Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 06, 2018, 10:11:45 am
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Here is the nightly for 05 March 2018 - Revision ca55f4e
Group: MacOSX
nightly_20180305_ca55f4e-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-MacOSX.tar.gz))
Group: Linux
nightly_20180305_ca55f4e-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Linux.tar.gz))
Group: Win64
nightly_20180305_ca55f4e-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win64.zip))
Group: Win32
nightly_20180305_ca55f4e-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win32.zip))
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commit 5a5dbd0
Author: asarium <Sun Mar 4 22:41:15 2018 +0100>
Commit: asarium <Sun Mar 4 22:41:15 2018 +0100>
Load unloaded sounds when trying to determine sound length
code/gamesnd/gamesnd.cpp | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
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commit 5c599fa
Author: asarium <Sun Mar 4 13:21:45 2018 +0100>
Commit: asarium <Sun Mar 4 13:21:45 2018 +0100>
Move gamma correction into common header
code/def_files/data/effects/batched-f.sdr | 9 ++++---
code/def_files/data/effects/decal-f.sdr | 6 ++---
code/def_files/data/effects/default-material-f.sdr | 10 +++++---
code/def_files/data/effects/effect-particle-f.sdr | 9 ++++---
code/def_files/data/effects/gamma.sdr | 29 ++++++++++++++++++++++
code/def_files/data/effects/main-f.sdr | 17 ++++++-------
code/def_files/data/effects/passthrough-f.sdr | 9 ++++---
code/def_files/data/effects/shield-impact-f.sdr | 8 +++---
code/def_files/data/effects/tonemapping-f.sdr | 9 ++++---
code/source_groups.cmake | 1 +
10 files changed, 77 insertions(+), 30 deletions(-)
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commit 6b654ce
Author: asarium <Sat Mar 3 21:45:35 2018 +0100>
Commit: asarium <Sun Mar 4 12:29:01 2018 +0100>
Handle emissive light properly in nebulas
code/def_files/data/effects/main-f.sdr | 1 +
1 file changed, 1 insertion(+)
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commit 32fec00
Author: Fabian Woltermann <Sun Mar 4 08:55:21 2018 +0100>
Commit: Fabian Woltermann <Sun Mar 4 08:55:21 2018 +0100>
Remove the MAX_LIGHTS define
code/globalincs/globals.h | 3 ---
code/globalincs/systemvars.h | 2 --
code/graphics/light.cpp | 5 +----
code/graphics/opengl/gropengldeferred.cpp | 14 ++++----------
4 files changed, 5 insertions(+), 19 deletions(-)