Author Topic: BtA Bug Report Thread  (Read 79151 times)

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Offline eicca

  • 26
Something's up with the wingmen in the "Rebels and Revolutionaries" mission -- I noticed that after the first drone ship is destroyed, I was always alone in attacking the drone ships, so I look where my wingmen are, and they'll be a few clicks back, not attacking the enemy, but just idly flying around not trying engage the bad guys, and ordering them to engage doesn't work. If one is not attacked, they disengage totally and just kind of fly around. This is with the 3.7.4 AVX build by the way.

I experienced something similar. I ordered them to attack the carrier and they didn't do jack. I had to take them on myself until my wingmen finished up with the fighters, usually too late...

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
I am stuck in M1 :-(  The unknown freighter self-destructs (verified via eventlog) when disabled and I am getting a court-martial ending. Still being congratulated on the cargo containers though, lol :-) Recommend fixing that too.

Freespace Installer says I am up to date, if I am not tell me  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline mjn.mixael

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Are you disabling it? Cause you're not supposed to... Obey orders, pilot! :p
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Mission: The Texas Seven

Spoiler:
there is the point that all alpha wing gets disabled and you have to type a special order to the ship system.
At this point the mission got stuck. I cant type a blank and it doesnt matter what i type in. Nothing happens

Info:
- 3.7.4. SSE2
- no mission skipped

 

Offline mjn.mixael

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What keyboard are you on? QWERTY or something different?
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I'm on QWERTZ, but i dont need to type z or y

 

Offline borizz

  • 24
I did what I think was the last mission and I had a missing debrief.

Spoiler:
I destroyed the cardinal but failed to guide the torpedoes around to the escaping transports. A cutscene appeared, with the transports escaping. A missing debrief message was then shown.

When I restart the game and go into the ready room, this happens:

Code: [Select]
LUA ERROR: [string "shipsaveload-sct.tbm - On Frame"]:1: bad argument #1 to 'maxn' (table expected, got nil)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: (null)
Name of: (null)
Function type: (null)
Defined on: 0
Upvalues: 0

Source: (null)
Short source:
Current line: 0
- Function line: 0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[C]: in function 'maxn'
[string "shipsaveload-sct.tbm - On Frame"]:1: in main chunk
[C]: ?
[C]: in function 'maxn'
[string "shipsaveload-sct.tbm - On Frame"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

  

Offline mjn.mixael

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I'm at a loss for the issue of not being able to type during The Texas Seven. I can't reproduce that at all.

borizz, I need more info on the missing debrief. If you destroyed the Cardinal, then you would get at least one debrief paragraph. As for your script issue.. I can't even understand how the shipsaveload-sct is throwing an error before the mission space is loaded...
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Offline borizz

  • 24
I forgot, but I have a screenshot. No debriefing for mission: BTA1_M4_01.fs2. Please report this!

 

Offline mjn.mixael

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Ooooh. 4_01. Did you update at all recently?

EIDT: I know what's going on with that one.
« Last Edit: November 18, 2016, 06:02:18 pm by mjn.mixael »
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Offline borizz

  • 24
I used the freespace open installer to update on the 17th. I did that because I ran into a bug on the Texas Seven where I was able to disable the Cardinal before it could jump, which makes the mission go stuck (I destroyed it afterwards too).

EDIT: I just updated again, there was an update to BTA1_Core.vp.
EDIT 2: My campaign save got wiped, so I can't test anymore.
« Last Edit: November 19, 2016, 02:51:17 am by borizz »

 

Offline HLD_Prophecy

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Mission: The Will to Act

Spoiler:
The GTS Camden will not dock with Lt. Sermakh's Amun bomber. Sermakh won't cut his engines and the Camden goes on an endless loop attempting to dock until we all die from the endless waves of Horus. Please halp?

 

Offline eicca

  • 26
Ok. Here's the log file from "Going Out with a Bang" run from the mission simulator. Pisces 2 and 4 just accelerate away from the battle at full speed right from mission start. Running 3.7.4 official release on OSX 10.12


[attachment deleted by admin]

 
I'm at a loss for the issue of not being able to type during The Texas Seven. I can't reproduce that at all.

borizz, I need more info on the missing debrief. If you destroyed the Cardinal, then you would get at least one debrief paragraph. As for your script issue.. I can't even understand how the shipsaveload-sct is throwing an error before the mission space is loaded...

Its not that iam not able to type. I can type everything except a blank(Space)
The thing is, that just nothing happens if i type something in.

Could id be that Win10 is the Problem?

 

Offline xenocartographer

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I can't believe I forgot this one. On my laptop, the images in the newsroom clip over the text. Could this be a screen resolution issue? Mine's 16x9.

 

Offline xenocartographer

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Alpha 1 shows up on my ship orders list at the beginning of Bringing Down the Gavel (and Alpha 2 doesn't).

 

Offline HLD_Prophecy

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I can't believe I forgot this one. On my laptop, the images in the newsroom clip over the text. Could this be a screen resolution issue? Mine's 16x9.

I have same issue, same resolution too.

 

Offline AdmiralRalwood

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I really, really nope nobody actually has a screen with a resolution of only 16 by 9 pixels...
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline xenocartographer

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1600x900.



To Steal A March On has... issues. I had all the transports turn friendly with one (the Crethus, I think) not yet disabled, and then I got traitor'd when my Ballistae landed. Restarted, thought I passed but the mission hung with no hostiles, no dialogue, and no RTB. Restarted again, got to the point where the HOL starts attacking the transports, and got yelled at for firing on them (I was shooting a Seth that was nowhere near a transport).  Arg!!!
« Last Edit: December 11, 2016, 09:45:46 am by xenocartographer »

 

Offline Dicax

  • 22
(cross posted from the general help forum, thought maybe it was better here...)

So I've been having a really great time playing through Between the Ashes. Until I get to the mission "How the West Was Lost". Some ships are visible, cargo is visible, but I can't see those annoying dock workers and there is some kind of structure in the middle that I keep bumping into.
I've tried what I can think of: reinstalling Freespace, I've downloaded the MVPs individually and put them into the correct folder, I've looked at the log and it does say that the ships table and one other table is invalid !!! but I'm not sure if that's important.
The game was working fine up until that mission.

Log is attached.

[attachment deleted by admin]