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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Scriptura on June 16, 2014, 09:22:17 pm

Title: Big Battle
Post by: Scriptura on June 16, 2014, 09:22:17 pm
So I was looking around the Tech Room and came across the BP Big Battle single mission. I ran it and watched it happen (it was glorious).

Im interested to see what the outcomes are for multiple tries. Eventually it ended up that the three UEF destroyers survived.

Anyone else want to chime in with how it played out?
Title: Re: Big Battle
Post by: niffiwan on June 16, 2014, 09:29:20 pm
It's always a UEF victory for me, but keep in mind that:

a) BP devs have repeatedly stated that raw numbers are not a true indication of ship performance (i.e. look at all the armour stuff that goes on in missions)
b) Beams do less damage with low framerates, and BP's massive battle is one of the best framerate killers out there :)
Title: Re: Big Battle
Post by: AdmiralRalwood on June 16, 2014, 09:46:49 pm
Then there's the fact that a lot of the capabilities of the ships on both sides aren't involved in this non-scenario.
Title: Re: Big Battle
Post by: General Battuta on June 17, 2014, 12:33:22 am
GTVA always wins massively on my end (play the battle on Insane, by the way!)

It's a glorious spectacle, though of course everyone is rather fighting in idiot mode.
Title: Re: Big Battle
Post by: QuakeIV on June 17, 2014, 01:07:06 am
Yeah, zero maneuvering from both sides.  I got the UEF winning but i get terribru fps in that battle.
Title: Re: Big Battle
Post by: T-Man on June 18, 2014, 08:41:24 am
Oh god yeah stuttering is a nightmare on that. The beam salvo at the very start is insane :lol:.

Playing it on normal usually have just the three Solaris (and on one occasion just 2) surviving; the frigates seem to get torn apart by beam fire but manage to take out the ships that could threaten the destroyers, so they can just torp the remaining ships without danger. Did have one occasion where the GTVA got lucky though (IIRC a Hecate and a couple of Deimos were the survivors that time), and another time I tried to lead the frigates a bit giving them different targets and a about five or six Karunas managed to scrape through.
Title: Re: Big Battle
Post by: Colonol Dekker on June 18, 2014, 08:49:08 am
volition bravos cheat hurts that mission.
Title: Re: Big Battle
Post by: Lykurgos88 on June 18, 2014, 01:56:32 pm
Wait, UEF can win that scenario?? In my end GTVA always wins with a massive difference; it's not even close. I have only played that on medium though.
Title: Re: Big Battle
Post by: Nagrach on June 18, 2014, 02:09:42 pm
UEF getting slaughter here aswell, even on Insane.
Title: Re: Big Battle
Post by: niffiwan on June 18, 2014, 04:23:55 pm
Wait, UEF can win that scenario?? In my end GTVA always wins with a massive difference; it's not even close. I have only played that on medium though.

Try playing in debug mode; if that drops your framerate below 5.88 then beams will do less damage handing the UEF the advantage  :D
Title: Re: Big Battle
Post by: Trivial Psychic on June 18, 2014, 04:35:19 pm
Sounds like its time for a new ai_profiles feature:  $Beam Damage Based On Time
Not that changing this behavior in the code would be a simple thing... don't hurt me code-masters.
Title: Re: Big Battle
Post by: niffiwan on June 18, 2014, 04:51:01 pm
There's a couple of fairly simple ways to change that:

a) reduce the number of times beam damage is applied per second and scale the damage values appropriately (which could increase the damage of slash beams with a short time on target)
b) scale the beam damage by the amount of time since the last damage was applied (this could *increase* beam damage at low FPS, again most noticeable with slashers that have a short time on target)

Having said that, at <6 fps you've got a whole lot of other problems flying effectively anyway, so IMHO there's not that much point in changing it.

(also note that time compression also affects this, beam damage starts decreasing at higher FPS values the higher you set time compression)
Title: Re: Big Battle
Post by: AdmiralRalwood on June 18, 2014, 05:01:26 pm
The issue is, as niffiwan noted, theoretically "fixable", but since the problem requires <6 FPS, it's generally not considered worth the effort.
Title: Re: Big Battle
Post by: Kolgena on June 18, 2014, 05:43:08 pm
I think the battle needs several dozen fighters and bombers, because my computer isn't crying hard enough.

Also, if you have all of the durgas and UEF craft committed to the battle, it's plausible to imagine the UEF actually winning without resorting to universe hacks like nerfing beam damage by killing framerate.
Title: Re: Big Battle
Post by: niffiwan on June 18, 2014, 06:07:13 pm
Wow... adding all the fighters as well... 6 destroyers (or are there more GTVA destroyers?) worth of fighter wings, plus the wings from the Karuna's and the Diomedes... I'm sure that'll drive any computer below 6 fps :)
Title: Re: Big Battle
Post by: Mars on June 18, 2014, 09:04:16 pm
At some point I figured out a rough approximation of the numbers - they were somewhere in the thousands.
Title: Re: Big Battle
Post by: Lykurgos88 on June 19, 2014, 03:01:01 pm
Ok, so the result is fps based. That explains everything :P

I just tested again and confirmed that my minimum fps was 15, and that was straight in the beginning with all the beams. Naturally it starts to slowly go up after ships get destroyed.
Title: Re: Big Battle
Post by: Kolgena on June 20, 2014, 02:02:46 pm
At some point I figured out a rough approximation of the numbers - they were somewhere in the thousands.

That sounds like a hell of a lot of fighters. Even to Colossus can only carry about 150 spaceframes at once.
Title: Re: Big Battle
Post by: Mars on June 22, 2014, 01:34:30 am
Quote from: ages past
Assuming 12 fighters for Karunas, [fudged]12 fighters for Narayanas[/fudged], and 192 fighters for Solaris destroyers:
12(21) + 12(14) + 192(3) =  996 fighters in the UEF fleet (around 62 squadrons) (not stationed on an installation)

Assuming 96 fighters on an Orion, 150 for a Hecate, [megafudged] 200 for a Titan, 96 for a Raynor, and 12 for a Diomedes: [/megafudged]
96(1)+150(2)+200(1)+96(1)+12(4)= 740 in the Sol Expeditionary Force arsenal (around 46 squadrons)
So, for mobile platforms 1736 fighters. Roughly

EDIT

Collie could carry 240 fighters IIRC