Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 06, 2018, 10:11:45 am

Title: Nightly: 05 March 2018 - Revision ca55f4e
Post by: SirKnightly on March 06, 2018, 10:11:45 am
Here is the nightly for 05 March 2018 - Revision ca55f4e



Group: MacOSX
nightly_20180305_ca55f4e-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-MacOSX.tar.gz))


Group: Linux
nightly_20180305_ca55f4e-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Linux.tar.gz))


Group: Win64
nightly_20180305_ca55f4e-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win64.zip))


Group: Win32
nightly_20180305_ca55f4e-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180305_ca55f4e/nightly_20180305_ca55f4e-builds-Win32.zip))

Code: [Select]
------------------------------------------------------------------------
commit 5a5dbd0
Author: asarium <Sun Mar 4 22:41:15 2018 +0100>
Commit: asarium <Sun Mar 4 22:41:15 2018 +0100>

    Load unloaded sounds when trying to determine sound length
 code/gamesnd/gamesnd.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 5c599fa
Author: asarium <Sun Mar 4 13:21:45 2018 +0100>
Commit: asarium <Sun Mar 4 13:21:45 2018 +0100>

    Move gamma correction into common header
 code/def_files/data/effects/batched-f.sdr          |  9 ++++---
 code/def_files/data/effects/decal-f.sdr            |  6 ++---
 code/def_files/data/effects/default-material-f.sdr | 10 +++++---
 code/def_files/data/effects/effect-particle-f.sdr  |  9 ++++---
 code/def_files/data/effects/gamma.sdr              | 29 ++++++++++++++++++++++
 code/def_files/data/effects/main-f.sdr             | 17 ++++++-------
 code/def_files/data/effects/passthrough-f.sdr      |  9 ++++---
 code/def_files/data/effects/shield-impact-f.sdr    |  8 +++---
 code/def_files/data/effects/tonemapping-f.sdr      |  9 ++++---
 code/source_groups.cmake                           |  1 +
 10 files changed, 77 insertions(+), 30 deletions(-)

------------------------------------------------------------------------
commit 6b654ce
Author: asarium <Sat Mar 3 21:45:35 2018 +0100>
Commit: asarium <Sun Mar 4 12:29:01 2018 +0100>

    Handle emissive light properly in nebulas
 code/def_files/data/effects/main-f.sdr | 1 +
 1 file changed, 1 insertion(+)

------------------------------------------------------------------------
commit 32fec00
Author: Fabian Woltermann <Sun Mar 4 08:55:21 2018 +0100>
Commit: Fabian Woltermann <Sun Mar 4 08:55:21 2018 +0100>

    Remove the MAX_LIGHTS define
 code/globalincs/globals.h                 |  3 ---
 code/globalincs/systemvars.h              |  2 --
 code/graphics/light.cpp                   |  5 +----
 code/graphics/opengl/gropengldeferred.cpp | 14 ++++----------
 4 files changed, 5 insertions(+), 19 deletions(-)