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is here and engaging.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-gamma.ogg

; HELP (REDUDANT TO ASSIST??)

$Name: Help
$Message: XSTR("Belligerent on my six! Attempting to evade!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-help.ogg

; IGNORE TARGET

$Name: Ignore Target
$Message: XSTR("Resetting target parameters and ignoring your target.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-ignore.ogg

; NEGATIVE REPLIES

$Name: No
$Message: XSTR("I cannot!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-no.ogg

; NO TARGET

$Name: No Target
$Message: XSTR("Awaiting furthers orders.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-notarget.ogg

; Oops 1 (Player "accidentally" fires upon friendly)

$Name: Oops 1
$Message: XSTR("Blue on blue! Check your IFF parameter!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-oops1.ogg

; PLAYER KILLED (previously "player died")

$Name: Player Dead
$Message: XSTR("Friendly down! Taking command!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-playerdead.ogg

; PRAISE

$Name: Praise
$Message: XSTR("Pristine shot!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-praise.ogg

; REARM

$Name: Rearm
$Message: XSTR("Extending my usefulness, requesting a rearm!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-rearm.ogg

; REPAIR

$Name: Repair
$Message: XSTR("Subsystems are failing! Calling in support!", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-repair.ogg

; STRAY

; TRAITOR

$Name: Traitor
$Message: XSTR("I will not let you betray your allegiance. Return to base or be destroyed.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-traitor.ogg

; YES

$Name: yes
$Message: XSTR("Complying.", -1)
+Persona: UEFMale
+Avi Name: Head-TP1
+Wave Name: uefmale-yes.ogg
« Last Edit: September 30, 2010, 03:43:30 pm by -Sara- »
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline Iss Mneur

  • 210
  • TODO:
Re: Write your own persona, get it voice acted!
You want us to voice act them or no?

You can if you'd like! Send the lines to Iss Mneur.

It's not mandatory. We can bring in actors to do it later.
Any of the ones that we feel are appropriate will be put out for audition just like the "minor" roles.  As Battuta already noted if you are capable of voicing the persona, we will consider it to be the audition for the persona.

For the record my email address is [email protected].
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline -Sara-

  • 29
Re: Write your own persona, get it voice acted!
You want us to voice act them or no?

You can if you'd like! Send the lines to Iss Mneur.

It's not mandatory. We can bring in actors to do it later.
Any of the ones that we feel are appropriate will be put out for audition just like the "minor" roles.  As Battuta already noted if you are capable of voicing the persona, we will consider it to be the audition for the persona.

For the record my email address is [email protected].
Tempted, but worried hearing my own voice might make playing the game silly. :P
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Write your own persona, get it voice acted!
I already wrote stuff for you once! :P
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Write your own persona, get it voice acted!
I already wrote stuff for you once! :P

Er, when? I don't doubt it but I can't remember.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Write your own persona, get it voice acted!
Er, when? I don't doubt it but I can't remember.

You consulted me on the capship Betty. I'm honestly not sure if any of it was used, I would need to go back and play the mission again.
"Load sabot. Target Zaku, direct front!"

A Feddie Story