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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 25, 2008, 02:13:48 am

Title: Nightly (Windows): 25 Oct 2008 - Revision 4926
Post by: SirKnightly on October 25, 2008, 02:13:48 am
Here is the nightly for Windows on 25 Oct 2008 - Revision 4926

fso-WIN-20081025_r4926.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20081025_r4926.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20081025_r4926.md5)

Code: [Select]
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r4921 | taylor | 2008-10-24 04:03:46 -0500 (Fri, 24 Oct 2008) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/ship/shipfx.cpp

more if-statement fixing
fix the fix so that it's actually fixed (re: Mantis #1676)

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r4922 | taylor | 2008-10-24 04:05:54 -0500 (Fri, 24 Oct 2008) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

make sure that we update our subsystem in-use count when removing subsystems
 (fixes bug where it just keeps wanting more memory but doesn't really need it)

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r4923 | karajorma | 2008-10-24 11:54:59 -0500 (Fri, 24 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp

Set the type correctly for modify-variable (it used to assume all variables were numbers). Fix setting string variable to the value of another string variable (again). Solve a couple of other minor assertions and crashes.
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r4924 | Goober5000 | 2008-10-24 16:14:24 -0500 (Fri, 24 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

fix a bug in weapon-create argument validation
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r4925 | Goober5000 | 2008-10-24 17:17:02 -0500 (Fri, 24 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapons.cpp

fix bugs caused by missing parent when weapon-create creates missiles
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r4926 | Goober5000 | 2008-10-24 17:57:40 -0500 (Fri, 24 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/weapons.cpp

fix another spawning weapon bug
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