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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on June 04, 2009, 06:49:56 pm

Title: X-Wing model now in game!
Post by: brandx0 on June 04, 2009, 06:49:56 pm
Without undue pomp and ceremony, I gladly present our X-Wing

Special thanks to Jacek and Herra for the conversion!
(http://img10.imageshack.us/img10/7759/xwingsaturn4.png)

(I'm aware that the thruster glows are wrong, they're default FS)

(http://img35.imageshack.us/img35/4328/xwingsaturn2.png)
(http://img35.imageshack.us/img35/9494/xwingsaturn7.png)
(http://img35.imageshack.us/img35/8470/xwingsaturn3.png)

Title: Re: X-Wing model now in game!
Post by: Topgun on June 04, 2009, 07:02:03 pm
YAY!


1rst post
Title: Re: X-Wing model now in game!
Post by: chief1983 on June 04, 2009, 07:13:05 pm
For any worried fans out there, don't worry those aren't the final thruster colors.  They'll be red of course.
Title: Re: X-Wing model now in game!
Post by: brandx0 on June 04, 2009, 07:15:30 pm
Oh, by the way, thanks to Chief for his part on conversion: Being OCD
Title: Re: X-Wing model now in game!
Post by: Topgun on June 04, 2009, 07:37:42 pm
For any worried fans out there, don't worry those aren't the final thruster colors.  They'll be red of course.
are those done yet? is someone working on them?
Title: Re: X-Wing model now in game!
Post by: brandx0 on June 04, 2009, 07:48:00 pm
No, we decided we're not going to do thrusters period.  If you want thruster glows in game you'll have to take screen shots and do them in post.

I kid I kid, yes they're being worked on

Title: Re: X-Wing model now in game!
Post by: StarSlayer on June 04, 2009, 07:54:15 pm
Yay 

*runs up and down hollaring

great to see brand's awesome work in game.
Title: Re: X-Wing model now in game!
Post by: StealthSudaka on June 04, 2009, 10:08:48 pm
Stunning work, looks beautiful! I actually like the blue glow of the thrusters, but for the incredible amount of canon-nazis out there it might be wiser to change them to red.

I have absolutely no knowledge of converting models and stuff. If the model was already finished why did it take so long to get it in game? I'll understand if no one feels like explaining :P.

Keep up the good work! Can't wait to see a screenshot with x-wings, ties, and y-wings going at it.
Title: Re: X-Wing model now in game!
Post by: brandx0 on June 04, 2009, 10:20:39 pm
Well basically it took so long because A) LODs weren't done, B) the maps weren't converted to DDS, and C) We didn't have anyone willing to do the conversion, and I'm more of an art guy than a technical guy on that front.  Remember, I just make things pretty, I don't make them work.
Title: Re: X-Wing model now in game!
Post by: chief1983 on June 04, 2009, 10:58:53 pm
Jacek only started on this stuff a month or so ago, and even then he had to figure out the DAE export method for Max to maintain smoothgroups.  So far we've only got a couple ships, hopefully there's more to come.
Title: Re: X-Wing model now in game!
Post by: Narvi on June 05, 2009, 02:05:22 am
You just had to make the first shot the Yavin beauty shot from the movies, didn't you?  :drevil:
Title: Re: X-Wing model now in game!
Post by: TopAce on June 05, 2009, 06:52:22 am
Wikified (http://www.hard-light.net/wiki/index.php?title=Fate_of_the_Galaxy&oldid=22948), if you don't mind. :P
Title: Re: X-Wing model now in game!
Post by: Herra Tohtori on June 05, 2009, 07:32:45 am
You just had to make the first shot the Yavin beauty shot from the movies, didn't you?  :drevil:

Well that's Saturn on the background instead of just your generic gas giant, but yes, I do admit that I consciously aimed for the similarity.

Of course. :drevil:
Title: Re: X-Wing model now in game!
Post by: Konnayr on June 05, 2009, 07:52:23 am
She's gorgeous. Absolutely gorgeous.

...

Is she armed yet?  ;7
Title: Re: X-Wing model now in game!
Post by: chief1983 on June 05, 2009, 09:45:20 am
Check our news forum and find out for yourself :)
Title: Re: X-Wing model now in game!
Post by: Mikes on June 05, 2009, 02:30:53 pm
As i heard "in game" it almost sounded like we could play!

So let me add a heartfelt "WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!" to this post! :grins:  :lol:
Title: Re: X-Wing model now in game!
Post by: MR_T3D on June 05, 2009, 02:37:10 pm
progress!
awwww
yyyyyeeahhhh
even with thye blue thrusters she's awsome
Title: Re: X-Wing model now in game!
Post by: aRaven on June 05, 2009, 06:56:51 pm
nice!

desperately needs a (working) cockpit though.
Title: Re: X-Wing model now in game!
Post by: Rodo on June 05, 2009, 07:19:31 pm
ohh I see an R2 mounted!!!! does it move? cause it would be like :cool:
Title: Re: X-Wing model now in game!
Post by: Aardwolf on June 05, 2009, 07:22:58 pm
Lighting in the first shot looks a little odd.
Title: Re: X-Wing model now in game!
Post by: Herra Tohtori on June 05, 2009, 07:41:25 pm
Lighting in the first shot looks a little odd.

The longitudinal specular "streak" on the starboard side of the nose is caused by how the shaders work on mirror-symmetric models. As far as I know, it can't really be avoided without mapping both sides of the ship separately, which pretty much would double texture memory consumption. It happens on all ships that use mirror symmetric uvmaps (check the GTFR Chronos / Amazon Advanced for example); on some geometry it's more obvious than on others.

Basically it's related to how the direction of the normals needs to be inverted on the mirrored side of the ship, otherwise they would cause opposite effect as intended.

It isn't that distracting in-game, but on some still shots it does tend to look bad.
Title: Re: X-Wing model now in game!
Post by: EtherShock on June 05, 2009, 08:31:13 pm
I'm sure someone will figure out a workaround for that eventually. Maybe not for a long while though.
Title: Re: X-Wing model now in game!
Post by: Scourge of Ages on June 08, 2009, 09:07:05 pm
Without undue pomp and ceremony, I gladly present our X-Wing

*silence*

*slow applause*  :(
Title: Re: X-Wing model now in game!
Post by: Scooby_Doo on June 08, 2009, 09:27:46 pm
Lighting in the first shot looks a little odd.

The longitudinal specular "streak" on the starboard side of the nose is caused by how the shaders work on mirror-symmetric models. As far as I know, it can't really be avoided without mapping both sides of the ship separately, which pretty much would double texture memory consumption. It happens on all ships that use mirror symmetric uvmaps (check the GTFR Chronos / Amazon Advanced for example); on some geometry it's more obvious than on others.

Basically it's related to how the direction of the normals needs to be inverted on the mirrored side of the ship, otherwise they would cause opposite effect as intended.

It isn't that distracting in-game, but on some still shots it does tend to look bad.

There's a bug in the shader's.  You'll want to talk to Keldor about it.  He developed a fix for Saga's special shaders.
Title: Re: X-Wing model now in game!
Post by: DaBrain on June 09, 2009, 01:12:27 pm
Yeah, it would be nice to see the current FSO shader set fixed.
Most projects use the standard shaders.
Title: Re: X-Wing model now in game!
Post by: aRaven on June 09, 2009, 03:06:37 pm
i don't care.
I want R1.
Now.
Fix these insignificant things later.
Title: Re: X-Wing model now in game!
Post by: chief1983 on June 09, 2009, 03:15:29 pm
Maybe but we have to get all the significant stuff done first.  We are working on it though, and there's been a bit of a pace acceleration lately, usually happens each summer it seems.
Title: Re: X-Wing model now in game!
Post by: aRaven on June 09, 2009, 07:03:39 pm
wierd, summer is normally the time when people should get out and live a little ^^.

I guess it would take few more summers before we can kill some TIEs eh? I hope I won't die before that :D.
Title: Re: X-Wing model now in game!
Post by: chief1983 on June 09, 2009, 07:54:53 pm
Hopefully not too many more, and you should see why I think that within a day or two.
Title: Re: X-Wing model now in game!
Post by: MR_T3D on June 10, 2009, 05:50:22 pm
Hopefully not too many more, and you should see why I think that within a day or two.
there goes my ability to sleep.. :shaking:
Title: Re: X-Wing model now in game!
Post by: chief1983 on June 10, 2009, 07:59:38 pm
I wouldn't get too excited.  I'm just talking about more pretty shots for now.
Title: Re: X-Wing model now in game!
Post by: MR_T3D on June 11, 2009, 03:27:44 pm
I wouldn't get too excited.  I'm just talking about more pretty shots for now.
phew, that just means ingame screens of TIE's then tomorrow. :rolleyes:
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzz
Title: Re: X-Wing model now in game!
Post by: Demitri on June 12, 2009, 06:06:38 am
That is one purdy fighter y'all got there!  :yes:
Title: Re: X-Wing model now in game!
Post by: Thaeris on June 14, 2009, 09:02:58 pm
Good to see this. I must say the blue almost seems familiar: I think the old X-Wing game had blue engine exhaust for this particular bird.

Just curious about another thing: I've seen a few WIPs for other fighters with 3D cockpits (at least for external views). Is there any chance of seeing this in the future?

-Thaeris
Title: Re: X-Wing model now in game!
Post by: EtherShock on June 14, 2009, 09:06:43 pm
Which X-wing game are you thinking of? If you mean the sims, they were either flashing lights, textures, or actual engine glow, but none of which were blue.
Title: Re: X-Wing model now in game!
Post by: Thaeris on June 14, 2009, 09:28:55 pm
The great "X-Wing" which had its origins in '92 as a DOS game, I believe. I had the Collector's edition for the Mac. Heck, if that old iMac was still up and running, I'd still play it! What a great game... often very hard, actually. They don't make 'em like that anymore...

-Thaeris
Title: Re: X-Wing model now in game!
Post by: Herra Tohtori on June 15, 2009, 09:54:35 am
Aye, the original X-Wing was a really hard game, especially to fly through perfectly (fulfilling all goals and not just the necessary ones). Or to survive, for that matter... :nervous:

However, regardless of the previous games, the Incom T-65 X-Wing starfighter has red engine exhausts. Just look at the image below for irrefutable proof:

(http://pvonelling.files.wordpress.com/2007/10/x-wing-launch.jpg)

Therefore, the X-Wing exhausts will be red in this game. :p
Title: Re: X-Wing model now in game!
Post by: aRaven on June 15, 2009, 11:54:37 am
It's not that hard anymore...I'm playing it all the way through at the moment :).

It's ****ing fun.
Title: Re: X-Wing model now in game!
Post by: chief1983 on June 15, 2009, 03:39:13 pm
Considering SMF has a built in (and toggleable) word censor, you should probably just spell out profanities and leave it up to the user whether they want to see it or not.
Title: Re: X-Wing model now in game!
Post by: EtherShock on June 15, 2009, 10:09:16 pm
It's not that hard anymore...I'm playing it all the way through at the moment :).

It's ****ing fun.
I made it harder by trying to keep all my wingmates alive, otherwise it'd be too easy with all the skills I've developed playing flight sims. Now that's hard!
Title: Re: X-Wing model now in game!
Post by: FUBAR-BDHR on June 15, 2009, 11:28:19 pm
The original X-Wing was extremely easy.  You could destroy the Star Destroyer in just about every mission.  All you had to do was get the fighters to chase you with all power diverted to engines so they couldn't keep up.  Then when you were far enough away turn back on them, fly past them at full speed and assault the cap.  The cap wouldn't launch any more fighters if there were any in game.
Title: Re: X-Wing model now in game!
Post by: CountBuggula on June 16, 2009, 10:06:42 am
The original X-Wing was extremely easy.  You could destroy the Star Destroyer in just about every mission.  All you had to do was get the fighters to chase you with all power diverted to engines so they couldn't keep up.  Then when you were far enough away turn back on them, fly past them at full speed and assault the cap.  The cap wouldn't launch any more fighters if there were any in game.

I once went through the game blowing up the star destroyers every time one appeared, but the way I did it was just taking out the fighter waves over and over until they run out (they eventually stop launching - plus you get lots more kills on your record this way).  Once it was just me and the big brute I'd make attack runs on the shield generators until they blew, then disable it if I had Ions.  Took slightly longer in an X-Wing without the Ions, and much longer in an A-Wing with only concussion missiles, but I could do it just as well in any craft.

Wow...I was a big nerd back then.  I can't believe I spent that much time with X-Wing...
Title: Re: X-Wing model now in game!
Post by: aRaven on June 16, 2009, 11:20:33 am
you really have too much time on your hands :D
Title: Re: X-Wing model now in game!
Post by: Thaeris on June 16, 2009, 11:57:31 am
It's not that hard anymore...I'm playing it all the way through at the moment :).

It's ****ing fun.
I made it harder by trying to keep all my wingmates alive, otherwise it'd be too easy with all the skills I've developed playing flight sims. Now that's hard!

I must agree. I would send off my squadmates when they reached critical damage. I try to do the same with FreeSpace. Unfortunately the game never seemed to recognize or reward your good intentions/skills in keeping your allies alive. It seems this will not hold true in Diaspora, which I've heard will keep track of the fighters and pilots available as a whole in the battlegroup's inventory. This concept could also work well for FotG, where the Rebels are commonly undergunned and undermanned.

-Thaeris
Title: Re: X-Wing model now in game!
Post by: Snail on June 16, 2009, 01:01:06 pm
Yeah, it will be interesting to see what innovative mission concepts FotG will implement. We've seen orgasmic ships, hopefully we'll play orgasmic missions too.

Ahem. :nervous:
Title: Re: X-Wing model now in game!
Post by: aRaven on June 16, 2009, 02:32:04 pm
For now the only things orgasmic I need are the X-Wing and TIE Fighter models :).
Title: Re: X-Wing model now in game!
Post by: Turambar on July 13, 2009, 02:14:33 pm
I recognize that normal map problem from when we were putting normal maps into Homeworld 2.

They solved it with a modification to the conversion process, which i assume modified the model data in some way.  Perhaps i can ask around at Tanis Shipyards and we can modify PCX2 the same way.
Title: Re: X-Wing model now in game!
Post by: chief1983 on July 13, 2009, 02:53:20 pm
It might need the model itself changed, I think some solutions involved running a narrow row of polies down the centerline of the ship.
Title: Re: X-Wing model now in game!
Post by: Turambar on July 13, 2009, 03:42:08 pm
I think their solution involved changing the W coordinate for half of the ship, if the ship was symmetrical.  When we mirror in max, the W coordinate gets flipped, and we need it to remain the same.  Their program changed it in the model data, i think, but i'm not really sure how to do that manually.
Title: Re: X-Wing model now in game!
Post by: chief1983 on July 13, 2009, 04:34:53 pm
Maybe that centerline thing was just a hack to trick it into not flipping the W coord.  Would be good if we could force it not to do that.  It could happen at any stage really, in max before export, applied directly to the dae, or on dae import to PCS2 (or, maybe even directly on a PMF).